Priest

For the American player, see PriesT.
[e][h] Priest
Unit Information
Built From:
Build Time:
28
P
Cost:
135 10 2
Hit Points:
290 (370)
Armor:
0
HP Regeneration:
0.25 (always)
Mana:
200 (400)
Initial Mana:
75 (150)
Mana Regeneration:
0.72 (1.36)
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
600
Selection Priorty:
7
Formation Rank:
2
Movement
Speed:
270
Turn Rate:
0.6
Move Type:
foot
Collision Size:
16
Cargo Size:
1
Icon
Combat
Damage:
8 - 9
Range:
600
Weapon Type:
missile
Targets:
  • ground
  • structure
  • debris
  • air
  • item
  • ward

A holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.

Supporting caster. Can initially cast Heal, which increases the life wounded units. can also learn Dispel Magic and Inner Fire. Attacks land and air units.

Priests can be a very important part of a Human army. While Healing and Dispel can be very useful many prefer Priests for their Inner Fire ability. Inner Fire can be an alternative to Orc Shaman Bloodlust and especially useful in team games. Healing can help return units to full health saving you the cost of replacing them. Dispel Magic is useful for countering powerful spells such as Bloodlust and Slow. Dispel Magic is also useful against Skeleton and other summoned units.

Spells & Abilities[edit]

Heal
Cast Type : Autocast  Ability Type:  Universal
Target Type : Unit Target
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Cast Requirements : 5 1 s  Range:  250
Targets Allowed : Air, Ground, Friend, Vulnerable, Invulnerable, Self, Organic, Non-Ancient, Neutral
Heal : 25 HP
Notes : Heal can target critters, but autocast will not cause the caster to heal them.
Hotkey : E
Dispel Magic
Cast Type : Active  Ability Type:  Magical
Target Type : Area Target
Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Cast Requirements : 75 5 s  Range:  600
Targets Allowed : Air, Ground, Ward, Tree
Area of Effect : 200
Damage to summons : 200
Upgrade required : Priest Adept Training
Hotkey : D

Notes

Dispel Magic has many different uses such as removing buffs and de-buffs. Dispel Magic is also useful for damaging summoned units.

Inner Fire
Cast Type : Autocast  Ability Type:  Magical
Target Type : Unit Target
Increases a target friendly unit's damage by 10% and armor by 5.
Cast Requirements : 35 1 s  Range:  500
Targets Allowed : Air, Ground, Friend, Neutral, Self
Duration : 60 s
Armor Bonus : 5
Damage Bonus : 10%
Upgrade required : Priest Master Training
Hotkey : F

Notes

Inner Fire is a very powerful spell since it both increases damage and armor. On Knights it can make them very difficult to kill. Inner Fire is especially useful in team games where many allied units can be buffed with Inner Fire. Inner Fire can be a good alternative to Bloodlust.

Upgrades[edit]

Priest Adept Training
Increases Priests' mana capacity, mana regeneration rate, hit points, and unlocks a new spell.
Researched at : Arcane Sanctum
 Hotkey : T
Cost : 100 50  Research Time:  60
Mana Point Bonus : 100
Mane Reg. Bonus : 0.32
Hit Point Bonus : 40
Spell Learned : Dispel Magic
Priest Master Training
Cost : 100 150  Research Time:  75
Requires : Castle
Mana Point Bonus : 200
Mane Reg. Bonus : 0.64
Hit Point Bonus : 80
Spell Learned : Inner Fire

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.30.0 Buff Priest's Dispel Magic cast range increased from 500 to 600
Buff Priest's Dispel Magic now applies to Doom Guard (Creep), Doom Guard (Summoned) and Storm.
Nerf Added 5 seconds to Priest's Dispel Magic cooldown.
1.10 Neutral Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4.

References[edit]

http://classic.battle.net/war3/human/units/priest.shtml