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Invulnerability is a passive ability and special unit property, that renders a building, unit or hero immune to any kind of damage.


  • Invulnerability does not grant Spell Immunity, however most spells cannot target invulnerable units.

Ability Variants[edit]

Cast Type : Passive
Target Type : No Target
Renders this unit invulnerable.
Effect : Invulnerability

List of Objects with Invulnerability[edit]

Unit Ability
Fountain of Health Invulnerability
Fountain of Mana Invulnerability
Goblin Laboratory Invulnerability
Goblin Merchant Invulnerability
Goblin Shipyard Invulnerability
Marketplace Invulnerability
Mercenary Camp Invulnerability
Owl Scout (Level 1) Invulnerability
Owl Scout (Level 2) Invulnerability
Owl Scout (Level 3) Invulnerability
Spirit of Vengeance Invulnerability
Tavern Invulnerability

Further Sources of Invulnerability[edit]



Night Elf[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.25b Neutral Wisps Detonate ability will no longer drain mana from Heroes while under the effects of Potion of Invulnerability.
1.17 Neutral Channeling ultimates now cancel invulnerability. If an invulnerability spell is used while channeling, channeling will end.
1.10 Buff Death Pact and Dark Ritual can now be used on invulnerable units.
Neutral Animate Dead's duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled.

See also[edit]