Tauren Chieftain

From Liquipedia Warcraft Wiki
[e][h] Tauren Cheiftain

25 +3.20

10 +1.5

15 +1.30

27 - 37


Primary Attribute
Base Stats
1800 / 800
Turn Rate:
Level Changes
27 - 37
39 - 49
55 - 65

These elder Tauren warriors lead their Tribes in daily life as well as in battle. Ceremoniously decked with the ancient totems of their Tribes, Chiefs uphold the honor and simplicity of Tauren culture. When roused by battle, the gigantic Chiefs employ enormous warblades which are capable of tearing through solid trees with one mighty swipe. The Chiefs are fascinated by the Orcs, especially their young leader, Thrall. The Chiefs see an opportunity to help the Orcs return to their traditional roots by providing a strong example of honor and courage through all Tauren warriors.

The Tauren Chieftain (Marn) is useful for both War Stomp and the Endurance Aura. Due to the Tauren Chieftain's large size many players have difficulty controlling him. They don't understand how to use him correctly and fail to use him to his full potential. The key is to either keep Marn away from the enemy, toward the rear of the battle, or to rush him straight into the middle of the enemy then use War Stomp. Whenever he becomes "stuck" use War Stomp to clear some room. Top players have excellent success with Marn.

War Stomp is a great ability. At its highest level War Stomp stuns for as long as 5 seconds and does 75 damage. This can allow your other units to pick off defenseless units before they can recover from the stun. Shockwave is also useful against lines of enemy units, including weak units such as ranged units and spellcasters. It takes some skills to use it effectively and to the maximum effect. The Endurance Aura is especially helpful to both Orcs and allied units. In large team games the Endurance Aura can have a noticeable effect. Reincarnation is also useful to bring the Tauren Chieftain back to life after he has died. This saves the cost of reviving him.

For point spending strategies players often pick War Stomp first followed by Endurance Aura. If you're a Shockwave fan you can try Shockwave and Endurance Aura. A more rare combination can also be used with Shock Wave and War Stomp although you're unlikely to have enough Mana for both.

The Tauren Chieftain's Endurance Aura can actually help Peons mine Gold more efficently, and harvest Lumber faster.


Cast Type : Active  Ability Type:  Magical
Target Type : Point Target  Damage Type:  Magic
A wave of force that ripples out from the Hero, causing damage to land units in a line.
Cast Requirements : 90 8 s  Range:  700
Targets Allowed : Ground, Structure, Enemy
Area of Effect : 150
Damage : 75 / 130 / 200
Distance : 800
Max Damage : 900/1560/2400
Hotkey : W


  • Shockwave has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games.
  • Area of Effect Width: 25
  • Cast Shockwave on lines of workers mining Gold. Try to cast Shockwave on any troops that are lined up.
  • Try to cast Shockwave on any troops or buildings that are lined up, especially on buildings under construction to destroy them in one hit.
War Stomp
Cast Type : Active  Ability Type:  Magical
Target Type : No Target  Damage Type:  Magic
Slams the ground, stunning and damaging nearby enemy units.
Cast Requirements : 90 7 s
Targets Allowed : Ground, Organic, Enemy
Area of Effect : 250 / 300 / 350
Damage : 30 / 60 / 90
Duration : 3 (2) / 4 (2.5) / 5 (3) s
Hotkey : T


  • For the best results move into a pack of enemy units then use War Stomp to hit them all.
  • War Stomp can be used to reveal nearby Shadowmelded units.
Endurance Aura
Cast Type : Aura  Ability Type:  Universal
Target Type : No Target
Increases the movement speed and attack rate of nearby friendly units.
Targets Allowed : Air, Ground, Friend, Self, Vulnerable, Invulnerable
Movement Speed : 10/15/20 %
Attack Rate : 5/10/15 %
Hotkey : E


  • The Endurance Aura is very helpful to the Orcs and especially helpful to allied units in large team games.
Cast Type : Passive
Target Type : No Target
When killed, the Tauren Chieftain will come back to life. The Tauren Chieftain will return with full mana.
Cast Requirements : 240 s
Delay : 5 seconds
Hotkey : R


  • Reincarnation can allow the Tauren Chieftain to take a lot of damage and die on purpose because he can come back to life again. It can also of course allow him to come back to life when he died by mistake too. Reincarnation can save the cost and time needed to revive the Tauren Chieftain.
  • There is a short delay before the Tauren Chieftain reincarnates. If the enemy has clearly won and is waiting for the Tauren Chieftain to reincarnate, they may kill him again very quickly. When you come back the second time and find yourself surrounded you may wish to use a Scroll of Teleport to get away since Reincarnate will be on cooldown.
  • You only receive experience from killing the Tauren Chieftain if he does not use his Reincarnation ability.
  • If your hero has Reincarnation (the ability) and has an Ankh of Reincarnation item in his/her inventory, the hero will trigger the ability before consuming the Ankh item. This is generally preferable because the ability can be triggered multiple times in one game and because the hero comes back with full mana when using the ability, unlike when consuming the Ankh.

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
  • Nerf War Stomp stun duration against heroes reduced from 2/3/4 to 2/2.5/3 seconds.
  • Nerf War Stomp cooldown increased per level from 6/6/6 to 7/7/7.
  • Buff Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games.
  • Nerf Shockwave area of effect width reduced to 250 from 300.
  • Buff Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground.
  • Buff Tauren Chieftain speed increased to 270 from 250.


External links[edit]