Mur'gul Blood-Gill

[e][h] Mur'gul Blood-Gill
Unit Information
Cost:
105 2
Hit Points:
300
Armor:
2
HP Regeneration:
0.5 (always)
Mana:
200
Initial Mana:
200
Mana Regeneration:
0.5
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
600
Selection Priorty:
1
Formation Rank:
0
Bounty Awarded:
6 - 8
Sleeps:
yes
Movement
Speed:
270
Turn Rate:
0.5
Move Type:
amph
Collision Size:
31
Cargo Size:
1
Icon
Combat
Damage:
17 - 20
Range:
500
Weapon Type:
missile
1.6
Targets:
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Light ranged amphibious unit with Heal.

Attacks land and air units.

Spells & Abilities[edit]

Heal
Cast Type : Autocast  Ability Type:  Universal
Target Type : Unit Target
Heals a target friendly non-mechanical wounded unit for 12 hit points.
Cast Requirements : 5 1 s  Range:  250
Targets Allowed : Air, Ground, Friend, Vulnerable, Invulnerable, Self, Organic, Non-Ancient, Neutral
Heal : 12 HP
Notes : Heal can target critters, but autocast will not cause the caster to heal them.
Hotkey : E