Patch 1.29.0

From Liquipedia Warcraft Wiki
[e][h]Patch 1.29.0
Patch Information
Version:
1.29.0.9055
PTR Release Date:
2018-02-21
Release Date:
2018-04-10
Highlights
  • Specific Changes & Improvements
  • Notes
  • Bug Fixes
  • Known Issues
  • Hero Balance Changes
  • Map Pool
  • World Editor Upgrades
Chronology
  1.28f
1.29.1  

WarCraft III: The Frozen Throne - Patch 1.29.0[edit]

Specific Changes & Improvements[edit]

  • Widescreen support added. To prevent stretching there have been changes to the interfaces:
    • Added bookends to the in-game interface
    • Added black pillars in menus
  • Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
    • Player 13 - Maroon
    • Player 14 - Navy
    • Player 15 - Turquoise
    • Player 16 - Violet
    • Player 17 - Wheat
    • Player 18 - Peach
    • Player 19 - Mint
    • Player 20 - Lavender
    • Player 21 - Coal
    • Player 22 - Snow
    • Player 23 - Emerald
    • Player 24 - Peanut

Notes[edit]

  • Ladder standings have been reset; good luck and have fun on the climb
  • Replays are incompatible between major game versions
  • This will be the last version to support Windows XP
  • Automated tournaments will resume next week

Bug Fixes[edit]

  • Clans can be created
  • Mac launches
  • Korean locale launches
  • Various missing textures located (Thanks to TriggerHappy for the test map)
  • Default resolution no longer resembles Felwood
  • Ladder maps cleansed of sneaky tower locations near starting mines

Known Issues[edit]

  • Temporarily disabled Fixed Aspect Ratio in Video Options
  • Chaos Kodo Beasts are showing as idle workers in campaign missions
  • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
  • Certain elements in World Editor overlap
  • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
  • SetUnitNameAll is disabled for now
  • PlaySpecialEffect is disabled for now
  • PlaySpecialEffectWithTimeScale is disabled for now
  • Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
  • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
  • Default map directory is for from maps when creating custom games
  • Resolution does not change properly when switching between windowed and full screen
  • Tooltips for hero abilities may not be updated

Hero Balance Changes[edit]

Human[edit]

Mountain King[edit]
  • Movement Speed
    • Increased base speed from 270 to 290
  • Storm Bolt
    • Level 2: Reduce damage from 225 to 210
    • Level 3: Reduce damage from 350 to 325
  • Thunder Clap
    • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
    • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
    • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
Paladin[edit]
  • Attack Speed
    • Reduced cooldown from 2.2 to 2.0 seconds
  • Movement Speed
    • Increased base speed from 270 to 290
  • Divine Shield
    • Level 2: Reduced duration from 30 to 25
    • Level 3: Reduced duration from 45 to 35

Orc[edit]

Blademaster[edit]
  • Mirror Image
    • Reduced Mana cost from 115 to 100 for all levels
  • Critical Strike
    • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
    • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
Far Seer[edit]
  • Feral Spirit
    • Level 1: Increased unit healths from 200 to 250
    • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
    • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
  • Chain Lightning
    • Reduced damage reduction from 15% to 10% per jump for all levels
  • Far Sight
    • Level 1: Removed mana cost; Added a cooldown of 60 seconds
    • Level 2: Removed mana cost; Added a cooldown of 45 seconds
    • Level 3: Removed mana cost; Added a cooldown of 30 seconds
Shadow Hunter[edit]
  • Serpent Wards
    • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
    • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
    • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
Tauren Chieftain[edit]
  • Movement Speed
    • Increased base speed from 270 to 290
  • War Stomp
    • Level 1: Increased damage from 25 to 30
    • Level 2: Increased damage from 50 to 60
    • Level 3: Increased damage from 75 to 90
  • Reincarnation
    • Reduced spellcast from 7 seconds to 5 seconds

Undead[edit]

