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Sea Giant Hunter

[e][h] Sea Giant Hunter
Unit Information
Cost:
265 85 4
725
0
0.5 (always)
1200 / 800
Acquisition Range:
500
Selection Priorty:
2
Formation Rank:
3
Bounty Awarded:
20 - 26
Sleeps:
yes
Movement
200
Turn Rate:
0.4
Move Type:
amph
Collision Size:
48
Cargo Size:
2
Icon
Combat
20 - 23
100
normal
1.5
  • ground
  • structure
  • debris
  • item
  • ward

Heavy melee amphibious unit with Ensnare, and Pulverize.

Attacks land units.

Spells & Abilities[edit]

Pulverize
Cast Type : Passive  Ability Type:  Physical
Target Type : No Target  Damage Type:  Universal
Gives a 20% chance that an attack will deal 40 damage to nearby units.
Targets Allowed : Ground, Enemy, Neutral
Chance : 20%
Full Damage : 40
Full Radius : 150
Half Damage : 20
Half Radius : 250
Ensnare
Cast Type : Active  Ability Type:  Physical
Target Type : Unit Target
Causes a target enemy unit to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units.
Cast Requirements : 15 s  Range:  500
Targets Allowed : Ground, Air, Enemy, Non-Hero, Neutral
Duration : 8 (3) s
Notes : Ensnare interrupts channeling abilities.
Hotkey : E

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.30.0 Nerf Ensnare (Neutral Hostile) unit duration reduced from 10 seconds to 8 seconds; hero duration reduced from 5 seconds to 3 seconds.
Nerf Ensnare (Neutral Hostile) cooldown increased from 10 seconds to 15 seconds.