Goblin Zeppelin

[e][h] Goblin Zeppelin
Unit Information
Built From:
Build Time:
30
Z
Cost:
240 60
Hit Points:
575
Armor:
0
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
500
Classification:
  • Mechanical
Selection Priorty:
1
Formation Rank:
2
Cargo Capacity:
8
Movement
Speed:
270
Turn Rate:
0.5
Move Type:
fly
Collision Size:
48
Mercenary Stats
Stock Maximum:
1
Stock Start Delay:
440s
Stock Replenish Interval:
30s
Icon

The mechanical Goblin Zeppelin is the only flying transport vehicle in Warcraft III. It is necessary for those commanders who need to move their armies across otherwise impassable oceans and mountains.

Information[edit]

Goblin Zeppelins can carry up to 8 units. Siege Units count as 2 units and Siege Engines count as 4 units. Goblin Sappers cannot be transported by Zeppelins.

Zeppelins can be bought from Goblin Laboratories after 440 seconds game time from the beginning of the map. After a zeppelin has been bought, the next one is available after 30 seconds game time.

Units inside a Goblin Zeppelin will survive when it dies, but will be "dizzy" for 60 (30 for heroes) seconds of time which causes them to have slowed attack and movement speed. Units killed will "spill out" over a wide area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. If a Goblin Zeppelin is killed above water or an area where units cannot easily unload, the Goblin Zeppelin will die with everyone inside.

Usage[edit]

While the original purpose of Goblin Zeppelins was to reach otherwise impassable terrain, it is rarely used for that, as most maps do not feature important regions, that can only be reached by air units.

Combat[edit]

Despite the fact, that Zeppelins cannot attack, they are units, that can heavily influence the outcome of fights. Zeppelins can be used to save units, as units within the Zeppelin cannot be targeted. This can be expanded to purposely dodging incoming attacks by loading units into the Zeppelin and unloading them afterwards in order to lose as few damage output as possible. Zeppelins can also be used to reposition units, to get better fighting positions. The Night Elf-player Moon is famous for his zeppelin micro.

Harassment[edit]

Zeppelins can be difficult to deal with due to lack of anti-air or lack of vision. They are often used to harass the enemy base and forcing them back or deal economical damage. The purpose of Zepellin Harass is mostly to buy time and get small advantages. This strategy is mostly used by Humans in order to buy time for their expansions.

Base Attack[edit]

In contrast to harassment, base attacks do not focus on buying time or getting small advantages, but try to heavily damage the enemy base, while the opponent is unable to defend it. This strategy is mostly used by Night Elves, because their bears are able to quickly destroy the opponent's main building.

Spells and Abilities[edit]

Load
Cast Type : Active  Ability Type:  Physical
Target Type : Unit Target
Loads a targeted friendly land unit.
Range : 80
Targets Allowed : Ground, Friend, Invulnerable, Vulnerable, Non-Sapper
Hotkey : L

Notes

  • Only units controlled by the player can be targeted
  • Can also be issued by right-clicking a valid target
Unload All
Cast Type : Active  Ability Type:  Physical
Target Type : Point Target
Unloads all carried units at a target location.
Range : 80
Hotkey : U

Notes

  • Clicking on the unit icons instead is faster, as it is not sequential and multiple units can be in the unload process at the same
  • The total unload time using the ability is: (number of units) * 0.5 seconds
  • The total unload time clicking on the unit icon is: (time to click all icons) + 0.5 seconds

References[edit]

http://classic.battle.net/war3/neutral/goblins.shtml