Flying Machines are good scouting units and the best anit-air unit for big air fights. If the amount of Flying Machines with Flak Cannons reaches a critical mass they are unbeatable by air units. Because of the immense strength of Flak Cannons the normal damage values of Flying Machines are almost irrelevant in big air fights, making armor upgrades more important.
50 food of Flying Machines win easily against 100 food of Hippogryphs even if their attacks would deal 0 damage, as Flak Cannons deal much more damage in big air fights.
Spells & Abilities
Flak Cannons is one of the strongest upgrades in the game. Against an army of 7 destroyers it will increase the damage output of the Flying Machine by more than 300%.
- The Flying Machine is the fastest unit together with the Hippogryph
- The Flying Machine has the lowest gold and food cost of all combat units
- With Flak Cannons Flying Machines can have the highest damage output per food cost
- Flying Machines hate Pandas
|Balance Patch History|
|Patch Version||Balance Changes|
|1.30.0|| Flying Machine Hit Point increased from 200 to 250.|
Flying Machine damage increased from 14-15 to 18-19 (air-only).
Flying Machine gold cost increased from 90 to 100.
|1.15|| Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.|
|1.13|| Flying Machine hit points increased to 200 from 175.|
|1.10|| Flying Machine damage versus air increased to 12-13 from 7-8.|
Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
When "attack-moving", air units now prefer to attack other air units more often than previously.