WarCraft III: The Frozen Throne - Patch 1.30.0
From Liquipedia Warcraft Wiki
f
Patch 1.30.0
Patch Information
Version:
1.30.0.9900
Release Date:
2018-08-08
NetEase Release Date:
skipped
Highlights
- Specific Changes & Improvements
- Balance Updates
- Map Updates
- Bug Fixes
- World Editor Improvements
- Known Issues
Chronology
Specific Changes & Improvements[edit]
- Updated anti-cheat to keep the Horde at bay
- Unit button locations and hotkeys adjusted for consistency
Balance Updates[edit]
Hero Balance Changes[edit]
Archmage[edit]
- Water Elemental
- Brilliance Aura
Mountain King[edit]
- Thunder Clap
Blademaster[edit]
Far Seer[edit]
- Far Sight
Lich[edit]
Demon Hunter[edit]
Keeper of the Grove[edit]
Goblin Alchemist[edit]
- Healing Spray
Goblin Tinker[edit]
- Engineering Upgrade
- Cluster Rockets
Naga Sea Witch[edit]
- Mana Shield
Pandaren Brewmaster[edit]
- Breath of Fire
Pit Lord[edit]
- Cleaving Attack
Human Balance Changes[edit]
Footman[edit]
Flying Machine[edit]
- Base Stats
Militia[edit]
Rifleman[edit]
Mortar Team[edit]
- Base Stats
Priest[edit]
- Dispel Magic
Siege Engine[edit]
Spell Breaker[edit]
Cannon Tower[edit]
Items[edit]
Ivory Tower[edit]
Orb of Fire[edit]
- Base Stats
Upgrades[edit]
Flak Cannons[edit]
Fragmentation Shards[edit]
- Base Stats
Improved Masonry[edit]
- Cost
Barrage[edit]
- Base Stats
Orc Balance Changes[edit]
Troll Batrider[edit]
Troll Berserker[edit]
Troll Headhunter[edit]
- Base Stats
Shaman[edit]
- Base Stats
Spirit Walker[edit]
Witch Doctor[edit]
Tauren[edit]
Tauren Totem[edit]
- Tech Tree
Spirit Lodge[edit]
Items[edit]
Scroll of Speed[edit]
Orb of Lightning[edit]
Upgrades[edit]
Troll Berserker[edit]
- Base Stats
Burning Oil[edit]
- Tech Tree
- Moved command card location to middle row
Liquid Fire[edit]
Reinforced Defenses[edit]
Spiked Barricades[edit]
Troll Regeneration[edit]
- Swapped command card location with Berserker upgrade
Ensnare[edit]
- Base Stats
Pulverize[edit]
Undead Balance Changes[edit]
Acolyte[edit]
- Base Stats
Destroyer[edit]
- Base Stats
Frost Wyrm[edit]
Necromancer[edit]
Skeleton Warrior[edit]
Skeletal Mage[edit]
Obsidian Statue[edit]
Buildings[edit]
Haunted Gold Mine[edit]
Necropolis[edit]
Ziggurat[edit]
Items[edit]
Orb of Corruption[edit]
Sacrificial Skull[edit]
Items[edit]
Book of the Dead[edit]
- Changed number of Skeleton Warriors and Skeleton Archers from 4 each to 3 each
- Changed HP of Skeleton Warrior and Skeleton Archer from 180 to 190
Upgrades[edit]
Cannibalize[edit]
- Tech Tree
- Swapped command card location with Frenzy upgrade
- Ghoul and Abomination
Devour Magic[edit]
Disease Cloud (Abomination)[edit]
Exhume Corpses[edit]
Frenzy[edit]
- Swapped command card location with Cannibalize upgrade
Skeletal Longevity[edit]
- Increased duration time from 15 to 20 seconds
- Removed upgrade – included in Skeletal Mastery
Skeletal Mastery[edit]
- Tech Tree
Stone Form[edit]
- Moved command card location to the middle row
Night Elf Balance Changes[edit]
Archer[edit]
- Tech Tree
- Improved Bows command card location swapped with the Marksmanship upgrade
Chimaera[edit]
Druid of the Claw (Bear)[edit]
Druid of the Talon[edit]
Faerie Fire[edit]
Dryad[edit]
- Abolish Magic
- Reduced damage against summoned units from 300 to 250
- Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest
Glaive Thrower[edit]
Huntress[edit]
- Tech Tree
Mountain Giant[edit]
Hippogryph[edit]
Hippogryph Rider[edit]
Buildings[edit]
Ancient of War[edit]
Ancient of Wind[edit]
Ancient Protector[edit]
- Base Stats
Moon Well[edit]
Chimaera Roost[edit]
Neutral Balance Changes[edit]
Purge[edit]
Ensnare[edit]
- Ensnare (Neutral Hostile) - Reduced unit duration from 10 seconds to 8 seconds; hero duration from 5 seconds to 3 seconds; increased cooldown from 10 seconds to 15 seconds
- Ensnare (Naga) - Reduced unit duration from 15 seconds to 8 seconds; hero duration from 12 seconds to 3 seconds; increased cooldown from 12 seconds to 15 seconds
Cannibalize[edit]
Items[edit]
Boots of Speed[edit]
Map Updates[edit]
- (2)Amazonia
- Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops
- (2)ConcealedHills
- Cleaned up tree placement
- (2)NorthernIsles
- Cleaned up tree placement
- (2)RoadToStratholme_LV
- Revised based on community comments but not yet added to 1v1 pool
