WarCraft III: The Frozen Throne - Patch 1.29.0
From Liquipedia Warcraft Wiki
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Specific Changes & Improvements[edit]
- Widescreen support added. To prevent stretching there have been changes to the interfaces:
- Added bookends to the in-game interface
- Added black pillars in menus
- Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
- Player 13 - Maroon
- Player 14 - Navy
- Player 15 - Turquoise
- Player 16 - Violet
- Player 17 - Wheat
- Player 18 - Peach
- Player 19 - Mint
- Player 20 - Lavender
- Player 21 - Coal
- Player 22 - Snow
- Player 23 - Emerald
- Player 24 - Peanut
Notes[edit]
- Ladder standings have been reset; good luck and have fun on the climb
- Replays are incompatible between major game versions
- This will be the last version to support Windows XP
- Automated tournaments will resume next week
Bug Fixes[edit]
- Clans can be created
- Mac launches
- Korean locale launches
- Various missing textures located (Thanks to TriggerHappy for the test map)
- Default resolution no longer resembles Felwood
- Ladder maps cleansed of sneaky tower locations near starting mines
Known Issues[edit]
- Temporarily disabled Fixed Aspect Ratio in Video Options
- Chaos Kodo Beasts are showing as idle workers in campaign missions
- Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
- Certain elements in World Editor overlap
- Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
- SetUnitNameAll is disabled for now
- PlaySpecialEffect is disabled for now
- PlaySpecialEffectWithTimeScale is disabled for now
- Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
- UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
- Default map directory is for from maps when creating custom games
- Resolution does not change properly when switching between windowed and full screen
- Tooltips for hero abilities may not be updated
Balance Updates[edit]
All the updates are hero related.
Human[edit]
Mountain King[edit]
- Movement Speed
- Storm Bolt
- Thunder Clap
Paladin[edit]
- Attack Speed
- Movement Speed
- Divine Shield
Orc[edit]
Blademaster[edit]
- Mirror Image
- Critical Strike
Far Seer[edit]
- Feral Spirit
- Chain Lightning
- Far Sight
Shadow Hunter[edit]
- Serpent Wards
Tauren Chieftain[edit]
- Movement Speed
- War Stomp
- Reincarnation
Undead[edit]
Crypt Lord[edit]
- Movement Speed
- Carrion Beetles
- Impale
Dread Lord[edit]
- Movement Speed
- Carrion Swarm
- Sleep
- Vampiric Aura
Lich[edit]
Night Elf[edit]
Demon Hunter[edit]
Keeper of the Grove[edit]
- Intelligence
- Tranquility
- Entangling Roots
Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
- Force of Nature
Priestess of the Moon[edit]
- Attack Speed
- Scout
Warden[edit]
- Blink
Neutral[edit]
Dark Ranger[edit]
- Life Drain
Firelord[edit]
- Incinerate
Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
- Soul Burn
Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
Goblin Alchemist[edit]
- Movement Speed
- Healing Spray
- Acid Bomb
Goblin Tinker[edit]
- Movement Speed
- Cluster Rockets
Naga Sea Witch[edit]
Pandaren Brewmaster[edit]
Map Pool[edit]
1v1[edit]
- (2)Amazonia(COMMUNITY)
- (2)EchoIsle
- (2)LastRefuge-1.3(COMMUNITY)
- (2)Plunderisle_LV
- (2)RoadToStratholme_LV
- (2)TerenasStand_LV
- (2)TheTwoRivers_LV
- (2)TirisfalGlades_LV
- (4)Floodplains1v1_LV
- (4)TurtleRock
- (4)TwistedMeadows
2v2[edit]
- (4)Avalanche_LV
- (4)BridgeTooNear_LV
- (4)Duskwood_LV
- (4)FrozenClover_LV
- (4)LostTemple
- (4)PhantomGrove_LV
- (4)TidewaterGlades_LV
- (4)TurtleRock
- (4)TwistedMeadows
- (6)Duststorm_LV
- (6)GnollWood
3v3[edit]
- (6)DarkForest
- (6)GnollWood
- (6)Monsoon_LV
- (6)RollingHills
- (6)RuinsOfStratholme
- (6)StranglethornVale
- (6)ThunderLake_LV
- (6)TimbermawHold
- (6)UpperKingdom
- (8)Battleground_LV
- (8)Mur’gulOasis_LV
4v4[edit]
- (8)Battleground_LV
- (8)BlastedLands
- (8)Deadlock_LV
- (8)Feralas_LV
- (8)Friends
- (8)GoldRush
- (8)GolemsInTheMist_LV
- (8)MarketSquare
- (8)Mur’gulOasis_LV
- (8)Northshire_LV
- (8)Sanctuary_LV
- (8)TwilightRuins_LV
FFA[edit]
- (4)Deathrose
- (6)Duststorm_LV
- (6)EmeraldShores
- (6)Monsoon_LV
- (6)StranglethornVale
- (6)ThunderLake_LV
- (8)Battleground_LV
- (8)Deadlock_LV
- (8)Mur’gulOasis_LV
- (8)TwilightRuins_LV
World Editor Upgrades[edit]
- Object Limit: 30,000
- Neutral Units: 2,048
- Neutral Buildings: 384
- Player Units: 4,320
- Player Buildings: 2,400
- Items: 1,024
- Map Size Limit: 480 x 480
- Tile Slot Limit: 16
- Max Execution Limit: 3,000,000
- Max Food Limit: 999
- Max Resource Limit: 9,999,999
- Array Size Limit: 32,768
- "Always show Health Bars" now shows Mana Bars as well
New Natives[edit]
- native GetTriggerPlayerMouseX: takes nothing returns real
- native GetTriggerPlayerMouseY: takes nothing returns real
- native GetTriggerPlayerMousePosition: takes nothing returns location
- native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
- native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
- native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
- native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
- native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
- native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
- native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
