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Heal

Heal is a common spell that heals an allied unit for a small amount of Hit Points.

With a short cooldown, the spell can increase the survivability of high armor units throughout a long fight significantly.

Ability Variants[edit]

Heal
Cast Type : Autocast  Ability Type:  Universal
Target Type : Unit Target
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Cast Requirements : 5 1 s  Range:  250
Targets Allowed : Air, Ground, Friend, Vulnerable, Invulnerable, Self, Organic, Non-Ancient, Neutral
Heal : 25 HP
Notes : Heal can target critters, but autocast will not cause the caster to heal them.
Hotkey : E
Heal
Cast Type : Autocast  Ability Type:  Universal
Target Type : Unit Target
Heals a target friendly non-mechanical wounded unit for 12 hit points.
Cast Requirements : 5 1 s  Range:  250
Targets Allowed : Air, Ground, Friend, Vulnerable, Invulnerable, Self, Organic, Non-Ancient, Neutral
Heal : 12 HP
Notes : Heal can target critters, but autocast will not cause the caster to heal them.
Hotkey : E
Heal
Cast Type : Autocast  Ability Type:  Universal
Target Type : Unit Target
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Cast Requirements : 5 1 s  Range:  250
Targets Allowed : Air, Ground, Friend, Vulnerable, Invulnerable, Self, Organic, Non-Ancient, Neutral
Heal : 25 HP
Notes : Heal can target critters, but autocast will not cause the caster to heal them.
Hotkey : E

List of Objects with Heal[edit]

Unit Ability
Dark Troll High Priest Heal
Dark Troll Shadow Priest Heal
Draenei Disciple Heal
Forest Troll High Priest Heal
Forest Troll Shadow Priest Heal
Ice Troll High Priest Heal
Ice Troll Priest Heal
Makrura Tidecaller Heal
Mur'gul Blood-Gill Heal
Priest Heal
Tuskarr Healer Heal

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.10 Neutral Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4.
1.06 Nerf Creep autocast Heal heals 12 hp a cast not 15.

See also[edit]