Footman

[e][h] Footman
Unit Information
Built From:
Build Time:
20
F
Cost:
135 2
Hit Points:
420
Armor:
2 (8)
HP Regeneration:
0.25 (always)
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
500
Selection Priorty:
6
Formation Rank:
0
Movement
Speed:
270
Turn Rate:
0.6
Move Type:
foot
Collision Size:
31
Cargo Size:
1
Icon
Combat
Damage:
12 - 13 (15 - 19)
Range:
90
Weapon Type:
normal
1.35
Targets:
  • ground
  • structure
  • debris
  • item
  • ward

The vast ranks of the Alliance armies have diminished over the years due to the incessant infighting amongst the former Alliance nations. However, many of the strong-hearted citizens of Azeroth have volunteered to defend their lands as Footmen. Though these fierce warriors lack the shining plate mail and specialized training of their noble predecessors, they still fight with bravery and honor on the field of battle.

Spells & Abilities[edit]

Defend
Cast Type : Toggle
Target Type : No Target
Activate to take 65% less damage from Piercing attacks, but have 30% reduced movement speed. Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.
Reflect Chance : 30%
Piercing Reduction : 65%
Movement Speed Reduction : 30%
Hotkey : D
Upgrade: Defend
Cost : 150 100  Research Time:  45
Researched at : Barracks
 Hotkey : D

Notes

  • Defend reduces 50% of all piercing damage. Defend only reduces Pierce damage, not all ranged attacks. The Footman can stay in defend mode as long as he wants and can cancel back to normal mode at any time.
  • Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.
  • Defend has no effect on Night Elf Huntresses.
  • Make sure you turn off Defend when you're done. Don't walk around like a newbie in Defend mode as you move across the map. Instead move in and out of Defend as appropriate to the battle situation.
  • Use Defend to assault enemy bases with towers! It works against towers and defensive structures like Orc Burrows. Research Defend when you're facing ranged units or when you might be assaulting a base.

Research Cost: gold=150/lumber=100

Researched At: Barracks

Requirements: None

Upgrade Time: 45 seconds

Effect: Pierce damage reduced by 50%, movement speed reduced 30%, 30% chance of reflection

Upgrades[edit]

Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders and Knights.
Researched at : Blacksmith
 Hotkey : S
Cost : 100 50  Research Time:  60
Damage Dice Bonus : 1
Steel Forged Swords
Cost : 175 175  Research Time:  75
Requires : Keep
Damage Dice Bonus : 2
 
Mithril Forged Swords
Cost : 250 300  Research Time:  90
Requires : Castle
Damage Dice Bonus : 3
 
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Flying Machines and Siege Engines.
Researched at : Blacksmith
 Hotkey : P
Cost : 125 75  Research Time:  60
Armor Bonus : 2
Steel Plating
Cost : 150 175  Research Time:  75
Requires : Keep
Armor Bonus : 4
 
Mithril Plating
Cost : 175 275  Research Time:  90
Requires : Castle
Armor Bonus : 6
 

Version History[edit]


References[edit]

http://classic.battle.net/war3/human/units/footman.shtml