Hippogryph Rider

From Liquipedia Warcraft Wiki
[e][h] Hippogryph Rider
Unit Information
Build Time:
1
R
Cost:
290 30 4
Defence:
765 1 (7)
HP Regeneration:
1 (at Night)
Level:
Race:
Sight Range:
1600 / 800 (1600 / 1600)
Acquisition Range:
500
Selection Priorty:
2
Formation Rank:
2
Movement
Speed:
350
Turn Rate:
0.4
Move Type:
fly
Collision Size:
8
Icon
Combat
Damage:
16 - 18 (22 - 30)
Range:
400 (600)
Weapon Type:
missile
1.1
Targets:
  • ground
  • structure
  • debris
  • air
  • item
  • ward

In the heat of battle, Night Elf Archers can call upon the mighty Hippogryphs to carry them into the air. The Archers mount the flying beasts and are capable of firing their arrows from the Hippogryphs' backs. The brave creatures respond to the female riders as if they shared an empathic bond.

Archers transition well into Hippogryph Riders. Get an expansion then build 2-3 Ancients of Winds. Research the Mount Hippogryph upgrade. Hot key these buildings and set the rally point on your Hero. Continue to make Hippogryphs by queuing them up. As they are created they will move to your Hero and Archers where you can match them up to create Hippogryph Riders. Eventually you can convert all of your Archers to Hippogryph Riders. This may not be wise to do if the enemy is prepared with Crypt Fiends with Web, Raiders with Ensnare, or other things that can easily kill air units. Keep in mind that by turning your Archers into Hippogryph Riders you can do attacks on enemy towns from the backside (away from towers). You are also creating Archers with the same damage but that cannot be hit by melee units, have greater sight, are faster, and that have more hit points. The only downsides of Hippogryph Riders vs Archers is 10 less range and a new weakness to anti-air abilities.

Since your Hero does not fly it can be challenging to use a Hero and Hippogryph Riders. One way to do it is to control the Hippogryph Riders and have the Hero set to follow them. You can also use Control Groups.

Use the standard ranged unit techniques as you do with Archers, Dryads, and Huntresses. It can be even easier for Hippogryph Riders since they don't have to worry about melee units.

Whenever possible attack enemy towns from over trees or other areas that ground units cannot reach. You can sometimes sneak into the back sides of towns that are not protected by towers and kill off enemy workers, Town Halls, Entangled Gold Mines, or Haunted Gold Mines, then run.

Research all of the upgrades for the Hippogryph Riders. If you are going to spend that much money creating them they should be the best they can be.

Archers can dismount from the Hippogryphs. This allows both units to attack on their own. You may find this useful in certain situations, such as when facing other air units.

Spells & Abilities[edit]

Decouple Archer & Hippogryph
Cast Type : Active  Ability Type:  Physical
Target Type : No Target
Dismounts the Archer from the Hippogryph.
Hotkey : U
Upgrade: Hippogryph Taming
Cost : 75 75  Research Time:  30
Researched at : Ancient of Wind
 Hotkey : I
Requirements : Hippogryph Taming

Notes

The Hippogryph Rider will be affected by upgrades from the Archer, so if you did research the Archer upgrades: Improved Bows and Marksmanship, it will also effect the Hippogryph Rider.

Upgrades[edit]

Improved Bows
Increases the Archer's and Hippogryph Rider's attack range.
Researched at : Ancient of War
 Hotkey : I
Cost : 50 100  Research Time:  35
Requires : Tree of Ages
Range Bonus : 200
Marksmanship
Increases the Archer's and Hippogryph Rider's attack range.
Researched at : Ancient of War
 Hotkey : M
Cost : 100 175  Research Time:  40
Requires : Tree of Eternity, Hunter's Hall
Damage Bonus : 3

Hunter's Hall[edit]

Strength of the Moon
Increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Researched at : Hunter's Hall
 Hotkey : M
Cost : 125 75  Research Time:  60
Damage Dice Bonus : 1
Improved Strength of the Moon
Cost : 175 175  Research Time:  75
Requires : Tree of Ages
Damage Dice Bonus : 2
 
Advanced Strength of the Moon
Cost : 225 275  Research Time:  90
Requires : Tree of Eternity
Damage Dice Bonus : 3
 
Moon Armor
Increases the armor of Archers, Huntresses, and Hippogryph Riders.
Researched at : Hunter's Hall
 Hotkey : A
Cost : 150 75  Research Time:  60
Armor Bonus : 2
Improved Moon Armor
Cost : 200 150  Research Time:  75
Requires : Tree of Ages
Armor Bonus : 4
 
Advanced Moon Armor
Cost : 250 225  Research Time:  90
Requires : Tree of Eternity
Armor Bonus : 6
 

References[edit]

http://classic.battle.net/war3/nightelf/units/hippogryphrider.shtml