Necromancer

From Liquipedia Warcraft Wiki
[e][h]Undead Necromancer
Unit Information
Built From:
Temple of the Damned
Cost:
 145 15}px 20  24  2
Hotkey:
N
315 (395)
2 on Blight
0 (0)
Sleeps:
no
Formation Rank:
2
1400 / 900
Acquisition Range:
600
200 (400)
75 (150)
0.67 (1.31)
Selection Priorty:
8
Movement
270
Turn Rate:
0.6
Move Type:
foot
Collision Size:
16
Cargo Size:
1
Icon
Combat
10 - 12
600
missile
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Though they retained their Humanity after making a pact with death, Necromancers became the most terrifying agents of the Scourge. These dark, insidious men were once thought to be aspiring geniuses by the Magocracy of Dalaran. However, their insatiable lust to delve into the secrets of the dark arts drove them to forsake their very souls. Ner'zhul, the Lich King, granted these malevolent sorcerers true power over the dead in exchange for their loyalty and obedience. The shadowy Necromancers have the power to command various types of Undead and even spread the foul undead plague as well.

Dark spellcaster. Can initially cast Raise Dead which raises 2 Skeletons from a corpse. Can also learn Unholy Frenzy and Cripple. Attacks land and air units.

Spells & Abilities[edit]

Raise Dead
Cast Type : Autocast  Ability Type:  Magical
Target Type : No Target
Raises 2 Skeletons from a target corpse.
Cast Requirements : 75 8 s  Range:  600
Targets Allowed : Dead
Duration : 45 / 65 s
Summoned Unit : Skeleton Warrior/Skeletal Mage
Summon Count : 2
Notes : If Skeletal Mastery is researched, a Skeletal Mage is summoned instead of a second Skeleton Warrior.
Upgrade required : Necromancer Adept Training
Hotkey : R

Notes

Once the Skeletal Mastery upgrade is researched, Raise Dead will raise 1 Skeleton Warrior and 1 Skeletal Mage per corpse. This spell's auto-cast is not on by default. This is to prevent the Necromancer from raising Skeletons from the Graveyard after he is created wasting his mana if you happen to build your Graveyard next to the Temple of the Damned.

Skeletons initially last 45 seconds. Research Skeletal Mastery to increase their duration by 20 seconds to a total of 65 seconds.

See further: corpse.


Unholy Frenzy
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Increases the attack rate of a target unit by 75%, but drains 2 hit points per second. Last 45 seconds.
Cast Requirements : 50 1 s  Range:  500
Targets Allowed : Air, Ground, Organic
Duration : 45 s
Attack Speed : 75%
Damage : 2 per second
Upgrade Required : Necromancer Adept Training
Hotkey : U

Notes

Unholy Frenzy is very helpful on Heroes (whose health regeneration can make up for the loss of hit points), Abominations, Frost Wyrms, Tauren, Knights, and Bears. For some units, such as low hit point units, it is not a good idea to cast Unholy Frenzy on them because it will make them so weak they will be easily killed.

Unholy Frenzy works very well in combination with the Dread Lord's Vampiric Aura on Abominations and other advanced melee units and on melee heroes such as the Dread Lord. The Vampiric Aura will help heal the damage of the Unholy Frenzy.

Cast Unholy Frenzy on retreating enemy Heroes, or even units that are about to die. It will kill them off.


Cripple
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
Cast Requirements : 125 10 s  Range:  600
Targets Allowed : Air, Ground, Enemy, Organic, Neutral
Duration : 60 (10) s
Movement Speed : -75%
Attack Speed : -50%
Damage : -50%
Upgrade Required : Necromancer Master Training
Hotkey : C

Notes

Cripple is the uber slow spell. It also requires a lot of mana. You should pick your targets carefully when casting Cripple. Cast it on powerful normal units such as Knights, Tauren, Abominations, Frost Wyrms, or Druids of the Claw. Use it on enemy heroes to prevent them from fleeing or to reduce their damage output.

Skeletal Mastery
Cast Type : Passive
Target Type : No Target
Causes one of the two skeletons created by Raise Dead to be a Skeletal Mage and increases the duration of raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Duration : +20 seconds
Upgrade: Skeletal Mastery
Cost : 200 175  Research Time:  30
Researched at : Temple of the Damned
 Hotkey : M
Unit Inventory (Undead)
Cast Type : Passive
Target Type : No Target
Allows the unit to carry 2 items.
Item Capacity : 2
Notes : Items cannot be used by the unit and are dropped, if the unit dies.
Upgrade: Backpack (Undead)
Cost : 50 25  Research Time:  20
Researched at : Necropolis
Requirements : Tomb of Relics

Upgrades[edit]

Necromancer Adept Training
Increases Necromancer's mana capacity, mana regeneration rate, hit points, and unlocks a new spell.
Researched at : Temple of the Damned
 Hotkey : E
Cost : 100 50  Research Time:  30
Mana Point Bonus : 100
Mana Reg. Bonus : 0.32
Hit Point Bonus : 40
Spell Learned : Unholy Frenzy
Necromancer Master Training
Cost : 100 150  Research Time:  45
Requires : Black Citadel
Mana Point Bonus : 200
Mana Reg. Bonus : 0.64
Hit Point Bonus : 80
Spell Learned : Cripple

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
1.32.92020-10-21
1.32.62020-06-02
1.32.02020-01-28
1.31.02019-05-28
1.30.02018-08-08
  • Buff Cripple mana cost reduced from 175 to 125.
  • Buff Necromancer base damage increased from 7 to 9 (8-9 damage to 10-11 damage).
  • Buff Raise Dead base summon duration increased from 40 to 45 seconds.
  • Buff Removed Skeletal Longevity upgrade – now included in Skeletal Mastery.
  • Buff Skeletal Longevity duration time increased from 15 to 20 seconds.
  • Buff Skeletal Mastery now unlocks with Halls of the Dead.
  • Buff Skeletal Mage Hit Points increased from 230 to 240.
  • Buff Skeleton Warrior Hit Points increased from 180 to 190.
  • Buff Unholy Frenzy drain reduced from 4 to 3 Hit Points per second.
  • Nerf Skeletal Mastery gold cost increased from 125 to 200.
  • Nerf Skeletal Mastery lumber cost increased from 150 to 175.
1.192005-09-19
  • Buff Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
  • Buff Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
1.152004-05-10
  • Buff Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds.
  • Buff Necromancer build time reduced to 24 seconds from 30 seconds.
  • Buff Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds.

References[edit]

http://classic.battle.net/war3/undead/units/necromancer.shtml