These monstrous creatures, crafted by the Titans when the world was young, are composed of living stone and stout flora. Benevolent and solitary by nature, the mountain giants have awakened to find that the tranquil world they once helped to shape has become a hectic battlefield of fire and sorrow. Now the mountain giants have pledged their courage and strength to the night elves' cause -- and stand ready to banish the last remnants of the Burning Legion from the world. These massive melee units that can take incredible amounts of punishment from attackers.
Spells & Abilities
The purpose of this ability is to force the enemy to attack the Mountain Giant which can absorb a lot of damage. This will stop the enemy from attacking your Hero or other more important or weak units.
Taunt does not affect units that are casting spells or units that are repairing something. Taunt affects only the 10 closest units. It is also disabled by Banish.
This ability is useful when you want the Mountain Giant to destroy buildings. Make sure not to use War Club if you're trying to kill other units. Watch for the tree/War Club disappearing from his hands so you will know when to grab another tree. The Mountain Giant is very large so he requires extra control to avoid being stuck. A common problem is to tell him to use War Club on a tree, but things are blocking him from reaching the tree. Watch out for that.
Mountain Giants will grab a tree if you select a Mountain Giant and right-click on a tree.
Once a Mountain Giant has a tree in his hand he can now destroy trees with it. Instruct the Mountain Giant to attack trees and he can be used to clear out trees.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.31.0|| Ultravision is now applied to Mountain Giants, Spirits of Vengeance, and Avatars of Vengeance.|
|1.30.3|| Mountain Giant supply increased from 6 to 7.|
Mountain Giant cargo size increased from 2 to 4.
|1.30.0|| Mountain Giant cost decreased from 425 to 350 gold.|
Mountain Giant supply decreased from 7 to 6.
Taunt now activates a second time after 3 seconds.
Taunt cooldown increased from 15 to 16 seconds.
|1.17|| Taunt now affects only the 10 closest units. It is also now disabled by Banish.|
|1.15|| Fixed an issue with the Mountain Giant's Taunt that could cause Invisible and Shadowmelded units to improperly attack and reveal themselves when the ability was activated.|
|1.10|| Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400.|
Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15.