Crypt Lord[edit]
  • Movement Speed
    • Increased base speed from 270 to 290
  • Carrion Beetles
    • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
    • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
    • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
  • Impale
    • Level 1: Increased damage from 50 to 75
    • Level 2: Increased damage from 80 to 120
    • Level 3: Increased damage from 110 to 165
Dread Lord[edit]
  • Movement Speed
    • Increased base speed from 270 to 290
  • Carrion Swarm
    • Level 1: Increased maximum damage from 300 to 400
    • Level 2: Increased maximum damage from 600 to 700
    • Level 3: Increased maximum damage from 1000 to 1200
    • Mana Cost reduced from 110 to 100 for all levels
    • Now damages mechanical units
  • Sleep
    • Cooldown reduced from 6 seconds to 4 seconds for all levels
    • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
    • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
    • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
  • Vampiric Aura
    • Level 1: Increased life steal from 15% to 20%
    • Level 2: Increased life steal from 30% to 35%
    • Level 3: Increased life steal from 45% to 50%
Lich[edit]
  • Movement Speed
    • Increased base speed from 270 to 290

Night Elf[edit]

Demon Hunter[edit]
  • Mana Burn
    • Increased mana cost from 50 to 60 for all levels
Keeper of the Grove[edit]
  • Intelligence
    • Increased default value from 18 to 19
  • Tranquility
    • Added 3 seconds of invulnerability on spellcast
    • Reduced duration from 30 seconds to 15 seconds
    • Increased healing per second from 20 to 40
  • Entangling Roots
    • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
    • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
  • Force of Nature
    • Increased Treant attack damage from 14 to 16
Priestess of the Moon[edit]
  • Attack Speed
    • Reduced cooldown from 2.46 to 2.33 seconds
  • Scout
    • Increased speed from 270 to 300
    • Level 1: Reduced mana cost from 100 to 50
    • Level 2: Reduced mana cost from 75 to 50
Warden[edit]
  • Blink
    • Level 2: Reduced cooldown from 10 seconds to 7 seconds
    • Level 3: Increased cooldown from 1 second to 4 seconds

Neutral[edit]

Dark Ranger[edit]
  • Life Drain
    • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
    • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
    • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50
Firelord[edit]
  • Incinerate
    • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
    • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
    • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
  • Soul Burn
    • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
    • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
    • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
Goblin Alchemist[edit]
  • Movement Speed
    • Increased base speed from 270 to 290
  • Healing Spray
    • No longer heals enemy units
  • Acid Bomb
    • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
    • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
    • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
Goblin Tinker[edit]
  • Movement Speed
    • Increased base speed from 270 to 290
  • Cluster Rockets
    • Now targets air units
    • Level 1: Increased damage from 35 to 45 damage per second
    • Level 2: Increased damage from 65 to 75 damage per second
    • Level 3: Increased damage from 100 to 110 damage per second
Naga Sea Witch[edit]
  • Movement Speed
    • Increased base speed from 270 to 290
Pandaren Brewmaster[edit]
  • Movement Speed
    • Increased base speed from 270 to 290

Map Pool[edit]

1v1[edit]

  • (2)Amazonia(COMMUNITY)
  • (2)EchoIsle
  • (2)LastRefuge-1.3(COMMUNITY)
  • (2)Plunderisle_LV
  • (2)RoadToStratholme_LV
  • (2)TerenasStand_LV
  • (2)TheTwoRivers_LV
  • (2)TirisfalGlades_LV
  • (4)Floodplains1v1_LV
  • (4)TurtleRock
  • (4)TwistedMeadows

2v2[edit]

  • (4)Avalanche_LV
  • (4)BridgeTooNear_LV
  • (4)Duskwood_LV
  • (4)FrozenClover_LV
  • (4)LostTemple
  • (4)PhantomGrove_LV
  • (4)TidewaterGlades_LV
  • (4)TurtleRock
  • (4)TwistedMeadows
  • (6)Duststorm_LV
  • (6)GnollWood

3v3[edit]

  • (6)DarkForest
  • (6)GnollWood
  • (6)Monsoon_LV
  • (6)RollingHills
  • (6)RuinsOfStratholme
  • (6)StranglethornVale
  • (6)ThunderLake_LV
  • (6)TimbermawHold
  • (6)UpperKingdom
  • (8)Battleground_LV
  • (8)Mur’gulOasis_LV

4v4[edit]

  • (8)Battleground_LV
  • (8)BlastedLands
  • (8)Deadlock_LV
  • (8)Feralas_LV
  • (8)Friends
  • (8)GoldRush
  • (8)GolemsInTheMist_LV
  • (8)MarketSquare
  • (8)Mur’gulOasis_LV
  • (8)Northshire_LV
  • (8)Sanctuary_LV
  • (8)TwilightRuins_LV

