Necromancer

[e][h] Necromancer
Unit Information
Built From:
Build Time:
24
N
Cost:
145 20 2
Hit Points:
305 (385)
Armor:
0
HP Regeneration:
2 (on Blight)
Mana:
200 (400)
Initial Mana:
75 (150)
Mana Regeneration:
0.67 (1.31)
Level:
Race:
Sight Range:
1400 / 900
Acquisition Range:
600
Classification:
  • undead
Selection Priorty:
8
Formation Rank:
2
Movement
Speed:
270
Turn Rate:
0.6
Move Type:
foot
Collision Size:
16
Cargo Size:
1
Icon
Combat
Damage:
10 - 11
Range:
600
Weapon Type:
missile
1.8
Targets:
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Though they retained their Humanity after making a pact with death, Necromancers became the most terrifying agents of the Scourge. These dark, insidious men were once thought to be aspiring geniuses by the Magocracy of Dalaran. However, their insatiable lust to delve into the secrets of the dark arts drove them to forsake their very souls. Ner'zhul, the Lich King, granted these malevolent sorcerers true power over the dead in exchange for their loyalty and obedience. The shadowy Necromancers have the power to command various types of Undead and even spread the foul undead plague as well.

Essential spellcaster. Can initially cast Raise Dead on corpses. Can slo learn Unholy Frenzy and Cripple. Attack land and air units.

Spells & Abilities[edit]

Raise Dead
Cast Type : Autocast  Ability Type:  Magical
Target Type : No Target
Raises 2 Skeletons from a target corpse.
Cast Requirements : 75 8 s  Range:  600
Targets Allowed : Dead
Duration : 45 / 55 s
Summoned Unit : Skeleton Warrior/Skeletal Mage
Summon Count : 2
Notes : If Skeletal Mastery is researched, a Skeletal Mage is summoned instead of a second Skeleton Warrior.
Hotkey : R

Notes

Once the Skeletal Mastery upgrade is researched, Raise Dead will raise 1 Skeleton Warrior and 1 Skeletal Mage per corpse. This spell is not on by default. This is to prevent the Necromancer from raising Skeletons from the Graveyard after he is created wasting his mana if you happen to build your Graveyard next to the Temple of the Damned.

Skeletons initially last 40 seconds. Research Skeletal Longevity to increase their time 15 seconds to a total of 55 seconds.


Unholy Frenzy
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Increases the attack rate of a target unit by 75%, but drains 4 hit points per second. Last 45 seconds.
Cast Requirements : 50 1 s  Range:  500
Targets Allowed : Air, Ground, Organic
Duration : 45 s
Attack Speed : 75%
Damage : 3 per second
Upgrade required : Necromancer Adept Training
Hotkey : U

Notes

The attack rate of heroes only gets increased by 50 % (instead of 75 %).

Unholy Frenzy is very helpful on Heroes (whose health regeneration can make up for the loss of hit points), Abominations, Frost Wyrms, Tauren, Knights, and Bears. For some units, such as low hit point units, it is not a good idea to cast Unholy Frenzy on them because it will make them so weak they will be easily killed.

Unholy Frenzy works very well in combination with the Dread Lord's Vampiric Aura on Abominations and other advanced melee units and on melee heroes such as the Dread Lord. The Vampiric Aura will help heal the damage of the Unholy Frenzy.

Cast Unholy Frenzy on retreating enemy Heroes, or even units that are about to die. It will kill them off.

Cripple
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
Cast Requirements : 125 10 s  Range:  600
Targets Allowed : Air, Ground, Enemy, Organic, Neutral
Duration : 60 (10) s
Movement Speed : -75%
Attack Speed : -50%
Damage : -50%
Upgrade required : Necromancer Master Training
Hotkey : C

Notes

Cripple is the uber slow spell. It also requires a lot of Mana. You should pick your targets carefully when casting Cripple. Cast it on powerful normal units such as Knights, Tauren, Abominations, Frost Wyrms, or Druids of the Claw.

Upgrades[edit]

Necromancer Adept Training
Increases Necromancer's mana capacity, mana regeneration rate, hit points, and unlocks a new spell.
Researched at : Temple of the Damned
 Hotkey : E
Cost : 100 50  Research Time:  60
Mana Point Bonus : 100
Mane Reg. Bonus : 0.32
Hit Point Bonus : 40
Spell Learned : Unholy Frenzy
Necromancer Master Training
Cost : 100 150  Research Time:  75
Requires : Black Citadel
Mana Point Bonus : 200
Mane Reg. Bonus : 0.64
Hit Point Bonus : 80
Spell Learned : Cripple
Skeletal Mastery
Causes one of the two skeletons created by Raise Dead to be a Skeletal Mage and increases the duration of raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Researched at : Temple of the Damned
 Hotkey : M
Cost : 200 175  Research Time:  30
Requires : Halls of the Dead
Duration : +20 seconds

References[edit]

http://classic.battle.net/war3/undead/units/necromancer.shtml