Flying Machine

From Liquipedia Warcraft Wiki
[e][h] Flying Machine
Unit Information
Built From:
Build Time:
100 30 1
2 (8)
1800 / 1100
Acquisition Range:
  • Mechanical
Selection Priorty:
Formation Rank:
Turn Rate:
Move Type:
Collision Size:
Flying Machine Bombs
18 - 19 (21 - 25)
7 - 8 (10 - 14)
  • air
  • ground
  • structure
  • debris
  • item
  • ward

Fast moving flying machine. Excellent at scouting, and effective against air units. Can learn the Flying Machine Bombs and Flak Cannons upgrades. Can see invisible units. Attacks air units.

Flying Machines are good scouting units and the best anit-air unit for big air fights. If the amount of Flying Machines with Flak Cannons reaches a critical mass they are unbeatable by air units. Because of the immense strength of Flak Cannons the normal damage values of Flying Machines are almost irrelevant in big air fights, making armor upgrades more important.

50 food of Flying Machines win easily against 100 food of Hippogryphs even if their attacks would deal 0 damage, as Flak Cannons deal much more damage in big air fights.


They are often used in masses to counter Undead heavy air armies. In low numbers they are used to counter Goblin Zeppelins or Faerie Dragons and to scout.

Spells & Abilities[edit]

True Sight
Cast Type : Passive
Target Type : No Target
Reveals nearby invisible units.
Area of Effect : 900
Flak Cannons
Cast Type : Passive  Ability Type:  Physical
Target Type : No Target  Damage Type:  Physical
Adds splash damage to enemies within a certain area of the targeted unit. Deals 7 damage to enemies within 75 range, 6 damage to enemies within 150 range and 5 damage to enemies within 325 range.
Upgrade: Flak Cannons
Cost : 100 150  Research Time:  40
Researched at : Workshop
 Hotkey : C
Requirements : Keep


Flak Cannons is one of the strongest upgrades in the game. Against an army of 7 destroyers it will increase the damage output of the Flying Machine by more than 300%.

Flying Machine Bombs
Cast Type : Passive
Target Type : No Target
Enables the Flying Machine's second attack to allow it to attack ground units and buildings.
Upgrade: Flying Machine Bombs
Cost : 150 100  Research Time:  35
Researched at : Workshop
 Hotkey : B
Requirements : Castle


Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines and Flying Machines.
Researched at : Blacksmith
 Hotkey : G
Cost : 100 50  Research Time:  60
Damage Dice Bonus : 1
Refined Gunpowder
Cost : 175 175  Research Time:  75
Requires : Keep
Damage Dice Bonus : 2
Imbued Gunpowder
Cost : 250 300  Research Time:  90
Requires : Castle
Damage Dice Bonus : 3
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Flying Machines and Siege Engines.
Researched at : Blacksmith
 Hotkey : P
Cost : 125 75  Research Time:  60
Armor Bonus : 2
Steel Plating
Cost : 150 175  Research Time:  75
Requires : Keep
Armor Bonus : 4
Mithril Plating
Cost : 175 275  Research Time:  90
Requires : Castle
Armor Bonus : 6


  • The Flying Machine is the fastest unit together with the Hippogryph
  • The Flying Machine has the lowest gold and food cost of all combat units
  • With Flak Cannons Flying Machines can have the highest damage output per food cost
  • Flying Machines hate Pandas

Version History[edit]

Balance Patch History
Patch Version Balance Changes
  • Buff Flying Machine damage versus air increased to 12-13 from 7-8.
  • Neutral When "attack-moving", air units now prefer to attack other air units more often than previously.
  • Neutral Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.