Tree of Eternity

From Liquipedia Warcraft Wiki
[e][h] Tree of Eternity
Building Information
Built From:
Build Time:
140
U
Requirements:
Cost:
330 200
Food supplied:
10
2000
2 (7)
0.5 (at Night)
900 / 600
Acquisition Range:
500
Selection Priorty:
8
  • TownHall
  • Ancient
Builds:
Unlocked Tech:
Upgrades available:
Pathing Map
Uprooted Movement
40 (80)
Turn Rate:
0.4
Move Type:
foot
Collision Size:
144
Formation Rank:
4
Icon
Combat
Requirement:
Rooted
Uprooted
60 - 74
60 - 74
128
128
normal
normal
2.5
2.5
  • ground
  • structure
  • debris
  • item
  • ward
  • ground
  • structure
  • debris
  • item
  • ward

Upgrade to Tree of Eternity to enable the production of additional types of structures and units.

Attacks land units.

Spells & Abilities[edit]

Entangle Gold Mine
Cast Type : Active  Ability Type:  Physical
Target Type : Unit Target
Entangles the gold mine, allowing Wisps to enter and mine the gold.
Range : 500
Resulting Unit : Entangled Gold Mine
Hotkey : G
Eat Tree
Cast Type : Active  Ability Type:  Physical
Target Type : Tree Target
Consume a tree to restore 500 hit points over 30 seconds.
Targets Allowed : Tree
Duration : 30 s
Hit Points Restored : 500
Hotkey : E
Uproot
Cast Type : Active  Ability Type:  Physical
Target Type : No Target
Allows the Ancient to pull itself up out of the ground so that it can move and engage units in melee combat. Also gives the Ancient Heavy armor.
Animation Duration : 2.5 seconds
Hotkey : R
Blight Dispel Large
Cast Type : Passive
Target Type : No Target
Removes nearby Blight once the building finishes construction.
Area of Effect : 960
Notes : Only blight that was created by buildings and has no source buildings nearby can be removed with this ability.
Return Lumber
Cast Type : Passive
Serves as a drop-off point for harvested lumber.

Upgrades[edit]

Nature's Blessing
Upgrades all Ancients' and Treants' movement speed and armor.
Researched at : Tree of Life
 Hotkey : N
Cost : 150 200  Research Time:  60
Requires : Tree of Ages
Armor Bonus : 2 for Ancient Protectors, 5 for other Ancients and Treants.
Movement Bonus : 50 movement for Treants, 40 for Ancients.

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
1.172004-09-20
  • Buff The experience bonus for having a single Hero and owning a tier-2 or tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
1.132003-12-16
  • Neutral Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds.
1.102003-07-03
  • Buff Ancients now attack while rooted.
  • Buff Tier 3 town halls all cost 20 lumber and 20 gold less.
  • Neutral At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units.
1.062003-06-03
  • Neutral Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units.
1.032002-10-09
  • Neutral Eating trees now gives a constant, non-stacking healing effect for 10 seconds.
1.012002-07-05