Giant Sea Turtle

[e][h] Giant Sea Turtle
Unit Information
Build Time:
40
T
Requirements:
Mercenary Camp
Cost:
295 35 3
Hit Points:
375
Armor:
4
HP Regeneration:
0.5 (always)
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
500
Selection Priorty:
1
Formation Rank:
0
Bounty Awarded:
11 - 15
Sleeps:
yes
Movement
Speed:
270
Turn Rate:
0.6
Move Type:
amph
Collision Size:
48
Cargo Size:
1
Mercenary Stats
Stock Maximum:
1
Stock Start Delay:
60s
Stock Replenish Interval:
210s
Tileset:
Sunken Ruins
Icon
Combat
Damage:
28 - 37
Range:
500
Weapon Type:
missile
1.6
Targets:
  • ground
  • structure
  • debris
  • item
  • ward
  • air

Medium ranged amphibious unit whose spiked shell harms enemy melee attackers.

Attacks land and air units.

Spells & Abilities[edit]

Spiked Carapace
Cast Type : Passive
Target Type : No Target  Damage Type:  Magic
Razor-sharp spikes on the Turtle's shell deal 30% of an enemy unit's melee attack damage back to it.
Damage returned : 30%