- native GetAbilityTooltip: takes integer abilCode, integer level returns string
- native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
- native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
- native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
- native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
- native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
- native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
- native GetAbilityIcon: takes integer abilCode returns string
- native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
- native GetAbilityActivatedIcon: takes integer abilCode returns string
- native GetAbilityPosX: takes integer abilCode returns integer
- native GetAbilityPosY: takes integer abilCode returns integer
- native SetAbilityPosX: takes integer abilCode, integer x returns nothing
- native SetAbilityPosY: takes integer abilCode, integer y returns nothing
- native GetAbilityActivatedPosX: takes integer abilCode returns integer
- native GetAbilityActivatedPosY: takes integer abilCode returns integer
- native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
- native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
- native GetUnitMaxHP: takes unit whichUnit returns integer
- native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
- native GetUnitMaxMana: takes unit whichUnit returns integer
- native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
- native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
- native SetItemName: takes item whichItem, string name returns nothing
- native SetItemDescription: takes item whichItem, string name returns nothing
- native GetItemDescription: takes item whichItem returns string
- native SetItemTooltip: takes item whichItem, string name returns nothing
- native GetItemTooltip: takes item whichItem returns string
- native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
- native GetItemExtendedTooltip: takes item whichItem returns string
- native SetItemIconPath: takes item whichItem, string name returns nothing
- native GetItemIconPath: takes item whichItem returns string
- native SetUnitName: takes unit whichUnit, string name returns nothing
- native SetHeroProperName: takes unit whichUnit, string name returns nothing
- native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
- native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
- native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
- native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
- native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
- native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
- native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
- native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
- native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
- native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
- native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
- native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
- native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
- native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
- native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
- native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
- native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
- native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
- native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
- native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
- native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
- native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
- native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
- native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
- native GetLocalSpecialEffectX: takes effect whichEffect returns real
- native GetLocalSpecialEffectY: takes effect whichEffect returns real
- native GetLocalSpecialEffectZ: takes effect whichEffect returns real
- native GetUnitArmor: takes unit whichUnit returns real
- native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
- native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
- native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
- native UnitCancelTimedLife: takes unit whichUnit returns nothing
- native IsUnitSelectable: takes unit whichUnit returns boolean
- native IsUnitInvulnerable: takes unit whichUnit returns boolean
- native UnitInterruptAttack: takes unit whichUnit returns nothing
- native GetUnitCollisionSize: takes unit whichUnit returns real
- native GetAbilityManaCost: takes integer abilId, integer level returns integer
- native GetAbilityCooldown: takes integer abilId, integer level returns real
- native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
- native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
- native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
- native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
- native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
- native GetLocalUnitZ: takes unit whichUnit returns real
- native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
- native SetEventDamage: takes real damage returns nothing