Status Effects

From Liquipedia Warcraft Wiki

Status effects are temporary conditions that affect buildings, units and heroes. They are inflicted by an ability or gained through items. Stats effects can change base stats of an affected object (for example armor, attack damage or attack speed). They can also disable an object for a certain amount if time (for examples stuns and silences) or temporarily grant a special unit property.

The corresponding icons of active status effects are shown in the status bar in the unit stats tab of the HUD.

Status effects are also called buffs (or debuffs). Most magical (but not physical or universal) buffs or debuffs can be dispelled.

Base Stats[edit]

Status affects can affect a variety of base stats of a unit or hero in a positive or negative manner.

Armor[edit]

A full list of all status effects affecting armor can be seen here.
Examples:
Inner Fire
Class: Magical
Type: Positive
This unit has Inner Fire. Its armor and attack damage are increased.
Armor bonus:
Attack Damage bonus:
 5
 10%
 Sources:
Faerie Fire
Class: Magical
Type: Negative
This unit has Faerie Fire; it has reduced armor and can be seen by the enemy.
Armor reduction:
 4
 Sources:

Attack Damage[edit]

A full list of all status effects affecting attack damage can be seen here.
Examples:
Roar
Class: Magical
Type: Positive
This unit has Roar; its attack damage has been increased.
Attack Damage bonus:
 25%
 Sources:
 Roar
Howl of Terror
Class: Magical
Type: Negative
This unit has heard the Howl of Terror; it deals less damage for a duration.
Attack Damage reduction:
 30%/40%/50%
 Sources:

Attack Speed[edit]

A full list of all status effects affecting attack speed can be seen here.
Examples:
Berserk
Class: Physical
Type: Positive
This unit is Berserk; it will deal more damage but also take more damage from attacks.
Attack Speed bonus:
Movement Speed bonus:
Damage taken bonus:
 50%
 20%
 40%
 Sources:
Slow
Class: Magical
Type: Negative
This unit is slowed; its movement speed and attack rate is reduced.
Movement Speed reduction:
Attack Speed reduction:
 60%
 25%
 Sources:
 Slow

Notes

Movement Speed[edit]

A full list of all status effects affecting movement speed can be seen here.
Examples:
Slowed
Class: Physical
Type: Negative
This unit is slowed; it moves more slowly than it normally does.
Movement Speed reduction:
Attack Speed reduction:
 50%
 25%
 Sources:
 
 
 
 

Notes

Disables[edit]

Some status effects disable its target by shutting down movement, attacks and/or ability usage.

Immobilized[edit]

Main Article: Immobilized

Immobilized units or heroes cannot move.

Example:
Cripple
Class: Magical
Type: Negative
This unit is Crippled; its movement speed, attack rate and damage have been reduced.
Movement Speed reduction:
Attack Speed reduction:
Attack Damage reduction:
 75%
 10%
 25%
 Sources:

Paused[edit]

Main Article: Paused

Paused units or heroes cannot perform any action.

Example:
Cyclone
Class: Magical
Type: Negative
This unit is in a Cyclone; it cannot move, attack or cast spells.
Pause effect:
Secondary effect:
 Sources:
 

Silenced[edit]

Main Article: Silenced

Silenced units or heroes cannot use abilities.

Hit Points[edit]

Status affects can lead to a loss or gain of hit points over time of a unit or hero (damage over time or healing over time).

Damage over Time[edit]

Main Article: Damage over Time
Example:
Aerial Shackles
Class: Physical
Type: Negative
This unit is bound in Aerial Shackles; it cannot move or attack and will take damage over time.
 Stunned
 30
 Sources:

Healing over Time[edit]

Main Article: Healing over Time
Example:
Rejuvenation
Class: Universal
Type: Positive
This unit has Rejuvenation; it is healing hit points over time.
Restored Hit Points:
 400
 Sources:

Miss[edit]

Main Article: Miss

Status effects can lead to a chance that an affected unit's attacks miss.

Special Unit Properties[edit]

Main Article: Special Unit Properties

Status effects can also temporarily grant special unit properties, for example Invisibility or Invulnerability.