Grunt

[e][h] Grunt
Unit Information
Built From:
Build Time:
30
G
Cost:
200 3
Hit Points:
700 (800)
Armor:
1 (7)
HP Regeneration:
0.25 (always)
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
500
Selection Priorty:
3
Formation Rank:
0
Movement
Speed:
270
Turn Rate:
0.6
Move Type:
foot
Collision Size:
32
Cargo Size:
1
Icon
Combat
Damage:
18 - 21 (24 - 36)
Range:
100
Weapon Type:
normal
1.6
Targets:
  • ground
  • structure
  • debris
  • item
  • ward

Grunts are the first and last line of the Horde's defense. These powerful fighters arm themselves with mighty battle-axes and display all of the savagery and cunning of their race. In past generations, Grunts were characterized by their depravity and brutality. But now, under the visionary leadership of Thrall, the Grunts more closely resemble their savage, yet noble ancestors.

Brutish Orc warrior. Can learn Berserker Strength. Attacks land units.

With their Berserker Strength upgrade and Pillage ability Grunts can continue to be a useful unit throughout the game. Grunts have more hit points than Raiders. You may wish to switch to Taurens once available which are much more powerful, but also are more expensive and require more food.

Spells & Abilities[edit]

Pillage
Cast Type : Passive
Target Type : No Target
Each attack that does damage to a building also gains resources. This is a passive ability. Pillage returns 50% of the cost of the building if you destroy it at full health.
Targets Allowed : Structure, Enemy, Neutral
Resource Factor : 50%
Upgrade: Pillage
Cost : 75 25  Research Time:  60
Researched at : Great Hall, Stronghold, Fortress
 Hotkey : G

Upgrades[edit]

Berserker Strength
Improves the fighting capabilities of Grunts with a 100 hit point increase, and 3 bonus attack damage.
Researched at : Barracks (Orc)
 Hotkey : B
Cost : 50 150  Research Time:  40
Requires : Stronghold
Hit Point Bonus : 100
Damage Bonus : 3

War Mill[edit]

Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders and Tauren.
Researched at : War Mill
 Hotkey : M
Cost : 100 75  Research Time:  60
Damage Dice Bonus : 1
Thorium Melee Weapons
Cost : 150 175  Research Time:  75
Requires : Stronghold
Damage Dice Bonus : 2
 
Arcanite Melee Weapons
Cost : 200 275  Research Time:  90
Requires : Fortress
Damage Dice Bonus : 3
 
Steel Armor
Increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Headhunters, Wind Riders and Demolishers.
Researched at : War Mill
 Hotkey : A
Cost : 150 75  Research Time:  60
Armor Bonus : 2
Thorium Armor
Cost : 225 225  Research Time:  75
Requires : Stronghold
Armor Bonus : 4
 
Arcanite Armor
Cost : 300 375  Research Time:  90
Requires : Fortress
Armor Bonus : 6
 

References[edit]

http://classic.battle.net/war3/orc/units/grunt.shtml