Built From:
Arcane Sanctum

325 (405)

0 (0)

10 - 13
- ground
- structure
- debris
- air
- item
- ward
These female Magi, sent by the Magocrats of Dalaran to watch over the volatile Battle Magi, use their arcane powers to aid the Alliance forces whenever Humanity is imperiled. Although their powers are not often used directly in combat, the Sorceresses are able to aid the Alliance warriors with a wide array of specialized conjurings and magical effects.
Versatile spellcaster. Can initially cast Slow, which decreases movement and attack speed on enemy units. Can also learn Invisbility and Polymorph. Attacks land and air units.
The Sorceress is one of the most powerful spellcasters besides the Orc Shaman. The Sorceress's Slow spell can render a unit almost useless. With 400 Mana the Sorceress can slow 8 units. A few Sorceresses can slow an entire army. The Polymorph ability is also very powerful because it can take a unit instantly out of action, possibly never to return. Polymorph is excellent on expensive units such as Tauren, Abominations, Bears, and Knights. Invisibility also has its uses.
Spells & Abilities[edit]
Slow |
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Slows a target enemy unit's attack rate by 25% and movement speed by 55%.
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Cast Requirements |
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50 1 s |
Range: 700 |
Targets Allowed |
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Air, Ground, Enemy |
Duration |
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60 (10) s |
Movement Speed |
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-55% |
Attack Speed |
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-25% |
Hotkey |
: |
W |
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Notes:
- Slow is a very powerful spell. You can always benefit from several Sorceresses Slowing the enemy. Slow is also the perfect spell to use when the enemy is trying to run away. Often the enemy will leave behind several Slowed units that you can easily take care of for experience.
Invisibility |
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Makes a target unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible.
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Cast Requirements |
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50 |
Range: 300 |
Targets Allowed |
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Air, Ground, Organic, Friend, Non-suicidal,Neutral |
Duration |
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120 s |
Upgrade required |
: |
Sorceress Adept Training |
Hotkey |
: |
I |
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Notes:
- Invisiblity has many different uses such as saving injured units. It can also be used to hide scouting and harassing units from the enemy while they are traveling over the map.
Using invisible units in combination with Mass Teleport can create deadly ambushes.
Polymorph |
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Turns a target enemy unit into a sheep or flying sheep. The targeted unit retains its hit points, but cannot attack. Cannot be cast on Heroes or Summoned units.
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Cast Requirements |
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200 3 s |
Range: 500 |
Targets Allowed |
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Air, Ground, Non-Hero, Enemy, Organic, Neutral |
Duration |
: |
60 s |
Upgrade required |
: |
Sorceress Master Training |
Hotkey |
: |
O |
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Notes:
- Polymorph can be a total game winner, especially if the enemy has nothing to Dispel it. Polymorph can quickly turn an army into nothing. In team games a Human player can take out as many as 3-4 players using Polymorph and a lot of Sorceresses. Polymorph is the perfect counter to Knights, Abominations, Druids of the Claw, and Tauren.
Unit Inventory (Human) |
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Allows the unit to carry 2 items.
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Item Capacity |
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2 |
Notes |
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Items cannot be used by the unit and are dropped, if the unit dies. |
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Upgrade: Backpack (Human) |
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Upgrades[edit]
Sorceress Adept Training |
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Increases Sorceresses' mana capacity, mana regeneration rate, hit points, and unlocks a new spell. |
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Researched at |
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Arcane Sanctum
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Hotkey : O
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Cost |
: |
100 50 |
Research Time: 60
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Mana Point Bonus |
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100 |
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Mana Reg. Bonus |
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0.32 |
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Hit Point Bonus |
: |
40 |
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Spell Learned |
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Invisibility |
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Sorceress Master Training |
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Cost |
: |
100 150 |
Research Time: 75
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Requires |
: |
Castle |
Mana Point Bonus |
: |
200 |
Mana Reg. Bonus |
: |
0.64 |
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Hit Point Bonus |
: |
80 |
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Spell Learned |
: |
Polymorph |
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Version History[edit]
Balance Patch History |
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Version | Release | Balance Changes |
1.35.0 | 2023-01-19 | |
1.32.9 | 2020-10-21 | |
1.17 | 2004-09-20 | Fixed Devour such that devoured units now give experience to the owner of the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit. Hexed and polymorphed units now have the same statistics as the normal units except for movement speed and the model. Previously, these abilities were changing the armor type and hit point regeneration type.
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1.15 | 2004-05-10 | Slow mana cost increased to 50 from 40.
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1.10 | 2003-07-03 | Sorceress damage increased to 10-12 from 8-10.
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1.06 | 2003-06-03 | Slow duration vs heroes reduced to 10 seconds from 20 seconds. Slow cost reduced to 40 from 50.
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1.04 | 2002-11-04 | Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast.
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References[edit]
http://classic.battle.net/war3/human/units/sorceress.shtml