Movement Speed
From Liquipedia Warcraft Wiki
Movement Speed is a measure of how fast a unit, hero or ancient moves.
Each unit, hero and ancient has a set movement speed that can be increased by upgrades or using abilities, auras and items.
The movement speed can be reduced, if the unit or hero is Slowed.
Movement Speed Table[edit]
Description | Movement Speed |
---|---|
Very Slow | 0 - 175 |
Slow | 176 - 220 |
Normal | 221 - 280 |
Fast | 281 - 350 |
Very Fast | > 350 |
Hero Movement Speed[edit]
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Neutral | |
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Average (290) | ![]() |
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Fast (300) | ![]() |
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Fast (320) | ![]() |
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Notes:
- All Night Elf Heroes are fast (320).
- All Agility Heroes are fast (320).
- All "mounted" Heroes are fast (320).
- Most Strength and Intelligence Heroes are Average (290) with the exception of Death Knight, Beastmaster and Keeper of the Grove having a movement speed of 320 and Pit Lord and Blood Mage having a movement speed of 300.
Movement Speed Limit[edit]
Most units have their movement speed capped at 400. Abilities and items cannot increase a unit's movement speed over that limit. For example Unholy Aura can raise Gargoyle's movement speed only up to 400.
There are two exception to this rule:
- Windwalked Blademaster and
- Chemical Raged Alchemist.
Both have a maximum movement speed of 522.
Notes:
- Chemical Rage doesn't increase Alchemist's Movement Speed and Attack Speed. In fact the Alchemist is only replaced by a unit with a higher base movement and attack speed. This also means that the +60 movement speed bonus from Boots of Speed is not affected by the +40% movement speed of Chemical rage but rather added to the new base movement speed of 406.
Status Effects affecting Movement Speed[edit]
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