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Tuskarr Trapper

[e][h] Tuskarr Trapper
Unit Information
Cost:
280 40 3
475
1
0.5 (always)
Sight Range:
1400 / 800
Acquisition Range:
800
Selection Priorty:
5
Formation Rank:
2
Bounty Awarded:
11 - 15
Sleeps:
yes
Movement
270
Turn Rate:
0.5
Move Type:
foot
Collision Size:
32
Cargo Size:
1
Icon
Combat
28 - 34
500
missile
1.6
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Medium ranged unit with Ensnare.

Attacks land and air units.

Spells & Abilities[edit]

Ensnare
Cast Type : Active  Ability Type:  Physical
Target Type : Unit Target
Causes a target enemy unit to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units.
Cast Requirements : 15 s  Range:  500
Targets Allowed : Ground, Air, Enemy, Non-Hero, Neutral
Duration : 8 (3) s
Notes : Ensnare interrupts channeling abilities.
Hotkey : E

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.30.0 Nerf Ensnare (Neutral Hostile) unit duration reduced from 10 seconds to 8 seconds; hero duration reduced from 5 seconds to 3 seconds.
Nerf Ensnare (Neutral Hostile) cooldown increased from 10 seconds to 15 seconds.