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Shadow Hunter

[e][h] Shadow Hunter

15 +2

20 +1.5

17 +2.5

22 - 28


Primary Attribute
Base Stats
1800 / 800
Turn Rate:
Level Changes
22 - 28
28 - 34
35 - 41

A cunning Hero, adept at healing magics and voodoo curses. Channeling the spirits of their dark gods, the Shadow Hunters walk the line between darkness and light in the hope of salvaging the future for their savage brethren.

These reclusive, wily jungle trolls are considered to be the highest authority within their respective warbands. They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. The Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren.


Healing Wave
Cast Type : Active  Ability Type:  Universal
Target Type : Unit Target
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Cast Requirements : 90 9 s  Range:  700
Targets Allowed : Air, Ground, Friend, Self, Vulnerable, Invulnerable, Organic
Area of Effect : 500
Healing : 130/215/300
Jumps : 3/4/5
Jump Reductions : 25%
Hotkey : E


Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Transforms an enemy unit into a random critter, disabling special abilities.
Cast Requirements : 70 7 s  Range:  800
Targets Allowed : Air, Ground, Enemy, Organic, Neutral
Duration : 15 (4) / 30 (5) / 45 (6) s
Hotkey : X


  • Hex works on Heroes which also makes them unable to use any of their inventory items! Use this ability on the most dangerous units to put them out of action. This spell is hilarious as is the Icon!
  • Hex does not affect summoned units.
  • Hexed units move at speed 100.
  • Hex can be used to interrupt spells that require spell channeling.
Serpent Ward
Cast Type : Active
Target Type : Point Target
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has 75/135/135 hit points and is immune to magic. Lasts 40 seconds.
Cast Requirements : 30 6.5 s  Range:  500
Duration : 40 s
Unit Summoned : Serpent Ward (Level 1)/Serpent Ward (Level 2)/Serpent Ward (Level 3)
Hotkey : W


  • Serpent wards can hit air and ground.
Big Bad Voodoo
Cast Type : Channel  Ability Type:  Universal
Target Type : No Target
Turns all friendly units invulnerable in an area around the Shadow Hunter. The Shadow Hunter does not turn invulnerable. Lasts 30 seconds.
Cast Requirements : 200 180 s
Targets Allowed : Air, Ground, Friend
Area of Effect : 800
Duration : 30 s
Effect : Invulnerability
Hotkey : V


  • The Shadow Hunter will be the main target after you cast this spell. Place as many units in the way around him so that the enemy cannot reach him. You can also try using terrain or Hero Items such as Healing Potions to keep him alive.
  • This spell can be interrupted. Read more here (Spell Channeling).
  • This ability is extremely useful in large team games where the Shadow Hunter can help other allied armies.

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.29.0 Buff Level 1 Serpent Ward damage increased from 11-13 to 14-16; health increased from 75 to 90.
Buff Level 2 Serpent Ward damage increased from 23-26 to 27-30; health increased from 135 to 165.
Buff Level 3 Serpent Ward damage increased from 41-45 to 48-52; health increased from 135 to 200.
1.26 Neutral Hex will no longer provide a speed boost to a Hero if cast at the end of Metamorphosis or Chemical Rage effects.
Neutral Reverted the 1.25b fix, "Hex will no longer extend the duration of Metamorphosis."
1.25b Neutral Hex will no longer disable mana or health regeneration of Heroes.
Neutral Scroll of Town Portal will no longer be consumed when casting fails when used at the same time that your Hero is Hexed.
Neutral You can now purchase items from shops while Hexed.
Neutral Hex will no longer extend the duration of Metamorphosis.
1.17 Neutral Hexed and polymorphed units now have the same statistics as the normal units except for movement speed and the model. Previously, these abilities were changing the armor type and hit point regeneration type.
Neutral Channeling ultimates now cancel invulnerability. If an invulnerability spell is used while channeling, channeling will end.
Neutral Fixed Devour such that devoured units now give experience to the owner of the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.


External links[edit]