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Mur'gul Blood-Gill

[e][h] Mur'gul Blood-Gill
Unit Information
Built From:
Build Time:
20
B
Cost:
195 10 2
300
2
0.5 (always)
200
1400 / 800
Acquisition Range:
600
Selection Priorty:
1
Formation Rank:
0
Bounty Awarded:
6 - 8
Sleeps:
yes
Movement
270
Turn Rate:
0.5
Move Type:
amph
Collision Size:
31
Cargo Size:
1
Mercenary Stats
Stock Maximum:
1
Stock Start Delay:
120s
Stock Replenish Interval:
110s
Tileset:
Sunken Ruins
Icon
Combat
17 - 20
500
missile
1.6
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Light ranged amphibious unit with Heal.

Attacks land and air units.

Spells & Abilities[edit]

Heal
Cast Type : Autocast  Ability Type:  Universal
Target Type : Unit Target
Heals a target friendly non-mechanical wounded unit for 12 hit points.
Cast Requirements : 5 1 s  Range:  250
Targets Allowed : Air, Ground, Friend, Vulnerable, Invulnerable, Self, Organic, Non-Ancient, Neutral
Heal : 12 HP
Notes : Heal can target critters, but autocast will not cause the caster to heal them.
Hotkey : E

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.32.6 Neutral Mur'gul Blood-Gill initial stock delay decreased from 440 seconds to 120 seconds.
Nerf Mur'gul Blood-Gill lumber cost increased from 0 to 10.
Nerf Mur'gul Blood-Gill gold cost increased from 105 to 195.
1.06 Nerf Creep autocast Heal heals 12 hp a cast not 15.