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[e][h] Tinker
(Goblin Tinker)

20 +2.40

15 +1

20 +2.60

22 - 28


Primary Attribute
Base Stats
1800 / 800
Turn Rate:
Level Changes
22 - 28
32 - 38
45 - 51

Goblins are known for their mechanical expertise and clever, though sometimes peculiar, inventions, and the Tinker is certainly no exception. With his Claw-Pack/Hammer-Tank combo, the Tinker's ingenuity is undeniable. Though his parts may sometimes fail and the occasional explosion does occur, the spirit and enthusiasm of this Hero are never diminished. There truly is more to the Goblin Tinker than meets the eye!

Not much is known about the Goblin Tinker except that he is a tricky guy!


Pocket Factory
Cast Type : Active  Ability Type:  Magical
Target Type : Point Target
Creates a factory which automatically constructs Clockwerk Goblins. Clockwerk Goblins explode upon death, causing damage to nearby enemy units.
Cast Requirements : 125 35 s  Range:  500
Duration : 40 s
Goblin Detonation Damage : 30/60/80
Spawn Interval : Depends on Level of Engineering Upgrade:
5 / 4.5 / 3.5 / 3 seconds
Hotkey : F


  • Best creeping ability for the Tinker
  • When you summon a factory among creeps, the first goblin is finished a few seconds later. When you are facing really strong creeps (some orange and red camps), factory could be destroyed before goblins appears. To solve this, problem, attack at night or divert enemy's attention to the Goblin Tinker or other units. Remember, that factory is not fighting unit), so it's a secondary target and will be only autoattacked if there are not other harmfull threats nearby.
  • Factory placement: Clockwerk Goblins leave the factory by the door. It might be useful to focus Goblins on one monster and force other creeps to make long walks round the building to reach those small and inocent-like Goblins.
  • The Engineering upgrade is a great help for Pocket Factory. Clockwerk Goblins are created much faster and allows Goblin Tinker to beat orange and red creep camps alone, only using pocket factories.
  • The Pocket Factory could be used to block paths. A clever Goblin Tinker could use that to circle or protect units.
  • Another important thing about the Pocket Factory is that goblins don't give experience at all (and the building itself gives very little).
  • At high levels, damage done by Clockwerk Goblins is great. Especially, the kaboom ability deals full damage to buildings (80 hp every goblin) and they are created every 2 seconds. A Goblin Tinker in robo-goblin form using Pocket Factories destroys enemy buildings really fast.
  • Another good tactical use of Pocket Factory is to disrupt ranged enemy lines. Summon a factory among enemy units, and low life Archers, Headhunters, Mortar Team, Shaman will be ripped off. Remember, Goblins blow up on death so no matter if they are killed instantly when appear, nearby foes receive damage. Factory will not be attacked (it's not a primary target) and Goblins will do more and more damage.
Cluster Rockets
Cast Type : Active  Ability Type:  Magical
Target Type : Area Target  Damage Type:  Magic
Bombards an area with rockets, stunning enemy units for 1 second and damaging nearby enemy units.
Cast Requirements : 70 6 s  Range:  800
Targets Allowed : Air, Ground, Enemy, Neutral, Structure
Damage : 11.25 / 19.75 / 30.50
Duration : 1 s
Damage Interval : 0.25
Missile Count : 6/12/18
Max Damage per Unit : 45/79/122
Max Damage : 420/780/1200
Area of Effect : Depends on Level of Engineering Upgrade:
200 / 230 / 260 / 290
Hotkey : R
Engineering Upgrade
Cast Type : Passive
Target Type : No Target
Improves other Tinker abilities with each level learned, also gives bonus damage and increases the Tinker's movement speed.
Damage Bonus : 2/4/6
Movement Speed : + 10/20/30 %
Hotkey : E


This passive ability improves other Goblin Tinker abilities.

  • Cluster Rockets - Larger Area.
  • Pocket Factory - Builds Clockwerk Goblins more quickly.
  • Robo-Goblin - Increases armor and Strength; enhances Demolish.
  • Also gives bonus damage and increases the Goblin Tinker's movement speed.

Speed increase is probably the most important bonus of Engineering. The Goblin Tinker can use this speed to weave out of surrounds. Wearing boots of speed and using engineering speed boost, makes him a very fast and agile hero, capable of chasing damaged enemies and retreating when needed.

Cast Type : Active  Ability Type:  Universal
Target Type : No Target
Transforms the Tinker into a Robo-Goblin, a powerful armored form.
Cast Requirements : 25 1 s
Morph Duration : 1.5 seconds
Armor Bonus : Depends on Level of Engineering Upgrade:
1 / 2 / 3 / 4
Strength Bonus : Depends on Level of Engineering Upgrade:
5 / 7 / 9 / 11
Hotkey : B


  • Bonus Strength and armor.
  • Transform into the Robo-Goblin when necessary. Likely times to do this is when you wish to avoid spell damage or wish to destroy buildings.
  • While the Tinker is in Robo-Goblin form you can repair him! Grab a bunch of workers and repair him during combat!
  • Being immune to stun, one of his specialities is storming expansions solo. Towers and other buildings are destroyed fast and when enemy tries to come back, he can simply run or use Staff of Teleportation (which is almost impossible to interrupt the Goblin Tinker) to return home
  • The Tinker becomes mechanical, rendering him immune to stun, most offensive spells, and several beneficial spells.
  • Use of the Demolish ability, which grants bonus damage against buildings.
Cast Type : Passive
Target Type : No Target
Causes attacks to do up to three and a half times damage to buildings.
Damage Multiplier : Depends on Level of Engineering Upgrade:
2 / 2.5 / 3 / 3.5

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
  • Buff Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
  • Neutral A new Neutral Hero, the Goblin Tinker, has been added to the game.


External links[edit]