Twisted Meadows
From Liquipedia Warcraft Wiki
Twisted Meadows
Map Information
Creator:
Fairfax McCandlish
Tileset:
Lordaeron Summer
Size:
124x124
Spawn Positions:
4, at 2, 5, 7, 10
Mercenary Camps:
Overview[edit]
Twisted Meadows is a four player map made by Fairfax McCandlish for Blizzard's 2003 Multiplayer Map Contest.[1] It is one of the most popular 1v1 and 2v2 maps.
Official Map Description[edit]
The path twists, and the future is uncertain. Race for the center and the treasures it might hold, or visit a Goblin Laboratory and explore one of the small islands.
Notable Features[edit]
The islands in the map's corners including their goldmines can only be reached by air. This can be used to set up highly secured expansions.
The map contains four different types of neutral buildings:
Strategies[edit]
Due to its size Twisted Meadows often sees expansion plays and highly teched high-upkeep armies fighting. The Goblin Laboratories allow for a great harassment potential via Goblin Zeppelins and Goblin Sappers.
Human[edit]
Creeping can be done effectively by fast-building an altar and then clearing the Goblin Laboratory next to one's main base with the help of militia. Against most opponents a expansion will be set up before teching to tier 2. Siege Engines can be employed versus nightelf and undead opponents.
Nightelf[edit]
Creeping is done by AoW-creeping the Mercenary Camp/Goblin Merchant or the orange creep camp outside the main base. Trees of Life can be used to clear goldmines and set up (multiple) expansions. Mass Huntress, Tavern-heroes as well as the usual bear and dryad combination or Druid of the Talon work on this map.
Orc[edit]
The first creep camp to take is the orange one outside the main base. Alternatively, the orc player might go for harassment by disturbing his opponent's creeping. As the map is quite large, this is not always indicated. The standard strategy applies best for orc on this map: Blademaster, Shadow Hunter, Raider and Spirit Walker.
Undead[edit]
The first creep camp to take is the orange one outside the main base. Alternatively, the undead player might go for harassment by disturbing his opponent's creeping. As the map is quite large, this is not always indicated.
Statistics[edit]
![]() ![]() | ![]() ![]() | ![]() ![]() | ![]() ![]() | ![]() ![]() | ![]() ![]() | Mirrors | |||||||||||||||||||||||
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Map | # | Σ | ![]() | ![]() | ![]() | Σ | ![]() | ![]() | ![]() | Σ | ![]() | ![]() | ![]() | Σ | ![]() | ![]() | ![]() | Σ | ![]() | ![]() | ![]() | Σ | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Twisted Meadows | 9551 | 1246 | 533 | 713 | 42.8 % | 1658 | 863 | 795 | 52.1 % | 1041 | 546 | 495 | 52.4 % | 905 | 445 | 460 | 49.2 % | 893 | 437 | 456 | 48.9 % | 1618 | 745 | 873 | 46.0 % | 329 | 919 | 514 | 428 |
Version History[edit]
Version 1.1[2][edit]
- Redesigned the layout of the areas next to main bases, in order to provide more streamlined early game creeping options: the more rewarding camp is now the closest to the base (5-3-1), meanwhile the more exposed one is now weaker to compensate (3-3-1).
- Natural expansions are now slightly easier to creep and critter clusters around them have been more symmetrically spread across creep camps
- Main base creep camps are now beefier.
- Cross positions for 1vs1 games have now been enforced.
- Base layouts are now more symmetric.
W3C Season 6 Update[4][edit]
- Added forced cross spawn
Blizzard-made changes[edit]
Balance Patch History | ||
---|---|---|
Version | Release | Balance Changes |
1.32.6 | 2020-06-02 |
|
1.30.1 | 2018-09-13 |
|
1.30.0 | 2018-08-08 |
|
1.19 | 2005-09-19 |
|
1.17 | 2004-09-20 |
|
1.15 | 2004-05-10 |
|
1.13 | 2003-12-16 |
|
1.12 | 2003-07-31 |
|