Mystical Tauren caster with Ethereal Form, which allows him to avoid physical damage. Believed to be the ill omen of a coming age, white Tauren are held in near reverence by their people, often becoming reclusive priests who wander the land in search of kindred spirits. Good at manipulating damage and destroying summoned creatures. Attacks land and air units.
Another powerful spellcaster in the Orc horde.
Spells & Abilities
Use this to even out the damage among troops.
Damage sustained over Spirit link is never fatal. Fatal damage sustained via Spirit Link reduces a unit to 1 hit point, and dispels Spirit Link.
This ability removes both positive and negative buffs from units.
This is an incredibly powerful ability which allows you to return dead Tauren to life! If you use Tauren, this is a must have ability.
Use this ability if you want to make it more difficult for the enemy to kill the Spirit Walker. The enemy can't hurt them unless they have units with magic attacks or with magic spells. Sometimes the enemy doesn't have these types of attacks so your Spirit Walkers will be invincible. The Spirit Walker can't attack while in this form.
Spirit Walkers start in Ethereal form. When Spirit Walkers leave Ethereal Mode, they cannot become Ethereal again for 30 seconds.
Spirit Walkers in Ethereal Form take 66% bonus damage from magic and spell damage.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.30.0|| Spirit Walker now trained at Tauren Totem.|
|1.19|| Spirit Walkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spirit Walker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.|
|1.17|| Spirit Link can now be used to affect illusions.|
Spirit Walkers now appear before Raiders and Kodo Beasts in the group selection.
|1.15|| Spirit Walker build time reduced to 38 from 42.|
Disenchant range increased to 650 from 500, and mana cost reduced to 100 from 125.
|1.13|| Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link.|
|1.10||Spirit Link mana cost reduced to 75 from 100.|