A holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.
Supporting caster. Can initially cast Heal, which increases the life wounded units. can also learn Dispel Magic and Inner Fire. Attacks land and air units.
Priests can be a very important part of a Human army. While Healing and Dispel can be very useful many prefer Priests for their Inner Fire ability. Inner Fire can be an alternative to Orc Shaman Bloodlust and especially useful in team games. Healing can help return units to full health saving you the cost of replacing them. Dispel Magic is useful for countering powerful spells such as Bloodlust and Slow. Dispel Magic is also useful against Skeleton and other summoned units.
Spells & Abilities
Dispel Magic has many different uses such as removing buffs and de-buffs. Dispel Magic is also useful for damaging summoned units.
Inner Fire is a very powerful spell since it both increases damage and armor. On Knights it can make them very difficult to kill. Inner Fire is especially useful in team games where many allied units can be buffed with Inner Fire. Inner Fire can be a good alternative to Bloodlust.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.30.0|| Priest's Dispel Magic cast range increased from 500 to 600|
Priest's Dispel Magic now applies to Doom Guard (Creep), Doom Guard (Summoned) and Storm.
Added 5 seconds to Priest's Dispel Magic cooldown.
|1.10||Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4.|