Hailing from the secretive Pandaren Empire, the mighty brewmasters travel the world in search of exotic ales and the finest brewed spirits. These affable warriors rarely seek out danger or trouble, preferring instead to spend their time concocting new and tasty beverages for any brave enough to imbibe them. However, if attacked, the laughing brewmasters bring all of their pandaren agility and ferocity to bear! They are peerless warriors and world class drinkers all in one!
A warrior Hero, exceptional at absorbing damage and melee combat. The Brewmasters of Pandaria have emerged from the bamboo forests of their ancestors to bring their unique fighting style (and robust ales) to the highest bidder. Attacks land units.
The Pandaren Brewmaster is an excellent melee hero! He has several area effecting spells to take down groups of enemy troops and his ultimate is certainly one of the funniest spells in the game. His basic combo is to cast Drunken Haze on the enemy to douse them, and then set them on fire with Breath of Fire. He also has the Drunken Brawler Passive skill which gives him a chance to avoid enemy attacks as well as a chance to deal bonus damage. His Ultimate splits him into three elemental pandas, each with their own powers.
The Panda is a Strength hero, and because of that he doesn’t have a large amount of mana. Until 5th level he won’t have enough mana to do two consecutive Drunken Haze/Breath of Fire combos! Unless the Panda has access to extra mana, through Archmage’s Brilliance Aura or Obsidian Statue’s Spirit Touch for example, it’s probably best to pick either Drunken Haze or Breath of Fire and spend the other points on Drunken Brawler.
The Panda is a versatile hero, because of this he benefits from a wide variety of items. Circlets of Nobility are a great buy for Panda. The extra damage, extra mana, and extra attack speed given by Circlets of Nobility are all things that Mr. Panda needs very much. Gloves of Haste are good as well because more attacks mean a greater chance to get a Critical Strike with Drunken Brawler. Mana potions are an obvious choice also, especially if you have points in both of his area effect spells.
Breath of Fire damage is capped. This does not affect the amount of damage dealt by burning damage from the Beath of Fire / Drunken Haze Combination. Cast Drunken Haze on a powerful unit, then use Breath of Fire to ignite them.
Remember that the burn-over-time damage on Drunken Hazed enemies effectively doubles the damage of the spell. Due to this and due to the two spells costing the same amount of mana, it is almost always advantageous to cast Drunken Haze on the enemy and then using Breath of Fire.
If a unit is affected by Drunken Haze, the Breath of Fire will grant an additional damage over time
Use Drunken Haze on powerful units then use Breath of Fire!
Drunken Haze combines well with other spells. Remember that there is a minimum speed which units move at so slow effects don’t stack well with each other. Accuracy debuffs also do not stack, so Banshee Curse will have no effect as Drunken Haze have higher % miss chance. However, it combines very well with other combat debuffs. If you cast Drunken Haze on a group of regular enemies that already is under the effect of other debuffs such as Necromancer’s Cripple or Pit Lord’s Howl of Terror, their ability to deal damage will be very low. Use these combos on groups of enemy units that are harassing the weakest parts of your army
This ability is similar to a combination of the Night Elf Demon Hunter’s Evasion ability and the Orc Blade Master’s Critical Strike ability. It is approximately two-thirds as effective as each of them. That’s like getting 33% extra skill for your points! Drunken Brawler can allow for some very high damage attacks as the Pandaren Brewmaster gets equipment and levels.
Red numbers will float around the Pandaren Brewmaster indicating the additional amount of damage.
Drunken Brawler does not work on buildings.
This splits the Pandaren into three separate units with their own special abilities: Storm, Earth, and Fire. Fire and Earth are both good melee units; send them into battle right away. Many players choose to cast one or two spells with Storm and then send him to a safe area for the spell’s duration. This way you do not have to worry about the survival of your Pandas and can focus on other aspects of the battle.
Note: When using this ultimate, the Pandaren Brewmaster's inventory isn't available and bonuses from items he carries are temporary disabled.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.32.6|| Breath of Fire (Brewmaster) starting projectile size increased from 120 to 125 at level 2, matches level 1 and 3 starting size.|
|1.31.0|| Breath of Fire damage per second increased from 5/10/15 to 7/14/21.|
|1.30.0|| Breath of Fire mana cost increased from 70 to 75 for all levels.|
Level 1 Breath of Fire damage over time reduced from 7 to 5, reduced max damage from 520 to 480.
Level 2 Breath of Fire damage over time reduced from 14 to 10, reduced max damage from 1000 to 720.
Level 3 Breath of Fire damage over time reduced from 21 to 15, reduced max damage from 1360 to 1080.
|1.29.0|| Pandaren Brewmaster's movement speed increased from 270 to 290.|
|1.18|| Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.|
Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
|1.17|| Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and Breath of Frost no longer damage a targeted friendly unit.|
|1.16|| Storm, Earth and Fire Pandaren hit points increased by 200, and attack damage increased by 33%.|
Breath of Fire has been damage capped to 8 targets. Note that this does not affect the amount of damage dealt by burning damage from the Breath of Fire / Drunken Haze combination.
|1.15|| Breath of Fire now correctly has a cone shape at all levels. Previously, the level-2 and level-3 versions were shaped exactly like Shockwave, while the level-1 area was occupying a much larger area than intended. The spell now hits far fewer targets, which roughly matches the graphic. The damage of Breath of Fire has been increased to 65/120/175 from 50/100/150 to compensate for this change.|
|1.13||Breath of Fire and Drunken Haze mana costs reduced to 70 from 75.|