Peasant

From Liquipedia Warcraft Wiki
[e][h] Peasant
Unit Information
Built From:
Build Time:
15
P
Cost:
75 1
230
0
0.25 (always)
800 / 600
Acquisition Range:
500
Selection Priorty:
1
Formation Rank:
4
Movement
190
Turn Rate:
0.6
Move Type:
foot
Collision Size:
16
Cargo Size:
1
Icon
Combat
5 - 6
90
normal
  • ground
  • structure
  • debris
  • item
  • ward

Peasants are trained from the hard-working and stout-hearted citizens that live in the numerous kingdoms of Lordaeron. By mining Gold and harvesting Lumber to meet the ever-increasing needs of the fighting force which must push back the unrelenting Horde, they are the backbone of the Alliance. Trained not only in the construction and maintenance of the myriad buildings found in every community, but also those necessary to wage war, they take great pride in the invaluable service they provide. Roused by the tales of the Orcish atrocities in Azeroth, these Peasants have learned to use both pick and axe for their own defenses if threatened.

Spells & Abilities[edit]

Gather
Cast Type : Active
Target Type : Unit Target
Mines gold from gold mines and harvests lumber from trees.
Gold Capacity : 10
Lumber Capacity : 10
Damage to Trees : 1
Tree Attack Cooldown : 1.1 seconds
Hotkey : G
Repair
Cast Type : Autocast
Target Type : Unit Target
Repairs mechanical units and structures at the cost of resources.
Range : 50
Targets Allowed : Mechanical, Friend, Non-Ancient, Ground, Air, Structure, Invulnerable, Vulnerable
Powerbuild Cost : 0.15
Powerbuild Rate : 0.6
Repair Cost Ratio : 0.35
Repair Time Ratio : 1.5
Hotkey : R
Call to Arms
Cast Type : Active
Target Type : No Target
Run to the nearest Keep, Castle or starting Town Hall to arm the Peasant, converting him into Militia.
Duration : 40 s
Hotkey : C

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.32.9
1.30.0
  • Nerf Militia duration reduced from 45 to 40 seconds.
1.17
  • Neutral Repairing an upgrading building now uses the repair time and cost of the original building.
  • Neutral Harvesting, building, and repairing workers are the only units left behind by a teleport.
  • Neutral Constructing Peasants are now included in group selections. A constructing Peasant will automatically queue all orders unless it is the only unit selected, or until it receives a Stop order.
1.15
  • Buff Militia are now level-1 units, instead of level-2 units. This causes them to give less experience when killed.
  • Neutral Fixed an issue that allowed Banished worker units to build, Repair, and harvest. Note that Detonate and Unsummon will remain unaffected by Banish since they're considered "magical".
1.13
  • Nerf Militia can now only be created from a player's starting Town Hall, but they can still be created from any of the player's Keeps or Castles.
1.10
  • Buff Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%.

References[edit]