Shadow Hunter

From Liquipedia Warcraft Wiki
[e][h] Shadow Hunter
Attributes

15 +2

20 +1.5

17 +2.5

22 - 28

4

Primary Attribute
Stats
Base Stats
Movement Speed:
320
Sight Range:
1800 / 800
Attack Range:
600
Turn Rate:
0.40
Hotkey:
H
Icon
Level Changes
Level:
1
5
10
Hit Points:
475
675
925
HP Regen.:
1
1.4
1.9
Mana:
255
405
585
Mana Regen.:
0.86
1.36
1.96
Armor:
4
6
8
Damage:
22 - 28
28 - 34
35 - 41
Cooldown:
1.63
1.5
1.37

A cunning Hero, adept at healing magics and voodoo curses. Channeling the spirits of their dark gods, the Shadow Hunters walk the line between darkness and light in the hope of salvaging the future for their savage brethren.

These reclusive, wily jungle trolls are considered to be the highest authority within their respective warbands. They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. The Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren.

Abilities[edit]

Healing Wave
Cast Type : Active  Ability Type:  Universal
Target Type : Unit Target
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Cast Requirements : 90 9 s  Range:  700
Targets Allowed : Air, Ground, Friend, Self, Vulnerable, Invulnerable, Organic
Area of Effect : 500
Healing : 130/215/300
Jumps : 3/4/5
Jump Reductions : 25%
Hotkey : E

Notes:

Hex
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Transforms an enemy unit into a random critter, disabling special abilities.
Cast Requirements : 70 7 s  Range:  800
Targets Allowed : Air, Ground, Enemy, Organic, Neutral
Duration : 15 (4) / 30 (5) / 45 (6) s
Hotkey : X

Notes:

  • Hex works on Heroes which also makes them unable to use any of their inventory items! Use this ability on the most dangerous units to put them out of action. This spell is hilarious as is the Icon!
  • Hex does not affect summoned units.
  • Hexed units move at speed 100.
  • Hex can be used to interrupt spells that require spell channeling.
Serpent Ward
Cast Type : Active
Target Type : Point Target
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has 75/135/135 hit points and is immune to magic. Lasts 40 seconds.
Cast Requirements : 30 6.5 s  Range:  500
Duration : 40 s
Unit Summoned : Serpent Ward (Level 1)/Serpent Ward (Level 2)/Serpent Ward (Level 3)
Hotkey : W

Notes:

  • Serpent wards can hit air and ground.
Big Bad Voodoo
Cast Type : Channel  Ability Type:  Universal
Target Type : No Target
Turns all friendly units invulnerable in an area around the Shadow Hunter. The Shadow Hunter does not turn invulnerable. Lasts 30 seconds.
Cast Requirements : 200 180 s
Targets Allowed : Air, Ground, Friend
Area of Effect : 800
Duration : 30 s
Effect : Invulnerability
Hotkey : V

Notes:

  • The Shadow Hunter will be the main target after you cast this spell. Place as many units in the way around him so that the enemy cannot reach him. You can also try using terrain or Hero Items such as Healing Potions to keep him alive.
  • This spell can be interrupted. Read more here (Spell Channeling).
  • This ability is extremely useful in large team games where the Shadow Hunter can help other allied armies.

Games[edit]

External links[edit]

References[edit]


http://classic.battle.net/war3/orc/units/shadowhunter.shtml