Spell Breaker
From Liquipedia Warcraft Wiki

Unit Information
Built From:
Arcane Sanctum
Requirements:
0.25 (always)
Sleeps:
no
Formation Rank:
1
1400 / 800
Acquisition Range:
700
Mana:
250
75
Selection Priorty:
7
Movement
300
Turn Rate:
0.6
Move Type:
foot
Collision Size:
31
Cargo Size:
1
Icon
Combat
250
missile
1.9
- ground
- structure
- debris
- item
- ward
Elven warrior trained to disrupt and contort magical energies. This is an anti-spellcaster unit.
Spell Breakers initially has the Spell Immunity ability, which renders him immune to magic; Feedback, which causes his attacks to combust mana; and Spell Steal which manipulates buffs to your advantage. Can also learn Control Magic.
Since Spell Breakers are immune to magic, you can safely cast Blizzard and Flamestrike on them. If you put them in the front lines, you can easily cast Blizzard or Flamestrike without worrying about hurting your own units.
Spells & Abilities[edit]
Spell Steal |
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Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit. |
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Notes: Spell Steal is an auto-cast ability which can steal positive buffs from enemy units and apply them to friendly units, or can remove negative buffs from friendly units and apply them to enemy units.
The primary target of Spell Steal is the unit with the status effect, the secondary target is that which receives the buff/debuff and is determined by the proximity to the Spell Breaker unit, i.e the receiving target is the closest/nearest unit to the Spell Breaker (if there are no units sufficiently close, the status effect is only dispelled).
When there are more than one possible secondary targets, the secondary target is chosen as the unit closest to the Spell Breaker that does not already have the same buff.
When a buff is stolen, its duration is reset (applied for the full duration as if cast anew).
Some status effects cannot be stolen (e.g., Frost Armor,
Lightning Shield).
Unholy Frenzy can be stolen, but only manually.
A very common situation in the Human vs Nightelf matchup is for the Nightelf player to cast Rejuvenation on their heroes/units, the Human player can use Spell Steal by first disabling the auto-cast, then moving the Spell Breaker next to a low health hero/unit (secondary target) and then casting Spell Steal on the enemy unit with the
Rejuvenation (primary target).
Another situation might be in the Human vs Undead matchup, in which the Undead player uses the Banshee unit's
Curse ability, the Human player can use Spell Steal by first moving the Spell Breaker next to a high damage hero/unit (for example, the Lich hero), then cast Spell Steal on a friendly
Cursed unit.
Spell Steal steals only one buff at at time, the order in which buffs are stolen is determined by the buff's Spell Steal priority.
If a unit only has zero priority buffs, then the order in which they are stolen seems to be:
List of zero priority buffs:
i.e., Spirit Link is always stolen before
Roar,
Roar is always stolen before
Rejuvenation,
Scroll of Protection is always stolen last.
If a unit only has non-zero priority buffs, then the buffs are stolen in the reverse order in which they were cast.
Example 1: a unit is first buffed with Inner Fire and then with
Bloodlust, the first stolen buff will be
Bloodlust and the second,
Inner Fire.
Example 2: a unit is first buffed with Bloodlust and then with
Inner Fire, the 1st stolen buff will be
Inner Fire and the 2nd,
Bloodlust.
List of non-zero priority buffs:
If a unit has both zero priority and non-zero priority buffs, then the order seems random.
See more: dispel.
Control Magic |
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Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target. |
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Upgrade: Control Magic |
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Notes:
- You can control enemy Orc wards!
Spell Immunity |
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Renders this unit immune to negative spells. |
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Feedback |
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Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit. Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units. |
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Unit Inventory (Human) |
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Allows the unit to carry 2 items. |
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Upgrade: Backpack (Human) |
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Upgrades[edit]
Iron Forged Swords |
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Steel Forged Swords |
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Mithril Forged Swords |
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Iron Plating |
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Steel Plating |
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Mithril Plating |
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Version History[edit]
Balance Patch History | ||
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Version | Release | Balance Changes |
1.36.2 | 2024-06-04 |
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1.35.0 | 2023-01-19 |
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1.32.9 | 2020-10-21 |
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1.31.0 | 2019-05-28 |
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1.30.2 | 2018-11-30 |
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1.30.0 | 2018-08-08 |
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1.15 | 2004-05-10 |
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1.10 | 2003-07-03 |
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References[edit]
http://classic.battle.net/war3/human/units/spellbreaker.shtml