FFA[edit]

  • (4)Deathrose
  • (6)Duststorm_LV
  • (6)EmeraldShores
  • (6)Monsoon_LV
  • (6)StranglethornVale
  • (6)ThunderLake_LV
  • (8)Battleground_LV
  • (8)Deadlock_LV
  • (8)Mur’gulOasis_LV
  • (8)TwilightRuins_LV

World Editor Upgrades[edit]

  • Object Limit: 30,000
  • Neutral Units: 2,048
  • Neutral Buildings: 384
  • Player Units: 4,320
  • Player Buildings: 2,400
  • Items: 1,024
  • Map Size Limit: 480 x 480
  • Tile Slot Limit: 16
  • Max Execution Limit: 3,000,000
  • Max Food Limit: 999
  • Max Resource Limit: 9,999,999
  • Array Size Limit: 32,768
  • "Always show Health Bars" now shows Mana Bars as well

New Natives[edit]

  • native GetTriggerPlayerMouseX: takes nothing returns real
  • native GetTriggerPlayerMouseY: takes nothing returns real
  • native GetTriggerPlayerMousePosition: takes nothing returns location
  • native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
  • native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  • native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  • native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  • native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  • native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
  • native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
  • native GetAbilityTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
  • native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
  • native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
  • native GetAbilityIcon: takes integer abilCode returns string
  • native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
  • native GetAbilityActivatedIcon: takes integer abilCode returns string
  • native GetAbilityPosX: takes integer abilCode returns integer
  • native GetAbilityPosY: takes integer abilCode returns integer
  • native SetAbilityPosX: takes integer abilCode, integer x returns nothing
  • native SetAbilityPosY: takes integer abilCode, integer y returns nothing
  • native GetAbilityActivatedPosX: takes integer abilCode returns integer
  • native GetAbilityActivatedPosY: takes integer abilCode returns integer
  • native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
  • native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
  • native GetUnitMaxHP: takes unit whichUnit returns integer
  • native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
  • native GetUnitMaxMana: takes unit whichUnit returns integer
  • native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
  • native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
  • native SetItemName: takes item whichItem, string name returns nothing
  • native SetItemDescription: takes item whichItem, string name returns nothing
  • native GetItemDescription: takes item whichItem returns string
  • native SetItemTooltip: takes item whichItem, string name returns nothing
  • native GetItemTooltip: takes item whichItem returns string
  • native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
  • native GetItemExtendedTooltip: takes item whichItem returns string
  • native SetItemIconPath: takes item whichItem, string name returns nothing
  • native GetItemIconPath: takes item whichItem returns string
  • native SetUnitName: takes unit whichUnit, string name returns nothing
  • native SetHeroProperName: takes unit whichUnit, string name returns nothing
  • native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
  • native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  • native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
  • native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  • native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
  • native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  • native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
  • native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
  • native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
  • native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
  • native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
  • native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
  • native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
  • native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
  • native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
  • native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
  • native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  • native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
  • native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
  • native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
  • native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
  • native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
  • native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
  • native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
  • native GetLocalSpecialEffectX: takes effect whichEffect returns real
  • native GetLocalSpecialEffectY: takes effect whichEffect returns real
  • native GetLocalSpecialEffectZ: takes effect whichEffect returns real
  • native GetUnitArmor: takes unit whichUnit returns real
  • native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
  • native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
  • native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  • native UnitCancelTimedLife: takes unit whichUnit returns nothing
  • native IsUnitSelectable: takes unit whichUnit returns boolean
  • native IsUnitInvulnerable: takes unit whichUnit returns boolean
  • native UnitInterruptAttack: takes unit whichUnit returns nothing
  • native GetUnitCollisionSize: takes unit whichUnit returns real
  • native GetAbilityManaCost: takes integer abilId, integer level returns integer
  • native GetAbilityCooldown: takes integer abilId, integer level returns real
  • native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
  • native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
  • native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
  • native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
  • native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
  • native GetLocalUnitZ: takes unit whichUnit returns real
  • native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
  • native SetEventDamage: takes real damage returns nothing

External Links[edit]