WarCraft III: The Frozen Throne - Patch 1.19

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[e][h]Patch 1.19
Patch Information
Version:
1.0.19.6041
Release Date:
2005-09-19
Highlights
  • Creep-dropped item sell prices have been standardized.
  • Balance Updates
Chronology

Maps[edit]

Expansion - Frozen Throne[edit]

  • (2) Echo Isles
    • Neutral Added ranged creep to expansion goldmines.
    • Neutral Replaced both Fountains of Health with Mercenary Camps and changed the creep composition so that they're not all piercing attack.
    • Neutral Replaced the mana fountain with a Market Place and changed the level 3 permanent item drops to level 3 charged items.
    • Neutral Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
  • (2) Tirisfal Glades
    • Neutral Added a Tavern to each side of the map, reduced the level of the creep that guard the Mercenary buildings as well as the level of the items they drop, and reduced two Orange creep camps and level of the item drops.
  • (4) Turtle Rock
    • Neutral Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
  • (4) Broken Shard
    • Neutral Replaced the 4 center orange camps with 4 green camps.
    • Neutral Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
    • Neutral Increased the Orange camp levels near each start location and added an additional item to each of those camps.
  • (4) Hellfire
    • Neutral Reduced the creep level on the two middle Red creep camps.
    • Neutral Reduced the creep level on the East and West Goblin Laboratory creep camps.
  • (4) Stonecold Mountain
    • Neutral All creep with the ability to possess units have been removed from this map.
  • (4) Lost Temple
    • Neutral Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
  • (4) Twisted Meadows
    • Neutral Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
  • (6) Sunrock Cove
    • Neutral Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
    • Neutral Lowered the goldmine creep camp from Red to Green.
    • Neutral Pushed Blue's West ramp further from its start location.
  • (6) GnollWood
  • (6) Typhoon
    • Neutral Fixed Red and Teal start locations to be closer to the goldmines like the other start locations.
  • (6) Silverpine Forest
    • Neutral Removed the Tavern from all start locations
    • Neutral Can now path across the center of the map, added a Tavern to the center of the map.
    • Neutral Reduced the Item and creep levels of the 4 Red camps in the center of the map.
    • Neutral The 6 center goldmines have been reduced in difficulty of creep camps.
  • (6) Dragonblight
    • Neutral The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
    • Neutral The players alliance settings have been changed to favor 2v2.
  • (6) Moonglade New Map File
    • Neutral Two center creep camps and buildings have been removed.
    • Neutral Added two Taverns to the center of the map.
    • Neutral Opened up all chokepoints
    • Neutral Added some trees to all start locations to help harvesting.
  • (6) Everfrost
    • Neutral Added a few trees to Yellow and Teal start locations to ensure lumber harvesting balance.
    • Neutral Added ground Anti-Air units to the East and West Red creep camps.


Classic - Reign of Chaos[edit]

  • (2) Plunder Isle
    • Neutral Added ground anti-air creep to both center goldmines.
    • Neutral Added ground anti-air creep to both center Goblin Merchants.
  • (6) Scorched Basin
    • Neutral Removed center creep camp and neutral building.
    • Neutral Reduced the creep level of the two center goldmines from a Red camp to Green camps.
    • Neutral Opened up all choke points on the map.
    • Neutral Added trees to all start locations to ensure better balance with all races.
  • (8) Golems in the Mist
    • Neutral Removed the center creep and Neutral building.
  • (8) Plains of Snow
    • Neutral 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
    • Neutral Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
    • Neutral Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.

Balance Updates[edit]

Human[edit]

Night Elf[edit]

  • Nerf Tree of Life build time increased to 120 seconds from 110 seconds.

Orc[edit]

Undead[edit]

  • Buff Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
  • Buff Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
  • Buff Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
  • Nerf Destroyer armor reduced to 3 from 4.

Items[edit]

  • Neutral Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.

World Editor Changes[edit]

Trigger Editor[edit]

  • The "Image" category and actions now appear after the "Item" category.
  • The "Ubersplat" category and actions now appear after the "Unit Group" category.
  • Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
  • Fixed script generation errors when using variables of the following types:
    • Attack Type
    • Combat Sound
    • Damage Type
    • Effect Type
    • Pathing Type
    • Sound Type
  • Sorted lightning type presets.
  • Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
  • Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
  • Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
    • (Boolean) Environment - Terrain Pathing Is Off (was TerrainPathable)
    • (Unit) Event Response - Damage Source
    • (String) Game - Ability Name
    • (String) Game - Ability Effect Art Path (was Ability Effect Art)
    • (String) Game - Ability Effect Sound Name (was Ability Sound)
    • (String) Hero - Hero Proper Name
    • (String) Trigger - Trigger Name
    • (Real) Lightning - Red Color of Lightning
    • (Real) Lightning - Green Color of Lightning
    • (Real) Lightning - Blue Color of Lightning
    • (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
  • Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
    • Environment - Change Terrain Type
    • Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
    • Floating Text - Suspend/Resume
    • Floating Text - Permanent/Expires
    • Floating Text - Change Color
    • Floating Text - Change Lifespan
    • Floating Text - Change Fading Age (was Change Fadepoint)
    • Floating Text - Change Age
    • Game - Enable/Disable Selection (was Enable/Disable Select)
    • Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
    • Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
    • Image - Create
    • Image - Change Color
    • Image - Change Render State
    • Image - Change Render Always State
    • Image - Change Above Water State
    • Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
    • Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
    • Lightning - Set Lightning Effect Color
    • Unit - Add Classification
    • Unit - Remove Classification
    • Unit - Issue Drop Item Order (was Drop Item On A Point)
    • Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
    • Unit - Issue Give Item Order (was Drop Item On A Unit)
    • Unit - Damage Area
    • Unit - Damage Target
    • Unit - Decrease Level Of Ability For Unit
    • Unit - Increase Level Of Ability For Unit
    • Unit - Set Level Of Ability For Unit
    • Ubersplat - Create
    • Ubersplat - Change Render State
    • Ubersplat - Change Render Always State
  • Added an event and three new trigger functions for future tournament support:
    • (Trigger Event) Tournament Event
    • (Real) Tournament Time Remaining
    • (Integer) Tournament Melee Score
    • (Integer) Tournament Finish Rule

External Links[edit]