Paladin

From Liquipedia Warcraft Wiki
[e][h]Human Paladin
Heroes Information
Attributes

22 +2.7

13 +1.5

17 +1.8

24 - 34

4

Primary Attribute
Base Stats
1800 / 800
Turn Rate:
0.60
Hotkey:
L
Icon
Level Changes
1
5
10
650
900
1250
1.35
1.85
2.55
255
360
495
0.86
1.21
1.66
4
6
8
24 - 34
34 - 44
48 - 58
1.59
1.45
1.32

Although the Paladins were once loved and revered throughout the lands of Lordaeron, they have since fallen on hard times. The entire Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded Undead plague. Disenfranchised and driven from their former homes, the Paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors brandish both warhammer and holy fire in battle against all who would trample the meek and innocent.

The Paladin is a powerful support hero who relies on the powers of light to heal and revive his allies. His Holy Light ability has a very short cooldown and nearly instant cast animation. With Divine Shield, the Paladin basically gets to use a Potion of Invulnerability every 20 seconds for just 25 mana. This makes the Paladin one of the most survivable heroes in the game, even at a low level. His Devotion Aura makes your entire army tankier and can give you the edge in a long battle.

The Paladin can be chosen as both a first hero or as a supporting second or third hero. The classic "AM MK Pala" combo is one of the most powerful hero combos in the game where the player trains the Paladin as the third hero. "Pala Rifles" is a popular build where the player picks the Paladin as the first hero and produces riflemen immediately without making any footmen. If you pick Paladin as your first hero, getting the Blood Mage as your second hero is a natural choice to supply your Paladin with more mana for more healing.

Abilities[edit]

Holy Light
Cast Type : Active
Target Type : Unit Target
A holy light that can heal a friendly living unit or damage an enemy undead unit. The damage is half the amount healed.
Cast Requirements : 65 5 s  Range:  800
Targets Allowed : Air, Ground, Organic
Amount Healed : 200/400/600
Damage : 100/200/300
Notes : The healing effect is Universal, but the damaging effect is Magical.
Hotkey : T
Divine Shield
Cast Type : Active
Target Type : No Target
An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
Cast Requirements : 25 35 / 50 / 65 s
Duration : 15 / 25 / 35 s
Hotkey : D
Devotion Aura
Cast Type : Aura
Target Type : No Target
Gives additional armor to nearby friendly units.
Targets Allowed : Air, Ground, Friend, Self, Vulnerable, Invulnerable
Area of Effect : 900
Armor Bonus : 2/4/6
Hotkey : V
Resurrection
Cast Type : Active
Target Type : No Target
Brings back to life the corpses of 6 friendly nearby units.
Cast Requirements : 150 240 s
Area of Effect : 900

Notes

  • The ability will choose the most powerful corpses to resurrect if there are more than 6.
  • See further: corpse.

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
1.36.12023-11-20
1.32.62020-06-02
1.31.02019-05-28
  • Neutral Equipping Orbs no longer slows Paladin's attack speed when attacking air units.
1.30.22018-11-30
1.29.02018-04-10
  • Nerf Divine Shield duration reduced from 15/30/45 to 15/25/35 seconds.
  • Buff Paladin's movement speed increased from 270 to 290.
  • Buff The base cooldown of Paladin's attack is decreased from 2.2 to 2.0.
1.172004-09-20
1.132003-12-16
1.042002-11-04
1.032002-10-09

Games[edit]

External links[edit]

Articles[edit]

References[edit]


http://classic.battle.net/war3/human/units/paladin.shtml