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[e][h] Keep
Building Information
Build Time:
320 210
Food supplied:
2000 (2600)
5 (8)
900 / 600
Selection Priorty:
  • TownHall
  • Mechanical
Upgrades available:
Upgrades to:
Pathing Map

Upgrade to Keep to enable the production of additional types of structures and units.

Spells & Abilities[edit]

Blight Dispel Large
Cast Type : Passive
Target Type : No Target
Removes nearby Blight once the building finishes construction.
Area of Effect : 960
Notes : Only blight that was created by buildings and has no source buildings nearby can be removed with this ability.
Call to Arms
Cast Type : Active  Ability Type:  Physical
Target Type : No Target
Call all nearby Peasants to the Town Hall to be converted to Militia.
Area of Effect : 2000
Hotkey : C
Return Gold and Lumber
Cast Type : Passive
Serves as a drop-off point for harvested gold and lumber.


Improved Masonry
Increases the armor and hit points of Human buildings.
Researched at : Lumber Mill
 Hotkey : M
Cost : 125 50  Research Time:  60
Hit Point Bonus : 10%
Armor Bonus : 1
Advanced Masonry
Cost : 150 75  Research Time:  75
Requires : Keep
Hit Point Bonus : 20%
Armor Bonus : 2
Imbued Masonry
Cost : 175 100  Research Time:  90
Requires : Castle
Hit Point Bonus : 30%
Armor Bonus : 3

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
  • Buff The experience bonus for having a single Hero and owning a tier-2 or tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
  • Nerf Militia can now only be created from a player's starting Town Hall, but they can still be created from any of the player's Keeps or Castles.
  • Buff Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access.
  • Neutral At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units.