Targeting
This page explains how to read the possible targets of an ability or attack. The actor describes the unit, that wants to target the target.
Target Type[edit]
Describes the type the target must be.
If nothing is specified, any target type can be targeted.
If multiple are specified, the target can be any of these.
The target types are:
- Air: Air units, for example Gryphon Rider
- Debris: Rock Chunks and other destroyable objects
- Ground: Ground units, for example Archer
- Item: Items, for example Runed Bracers
- Structure: Buildings, for example Graveyard
- Tree: Trees and Mushrooms, from which lumber can be harvested
- Ward: Wards, for example Healing Wards
Player Relationship[edit]
Describes the player relationship between the actor and the target.
If nothing is specified, any target type can be targeted.
If multiple are specified, the target can be any of these.
The player relationships are:
- Allied: An ally of the actor, but not the owner of the actor
- Enemy: An enemy of the actor
- Friend: An ally or the owner of the actor
- Player Units: The owner of the actor
- Neutral: A neutral player, for example critters
Target Classifications[edit]
Target classifications come in groups of two. A classification and a non-classification.
If only the classification is used, the target must have this classification.
If only the non-classification is used, the target must not have this classification.
If none or both are used, the target does not need to have this classification.
The target classifications are:
- Ancient, Non-Ancient: Only Wisps can repair Ancients
- Hero, Non-Hero: Devour cannot be used on heroes or resistant units
- Sapper, Non-Sapper: Goblin Zeppelins cannot load Goblin Sappers
- Mechanical, Organic: Organic units cannot be repaired
Self[edit]
Only if Self is used, the actor can target itself.
There is an additional Not-Self, which is usually not needed, as the actor cannot target itself, if Self is not used. However it seems Not-Self was specifically created for Death Coil and Holy Light, as they could target the actor even without Self used. At the same time Not-Self does not work correctly for other abilities and also allows them to target enemies, even if Enemy is not used.
Vulnerability[edit]
Invulnerable and Vulnerable are similar to target classifications, however abilities can by default only target vulnerable units, so having only Vulnerable does not make any difference. If both Invulnerable and Vulnerable are checked, the ability can also target invulnerable units. Auras, Healing abilities and for example Purge can target both vulnerable and invulnerable units.