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Patch 1.04

[e][h]Patch 1.04
Patch Information
Version:
1.0.3.4709
Release Date:
2002-11-04
Chronology
  1.03
1.04c  

Fixes[edit]

  • Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units.
  • Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points.
  • Fixed a graphic issue related to the ladder profile and the scroll bar.

Balance changes[edit]

Humans[edit]

  • Divine Shield duration increased to 15/30/45 from 10/20/30.
  • Divine Shield cooldown changed to 35/50/65 from 60/60/60.
  • Avatar cooldown increased to 180 from 120.
  • Resurrection mana cost reduced to 200 from 250.
  • Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast.

Undead[edit]

  • Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast.
  • Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell.
  • Anti-magic Shell mana cost reduced to 50 from 75.
  • Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
  • Web duration decreased on Hero units to 7 from 20.
  • Animate Dead mana cost reduced to 250 from 300.
  • Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber.
  • Possession now takes 1 second to cast, up from 0.

Orcs[edit]

Night Elves[edit]

Creeps[edit]

Map Changes[edit]

  • Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include:
    • (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
    • (6) Moonglade - Reduced all creep camps approximately 2 levels.
    • (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path.
    • (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths.
    • (12) Ice Crown - Fixed the creep levels so that all camps are equal.

NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below.