Far Seer

From Liquipedia Warcraft Wiki
[e][h] Far Seer
Attributes

15 +2

18 +1

19 +3

21 - 27

3

Primary Attribute
Stats
Base Stats
1800 / 800
Turn Rate:
0.40
Hotkey:
F
Icon
Level Changes
1
5
10
475
675
925
1
1.4
1.9
285
465
690
0.96
1.56
2.31
3
5
6
21 - 27
33 - 39
48 - 54
1.68
1.58
1.48

Far Seers are ancient Orcs who represent the pinnacle of Shamanistic power. These powerful Shamans are counted amongst Thrall's closest advisors and are constantly in tune with the workings and maneuverings of the Horde. Far Seers are not only tied to the elements of the earth and sky, but are also adept at foretelling the future.

Abilities[edit]

Chain Lightning
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target  Damage Type:  Magic
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Cast Requirements : 120 9 s  Range:  700
Targets Allowed : Air, Ground, Enemy, Neutral, Organic
Area of Effect : 500
Initial damage : 85/125/180
Jumps : 4/6/8
Jump Reduction : 10%
Hotkey : C

Notes:

  • Chain Lightning is a very powerful spell. Far Seers should research it and use it whenever possible. Use Chain Lightning especially against ranged units and spellcasters.
  • Chain Lightning will now jump to sleeping targets if the primary target is also asleep.
Far Sight
Cast Type : Active  Ability Type:  Magical
Target Type : Point Target
Reveals the area of the map that is cast upon. Also reveals invisible units.
Cast Requirements : 30 s
Area of Effect : 900 / 1800 / 2700
Duration : 8 s
Feral Spirit
Cast Type : Active  Ability Type:  Magical
Target Type : No Target
Summons 2 Spirit Wolves to fight enemies for a limited time.
Cast Requirements : 75 30 s
Duration : 60 s
Summons : Spirit Wolf/Dire Wolf/Shadow Wolf
Notes : Casting Feral Spirit will remove previously summoned wolves.
Hotkey : T

Notes:

  • Use Feral Spirits at the start of the game to help you attack the Creeps.
  • Send two Feral Spirits in separate directions and use them to scout enemy towns for their location and race. As the Spirit Wolf enters the town attack their buildings or workers. If the enemy isn't smart they may even teleport back to their town to defend it.
Earthquake
Cast Type : Channel  Ability Type:  Universal
Target Type : Area Target  Damage Type:  Universal
Makes the ground tremble and break, causing 60 damage per second to enemy buildings and slowing enemy units by 75% within area of effect.
Lasts 20 seconds.
Cast Requirements : 125 90 s  Range:  1000
Targets Allowed : Ground, Structure, Debris, Enemy, Tree
Area of Effect : 250
Duration : 20 s
Building Damage : 60 damage/sec
Unit Movement : Slowed 75%
Hotkey : E

Notes:

  • Use Earthquakes on large groups of towers, typically created at the end of the game.
  • Earthquakes can be used to clear away large sections of trees.
  • Earthquake brings units to a minimum speed of 140. Earthquake does not slow air units. Earthquake's slow area is 250 (2500 in-game).

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.32.6
  • Buff Earthquake duration reduced from 25 to 20 seconds. Building damage per second increased from 50 to 60. Mana cost reduced from 150 to 125. Earthquake no longer affects friendly units/structures.
1.30.0
1.29.0
  • Buff The unit level of Dire Wolf reduced from 4 to 3, and Shadow Wolf from 5 to 4. Experience given by Feral Spirit units are thus reduced from 40/85/115 to 40/60/85.
  • Buff Spirit Wolf HP increased from 200 to 250, and Dire Wolf from 300 to 350.
  • Buff The damage reduction on each new target of a Chain Lightning spell is reduced from 0.15 to 0.1. The spell therefore deals more damage to later targets than before. On level 1, the chain now deals 85/77/69/62 damage, increased from 85/72/61/52.
  • Buff Far Sight now cost 0 mana.
  • Nerf Far Sight now has a cooldown of 60/45/30 seconds.
1.25b
1.17
  • Buff Chain Lightning will now jump to sleeping targets if the primary target is also asleep.
  • Neutral Channeling ultimates now cancel invulnerability. If an invulnerability spell is used while channeling, channeling will end.
  • Nerf Experience granted for killing the Spirit Wolves summoned by the spell Feral Spirit increased by approximately 40%.
1.15
1.13
  • Buff Shadow Wolves (Level-3 Feral Spirit) now have 500 hit points, up from 400 hit points.
  • Nerf Spirit Wolves (Level-1 Feral Spirit) now move at speed 320, down from speed 350.
1.10
  • Neutral Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15.
  • Nerf Chain Lightning base damage reduced to 85/125/180 from 100/140/180.

Games[edit]


Articles[edit]

2019[edit]

2018[edit]

References[edit]


http://classic.battle.net/war3/orc/units/farseer.shtml