Status Effects
Status effects are temporary conditions that affect buildings, units and heroes. They are inflicted by an ability or gained through items. Stats effects can change base stats of an affected object (for example armor, attack damage or attack speed). They can also disable an object for a certain amount if time (for examples stuns and silences) or temporarily grant a special unit property.
The corresponding icons of active status effects are shown in the status bar in the unit stats tab of the HUD.
Status effects are also called buffs (or debuffs). Most magical (but not physical or universal) buffs or debuffs can be dispelled.
Contents
Base Stats[edit]
Status affects can affect a variety of base stats of a unit or hero in a positive or negative manner.
Armor[edit]
- A full list of all status effects affecting armor can be seen here.
- Examples:
Inner Fire
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Class: Magical
Type: Positive Dispellable: yes
This unit has Inner Fire. Its armor and attack damage are increased.
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Faerie Fire
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Class: Magical
Type: Negative Dispellable: yes
This unit has Faerie Fire; it has reduced armor and can be seen by the enemy.
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Attack Damage[edit]
- A full list of all status effects affecting attack damage can be seen here.
- Examples:
Roar
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Class: Magical
Type: Positive Dispellable: yes
This unit has Roar; its attack damage has been increased.
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Howl of Terror
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Class: Magical
Type: Negative Dispellable: yes
This unit has heard the Howl of Terror; it deals less damage for a duration.
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Attack Speed[edit]
- A full list of all status effects affecting attack speed can be seen here.
- Examples:
Berserk
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Class: Physical
Type: Positive Dispellable: no
This unit is Berserk; it will deal more damage but also take more damage from attacks.
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Slow
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Class: Magical
Type: Negative Dispellable: yes
This unit is slowed; its movement speed and attack rate is reduced.
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Notes
- Status effects affecting attack speed in a negative manner (Slows) usually also affect the movement speed of the target in a negative manner.
Movement Speed[edit]
- A full list of all status effects affecting movement speed can be seen here.
- Examples:
Slowed
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Class: Physical
Type: Negative Dispellable: no
This unit is slowed; it moves more slowly than it normally does.
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Notes
- Status effects affecting movement speed in a negative manner (Slows) usually also affect the attack speed of the target in a negative manner.
Disables[edit]
Some status effects disable its target by shutting down movement, attacks and/or ability usage.
Immobilized[edit]
- Main Article: Immobilized
Immobilized units or heroes cannot move.
- Example:
Cripple
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Class: Magical
Type: Negative Dispellable: yes
This unit is Crippled; its movement speed, attack rate and damage have been reduced.
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Paused[edit]
- Main Article: Paused
Paused units or heroes cannot perform any action.
- Example:
Cyclone
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Class: Magical
Type: Negative Dispellable: yes
This unit is in a Cyclone; it cannot move, attack or cast spells.
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Silenced[edit]
- Main Article: Silenced
Silenced units or heroes cannot use abilities.
Hit Points[edit]
Status affects can lead to a loss or gain of hit points over time of a unit or hero (damage over time or healing over time).
Damage over Time[edit]
- Main Article: Damage over Time
- Example:
Aerial Shackles
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Class: Physical
Type: Negative Dispellable: ?
This unit is bound in Aerial Shackles; it cannot move or attack and will take damage over time.
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Healing over Time[edit]
- Main Article: Healing over Time
- Example:
Rejuvenation
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Class: Universal
Type: Positive Dispellable: yes
This unit has Rejuvenation; it is healing hit points over time.
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Miss[edit]
- Main Article: Miss
Status effects can lead to a chance that an affected unit's attacks miss.
Special Unit Properties[edit]
- Main Article: Special Unit Properties
Status effects can also temporarily grant special unit properties, for example Invisibility or Invulnerability.
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