Razormane Medicine Man

[e][h] Razormane Medicine Man
Unit Information
Built From:
Build Time:
50
M
Cost:
350 60 4
Hit Points:
600
Armor:
1
HP Regeneration:
0.5 (always)
Mana:
400
Initial Mana:
400
Mana Regeneration:
1
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
500
Selection Priorty:
8
Formation Rank:
0
Bounty Awarded:
20 - 26
Sleeps:
yes
Movement
Speed:
270
Turn Rate:
0.5
Move Type:
foot
Collision Size:
31
Cargo Size:
1
Mercenary Stats
Stock Maximum:
1
Stock Start Delay:
440s
Stock Replenish Interval:
260s
Tileset:
Barrens
Icon
Combat
Damage:
24 - 27
Range:
100
Weapon Type:
normal
1.35
Targets:
  • ground
  • structure
  • debris
  • item
  • ward

Medium melee unit that can cast Healing Ward and Feral Spirit.

Attacks land units.

Spells & Abilities[edit]

Healing Ward
Cast Type : Active  Ability Type:  Magical
Target Type : Point Target
Summons an immovable ward that heals 2% of a nearby friendly non-mechanical unit's hit points per second.
Cast Requirements : 200 0 s  Range:  500
Targets Allowed : Air, Ground, Friend, Organic, Self
Area of Effect : 500
Duration : 30 s
Heal Amount : 2% of max HP/sec
Hit Points : 5
Hotkey : E
Feral Spirit
Cast Type : Active  Ability Type:  Magical
Target Type : No Target
Summons 2 Spirit Pigs to fight enemies for a limited time.
Cast Requirements : 100 15 s
Duration : 60 s
Summons : Spirit Pig
Notes : Casting Feral Spirit will remove previously summoned pigs.
Hotkey : T