- (2)SwampedTemple_V2
- Removed all custom data
- Cleaned up tree placement
- General map clean up from removing the custom doodads
- Revised again by Anomines
- (2)TerenasStand_LV
- More building area at start locations
- Swapped creep camps at the expansions - closer expansion is the easier creep camp now
- Level 8 Wizard no longer agro's on passing units
- Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations
- (4)Avalanche_LV
- Swapped Mercenary Camp with Fountain of Health
- Swapped Tavern for Mercenary Camp
- Added a Tavern to the center of the map
- Relocated creep camp to prevent accidental agro
- (4)BridgeToNear
- Relocated creep camp to prevent accidental agro
- (4)PhantomGrove_LV
- Red camps are two levels harder now - Item drop is unchanged
- Replaced the level 3 Ghost with level 3 Skeletal Marksman
- (4)TwistedMeadows
- Red Dragons replaced with Granite Golems to prevent base harass (Thanks Ugrilainen)
- (8)Ferelas_LV
- Pushed back several expansion goldmines and creeps to prevent accidental agro
- (8)GolemsInTheMist_LV
- Relocated the 2 Mercenary Camp creeps further to prevent accidental agro
- (8)TwilightRuins_LV
- Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
- The center creep camps that dropped level 1 permanent items now drop level 1 power-ups
Map Pool[edit]
- 1v1
- (2)TerenasStand_LV
- (2)Plunderisle_LV
- (2)SwampedTemple (comm)
- (2)NorthernIsles (comm)
- (2)EchoIsle
- (2)TirisfalGlades_LV
- (2)Amazonia(com)
- (2)LastRefuge-1.3 (comm)
- (2)ConcealedHill (comm)
- (4)TwistedMeadows
- (4)TurtleRock
- 2v2
- (4)PhantomGrove_LV
- (4)Avalanche_LV
- (4)TurtleRock
- (4)CentaurGrove
- (4)BridgeTooNear_LV
- (4)Synergy_big_paved (comm)
- (4)TidewaterGlades_LV
- (4)LostTemple
- (4)TwistedMeadows
- (4)FurbolgMountain_v3 (comm)
- (6)GnollWood
- 3v3
- (6)ThunderLake_LV
- (6)GnollWood
- (6)Monsoon_LV
- (6)DarkForest
- (6)UpperKingdom
- (6)RuinsOfStratholme
- (8)Mur’gulOasis_LV
- (6)RollingHills
- (6)TimbermawHold
- (6)StranglethornVale
- (8)Battleground
- 4v4
- (8)Feralas_LV
- (8)Northshire_LV
- (8)Sanctuary_LV
- (8)TwilightRuins_LV
- (8)Battleground_LV
- (8)Deadlock_LV
- (8)GolemsInTheMist_LV
- (8)Mur’gulOasis_LV
- (8)MarketSquare
- (8)GoldRush
- (8)Friends
- (8)BlastedLands
- FFA
- (4)Deathrose
- (4)FountainOfManipulation (comm)
- (6)EmeraldShores
- (6)SilverpineForest
- (6)Monsoon_LV
- (6)NeonCity (comm)
- (8)Deadlock_LV
- (8)Mur’gulOasis_LV
- (8)TwilightRuins_LV
- (8)Marketsquare
Bug Fixes[edit]
- [Mac] Joining a custom game no longer results in a crash
- [Mac] Loading a saved game no longer results in a crash
- [Mac] Client no longer crashes when switching between expansions
- [Mac] Cinematics work again
- [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
- [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
- Blademaster able to path through intended items during Wind Walk again
- Defend consistently reflects damage from piercing attacks again – see Appendix[2]
- Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
- Stun works again if the target has already been stunned by an illusion
- Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
- Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
- Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
- Dropped items can no longer be stacked on top of each other
- Cursor matches the mouse position when resolution is taller than wider again
- Players can rejoin a saved multiplayer game again
- Clan Message of the Day can be set again
- Intro cinematic displays again
- Text scales correctly and is no longer cut off In Windowed Mode
- After loading a saved game, portraits no longer stretch the width of the screen
- Ambient sound has been returned to tranquility
- Hero glow for player 12 is consistent with original version again
- Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
- Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
- Team and color no longer reset when clicking on the dropdown arrow in Lobby
- The cursor no longer disappears behind the black bars of the main menu
- The scoreboard no longer truncates when a timer is present
- Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other
- Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
