Elven warrior trained to disrupt and contort magical energies. This is an anti-spellcaster unit.
Since Spell Breakers are immune to magic, you can safely cast Blizzard and Flamestrike on them. If you put them in the front lines, you can easily cast Blizzard or Flamestrike without worrying about hurting your own units.
Eleven warrior trained to disrupt and contort magical energies. Initially has the Spell immunity ability, which renders him immune to magic; Feedback, which causes his attacks to combust mana; and Spell Steal which manipulates buffs to your advantage. Can also learn Control Magic.
Spells & Abilities
You can control enemy Orc wards!
|Balance Patch History|
|Patch Version||Balance Changes|
|1.31.0|| Control Magic mana requirement increased from 35% of enemy HP to 45% of enemy HP.|
|1.30.2|| Control Magic now requires Keep instead of Castle.|
Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP.
|1.30.0|| Spell Breaker's Spell Steal ability cooldown increased from 3 to 6 seconds.|
|1.15|| Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.|
Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
|1.10|| Spell Breaker armor type changed to Medium.|
Mana cost of Spell Steal increased to 75.
Spell Breaker hit points reduced to 600 from 650.