Guard Tower

[e][h] Guard Tower
Unit Information
Build Time:
50
G
Requirements:
Cost:
70 50
Hit Points:
500 (650)
Armor:
5 (8)
Level:
Race:
Sight Range:
1600 / 800
Acquisition Range:
700
Selection Priorty:
2
Classification:
  • Mechanical
Icon
Combat
Damage:
23 - 27
Range:
700
Weapon Type:
missile
0.9
Targets:
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Capable of attacking land and air units, the Guard Tower is an able defense for Human settlements.

The Guard Tower is only available by upgrading from the Scout Tower.

Spells & Abilities[edit]

Blight Dispel Small
Cast Type : Passive
Target Type : No Target
Removes nearby Blight once the building finishes construction.
Area of Effect : 768
Notes : Only blight that was created by buildings and has no source buildings nearby can be removed with this ability.
Magic Sentry
Cast Type : Passive
Target Type : No Target
Reveals nearby invisible units.
Area of Effect : 900
Upgrade: Magic Sentry
Cost : 50 50  Research Time:  30
Researched at : Arcane Sanctum

Upgrades[edit]

Improved Masonry
Increases the armor and hit points of Human buildings.
Researched at : Lumber Mill
 Hotkey : M
Cost : 125 50  Research Time:  60
Hit Point Bonus : 10%
Armor Bonus : 1
Advanced Masonry
Cost : 150 75  Research Time:  75
Requires : Keep
Hit Point Bonus : 20%
Armor Bonus : 2
Imbued Masonry
Cost : 175 100  Research Time:  90
Requires : Castle
Hit Point Bonus : 30%
Armor Bonus : 3

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.19 Nerf Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.
1.13 Buff Human towers now gain 2 armor per masonry upgrade, up from 1.
1.10 Buff Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60.