- IME no longer creates a green box in non-enUS clients
- Opening preferences no longer generates an error
- The map pool from Random Team has been mirrored to Arranged Team
- “/fps”, “/apm” and “/ping” visibility will be retained between games
- Sound continues to play when game is minimized
- No longer able to overwrite a Saved Game without receiving a warning prompt
- Omni lights no longer show through the Fog of War
- Resolution drop down no longer displays multiples of the same resolution settings
- Community map descriptions updated
- AI player start locations no longer “merge” in large custom games (Thanks to Roland for the test map)
- Floating texts are now correctly positioned on widescreen (Thanks to SpasMaster for the direction)
- Textures\\Doodads0-0.blp no longer missing from game data (Caught by eejin)
- Maps utilizing return bug now prompt an error dialogue rather than crashing on map select
- (4)FountainofManipulation was missing from Small FFA pool
- "The Tomb of Sargeras" (TFT Night Elf 3) no longer crashes when cheats have been used
- Matchmaking sound notification plays correctly
- Tooltip windows scale properly (Thanks Tasyen)
- Text and multi-boards are correctly aligned on the left and rights sides of the screen
- HTML commands no longer display during cinematics
- Issuing a build command to a worker while other actions are queued no longer causes the command queue to break
- 24 player games with AI no longer causes starting locations to be merged
- The glaive thrower damage buff in 1.30 is now applied to the Vorpal Blades upgrade
- [Mac] Units display ground shadows again
- Halls of the Dead and Black Citadel gold cost corrected
- Multiboard minimize icon location is correctly located
- Reinforced Defenses and similar upgrades apply correctly
- Polish voice over no longer overwrites Russian audio in cinematics
- Game data in custom campaigns no longer reverts with another map open
- [World Editor] The edges of the Editor window are clickable again
- [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
- [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
- [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
- [World Editor] Improved function names for ability tooltips to turn on/off autocast
- [World Editor] Values for BlzSetUnitDiceSides can be modified
- [World Editor] Renaming an Item no longer changes all Items’ names
- [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
- [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
- [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
- [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash
- [World Editor] Preloader native no longer requires “Allow Local Files” registry settings
- [World Editor] 3D sounds can be toggled on/off within the Sound Editor
- [World Editor] Movement based triggers function
- [World Editor] Custom ability names no longer cause increased load times and in game lag (Thanks to Retera for the test map)
- [World Editor] Preloader native functions (Thanks to TriggerHappy for the test map)
- [World Editor] SetSpecialEfffectZ will always have a set value, and SetSpecialEffect Height accounts for terrain levels
World Editor Improvements[edit]
- Added support for vJass with JassHelper
- Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
- Added BlzPlaySpecialEffect
- Added BlzSpecialEffectAddSubAnimation
- Added BlzSpecialEffectRemoveSubAnimation
- Added BlzSpecialEffectClearSubAnimations
- BlzSetSpecialEffectHeight will take terrain height into consideration
- Users may choose up to 16 tiles including cliffs
Known Issues[edit]
- Unit health and mana bars overlap quest text in the UI
- Icons are off center when the client is snapped while in windowed mode in narrow resolutions
- Framerate is not adjusting correctly when running in the background
- To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor – see Appendix
- Imports in custom campaigns may become corrupted
- In 24 player games AI buildings may become stuck in construction (unverified)
Balance Update[edit]
On August 9, Blizzard released a Balance Update.
Orc[edit]
Ensnare[edit]
Items[edit]
Boots of Speed[edit]
- Stock Maximum, Stock Replenish Interval, and Stock Start Delay reverted to 1.28