Though they retained their Humanity after making a pact with death, Necromancers became the most terrifying agents of the Scourge. These dark, insidious men were once thought to be aspiring geniuses by the Magocracy of Dalaran. However, their insatiable lust to delve into the secrets of the dark arts drove them to forsake their very souls. Ner'zhul, the Lich King, granted these malevolent sorcerers true power over the dead in exchange for their loyalty and obedience. The shadowy Necromancers have the power to command various types of Undead and even spread the foul undead plague as well.
Dark spellcaster. Can initially cast Raise Dead which raises 2 Skeletons from a corpse. Can also learn Unholy Frenzy and Cripple. Attacks land and air units.
Spells & Abilities
Once the Skeletal Mastery upgrade is researched, Raise Dead will raise 1 Skeleton Warrior and 1 Skeletal Mage per corpse. This spell is not on by default. This is to prevent the Necromancer from raising Skeletons from the Graveyard after he is created wasting his mana if you happen to build your Graveyard next to the Temple of the Damned.
Skeletons initially last 45 seconds. Research Skeletal Longevity to increase their duration 20 seconds for a total of 65 seconds.
Unholy Frenzy is very helpful on Heroes (whose health regeneration can make up for the loss of hit points), Abominations, Frost Wyrms, Tauren, Knights, and Bears. For some units, such as low hit point units, it is not a good idea to cast Unholy Frenzy on them because it will make them so weak they will be easily killed.
Unholy Frenzy works very well in combination with the Dread Lord's Vampiric Aura on Abominations and other advanced melee units and on melee heroes such as the Dread Lord. The Vampiric Aura will help heal the damage of the Unholy Frenzy.
Cast Unholy Frenzy on retreating enemy Heroes, or even units that are about to die. It will kill them off.
Cripple is the uber slow spell. It also requires a lot of mana. You should pick your targets carefully when casting Cripple. Cast it on powerful normal units such as Knights, Tauren, Abominations, Frost Wyrms, or Druids of the Claw. Use it on enemy heroes to prevent them from fleeing or to reduce their damage output.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.32.0|| Undocumented change: Cripple mana cost increased from 85 to 125.|
Undocumented change: Cripple now reduces movement speed by 75%, reduces attack speed by 50%, and reduces attack damage by 50%.
Undocumented change: Cripple now requires Necromancer Master Training.
Undocumented change: Incite Unholy Frenzy renamed back to Unholy Frenzy. Now requires Necromancer Adept Training. Mana cost reduced to 50 mana, cooldown reduced to 1 second. Increases the attack rate of a target unit by 75%, but drains 3 hit points per second.
Undocumented change: Skeletal Mastery no longer requires Necromancer Adept Training to unlock.
|1.31.0|| Cripple now reduces movement speed by 75%, reduces attack speed by 10%, and reduces attack damage by 35%.|
Cripple no longer requires Necromancer Master Training.
Unholy Frenzy renamed to Incite Unholy Frenzy. Now requires Necromancer Master Training. Mana cost raised to 175 mana, added a 5 second cooldown, Ability area of effect is 250, Attack speed bonus reduced from 75% to 50%. Sacrifices a target friendly Undead unit. All nearby non-mechanical units gain Unholy Frenzy - including neutral and enemy units.
Skeletal Mastery now requires Necromancer Adept Training to unlock.
Necromancer's Raise Dead now requires Necromancer Adept Training.
Cripple mana cost reduced from 125 to 85.
|1.30.0|| Necromancer base damage increased from 7 to 9 (8-9 damage to 10-11 damage).|
Skeletal Longevity duration time increased from 15 to 20 seconds.
Cripple mana cost reduced from 175 to 125.
Unholy Frenzy drain reduced from 4 to 3 Hit Points per second.
Raise Dead base summon duration increased from 40 to 45 seconds.
Skeleton Warrior Hit Points increased from 180 to 190.
Skeletal Mage Hit Points increased from 230 to 240.
Skeletal Mastery now includes Skeletal Longevity.
Removed Skeletal Longevity upgrade – included in Skeletal Mastery.
Skeletal Mastery gold cost increased from 125 to 200.
Skeletal Mastery lumber cost increased from 150 to 175.
Skeletal Mastery now unlocks with Halls of the Dead.
|1.19|| Skeletal Mastery research time reduced to 30 seconds from 45 seconds.|
Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
|1.15|| Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds.|
Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds.
Necromancer build time reduced to 24 seconds from 30 seconds.