Pit Lord

From Liquipedia Warcraft Wiki
[e][h] Pit Lord

26 +3.20

16 +1.30

14 +1.50

28 - 38


Primary Attribute
Base Stats
1800 / 800
Turn Rate:
Level Changes
HP Regen.: (+2.00 on Blight)
28 - 38
40 - 50
56 - 66

A warrior hero, exceptional at weakening enemies and melee combat. These massive Demons take sadistic pleasure from instilling crazed terror, and then slaughtering their enemies. Attacks land units.

The Pit Lord is a ferocious Strength hero! He can cast Rain of Fire from a distance to burn up low hit point units. He has Howl of Terror to lower the effectiveness of enemy troops. His Cleaving Attack gives him an edge when wallowing in hordes of enemy troops. His ultimate Dooms an enemy to a fate of unholy servitude to your Pit Lord.

Like most Neutral heroes, using the Pit Lord is a matter of choosing between his two big spells and then putting spare points in his minor skill. The "Rain Pit Lord" uses Rain to soften up enemy troops once or twice and then charges in with Cleaving Attack to finish them off. The "Howling Pit Lord" is the first one to enter combat and stays in the front line until he or his enemies die. His Doom ultimate is another tool for players (especially Banshee-using Undead players) to swing a large conflict to your favor from the outset.

Remember that the Pit Lord has a better-than-average Cooldown and benefits greatly from Claws of Attack or other attack-boosting items. Pit Lord can be healed by Death Coil and is harmed by Holy Light; this makes him a natural choice for Undead and a poor choice for Human players.


Rain of Fire
Cast Type : Channel  Ability Type:  Magical
Target Type : Area Target  Damage Type:  Magic
Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Cast Requirements : 85 8 s  Range:  700 / 800 / 800
Area of Effect : 200
Duration : 3 s
Wave Damage : 25/30/35
Damage Cap : 125/150/175
Number of Waves : 6/8/10
Burn Damage : 5/10/15 dmg/sec
Hotkey : F


  • Rain of Fire has a damage cap that is invoked when it hits more than 5 targets per wave.

Similar to Blizzard, except it also ignites affected units, causing moderate damage over time to them. Additionally, it costs a bit more mana than Blizzard, has a longer Cooldown, and in all circumstances will do slightly more damage.

  • Rain of Fire is an area effect spell. This spell will damage all units including friendly units.
  • Rain of Fire will hurt your own troops so don't cast it on your own units or on allied units. Be sure to prevent your units from running into the Rain of Fire after your enemy steps out of it. Whenever possible aim Rain of Fire on low hit point units such as ranged units and spellcasters. Try to move the enemy into areas where their retreat is cut off so you can cast Rain of Fire on them. Cast Rain of Fire on any enemy units that can't run away.
  • Rain of Fire does 50% damage to buildings. Rain of Fire is not that effective against buildings but it can work.
  • Rain of Fire will not hurt enemy units with Spell Immunity such as Night Elf Dryads, Undead units with Anti-Magic Shell, Undead Infernals, or Creeps with Spell Immunity.
Howl of Terror
Cast Type : Active  Ability Type:  Magical
Target Type : No Target
The Pit Lord lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage.
Cast Requirements : 75 12 s
Targets Allowed : Air, Ground, Enemy, Neutral
Area of Effect : 500
Duration : 15 s
Damage Reduction : 30/40/50 %
Hotkey : T


  • The Pit Lord screams a bloodcurdling cry which causes nearby enemy units to have reduced damage for a limited time. Think of it as a 'reverse' Roar.
Cleaving Attack
Cast Type : Passive  Ability Type:  Physical
Target Type : No Target  Damage Type:  Universal
The Pit Lord strikes with such force that he damages multiple enemies with his attack.
Targets Allowed : Ground, Enemy, Neutral
Area of Effect : 250
Splash Damage : 40/65/90 %
Notes : Cleave Damage ignores armor.
Hotkey : C
  • Cleave does not affect air units, even if the Pit Lord has an orb.
Cast Type : Active  Ability Type:  Universal
Target Type : Unit Target  Damage Type:  Universal
Marks a target unit for the manifestation of a Doom Guard. The afflicted unit will take 40 damage per second until it dies. Upon its death, a great Doom Guard will spawn from its corpse. Doom cannot be dispelled or canceled.
Cast Requirements : 150 120 s  Range:  650
Targets Allowed : Air, Ground, Non-Hero, Organic
Damage per Second : 40
Movement Speed : -50%
Summoned Unit : Doom Guard
Summon Duration : 120 seconds
Notes : The unit is not just silenced, but most abilities are disabled. Even some passive abilities such as Critical Strike and Feedback are disabled.
Hotkey : D


  • Don't let the enemy unit get away. The Doom Guard lasts 180 seconds.
  • The basic idea with this is to use it on a fresh enemy unit to negate their investment or to use it on a nearly dead unit of your own to avoid giving experience points to your enemy.
  • You cannot use Doom on Creeps above level 5.

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
  • Buff A unit afflicted by Doom now has its movement speed slowed by 50%.
  • Neutral Fixed Doom so that the spell now has a maximum creep level.
  • Buff Cleave attack splash radius increased to 200 from 150.
  • Buff Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield.
  • Nerf Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave.


External links[edit]