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Spell Breaker

[e][h] Spell Breaker
Unit Information
Built From:
Build Time:
215 30 3
3 (9)
0.25 (always)
1400 / 800
Acquisition Range:
Selection Priorty:
Formation Rank:
Turn Rate:
Move Type:
Collision Size:
Cargo Size:
13 - 15 (16 - 24)
  • ground
  • structure
  • debris
  • item
  • ward

Elven warrior trained to disrupt and contort magical energies. This is an anti-spellcaster unit.

Since Spell Breakers are immune to magic, you can safely cast Blizzard and Flamestrike on them. If you put them in the front lines, you can easily cast Blizzard or Flamestrike without worrying about hurting your own units.

Eleven warrior trained to disrupt and contort magical energies. Initially has the Spell immunity ability, which renders him immune to magic; Feedback, which causes his attacks to combust mana; and Spell Steal which manipulates buffs to your advantage. Can also learn Control Magic.

Spells & Abilities[edit]

Spell Steal
Cast Type : Autocast  Ability Type:  Magical
Target Type : Unit Target
Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.
Cast Requirements : 75 6 s  Range:  700
Hotkey : T
Control Magic
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target.
Cast Requirements : 25 5 s  Range:  700
Targets Allowed : Air, Ground, Enemy, Neutral, Ward, Organic
Mana Cost : 0.45 per HP of target
Hotkey : C
Upgrade: Control Magic
Cost : 75 75  Research Time:  45
Researched at : Arcane Sanctum
 Hotkey : G
Requirements : Arcane VaultKeep


You can control enemy Orc wards!

Spell Immunity
Cast Type : Passive
Target Type : No Target
Renders this unit immune to negative spells.
Effect : Spell Immunity
Cast Type : Orb  Ability Type:  Magical
Target Type : No Target
Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit. Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units.
Mana Burned (Hero) : 20 (4)
Damage : 1 per Mana point burned


Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders and Knights.
Researched at : Blacksmith
 Hotkey : S
Cost : 100 50  Research Time:  60
Damage Dice Bonus : 1
Steel Forged Swords
Cost : 175 175  Research Time:  75
Requires : Keep
Damage Dice Bonus : 2
Mithril Forged Swords
Cost : 250 300  Research Time:  90
Requires : Castle
Damage Dice Bonus : 3
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Flying Machines and Siege Engines.
Researched at : Blacksmith
 Hotkey : P
Cost : 125 75  Research Time:  60
Armor Bonus : 2
Steel Plating
Cost : 150 175  Research Time:  75
Requires : Keep
Armor Bonus : 4
Mithril Plating
Cost : 175 275  Research Time:  90
Requires : Castle
Armor Bonus : 6

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.31.0 Nerf Control Magic mana requirement increased from 35% of enemy HP to 45% of enemy HP.
1.30.2 Buff Control Magic now requires Keep instead of Castle.
Buff Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP.
1.30.0 Nerf Spell Breaker's Spell Steal ability cooldown increased from 3 to 6 seconds.
1.15 Neutral Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.
Nerf Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
1.10 Neutral Spell Breaker armor type changed to Medium.
Nerf Mana cost of Spell Steal increased to 75.
Nerf Spell Breaker hit points reduced to 600 from 650.