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Twisted Meadows

[e][h]Twisted Meadows
Map Information
Creator:
Fairfax McCandlish
Tileset:
Lordaeron Summer
Size:
124x124
Spawn Positions:
4, at 2, 5, 7, 10
Mercenary Camps:

Overview[edit]

Twisted Meadows is a four player map made by Fairfax McCandlish for Blizzard's 2003 Multiplayer Map Contest.[1] It is one of the most popular 1v1 and 2v2 maps and is to this day part of almost every tournament's map pool.

Official Map Description[edit]

The path twists, and the future is uncertain. Race for the center and the treasures it might hold, or visit a Goblin Laboratory and explore one of the small islands.

Notable Features[edit]

The islands in the map's corners including their goldmines can only be reached by air. This can be used to set up highly secured expansions.

The map contains four different types of neutral buildings:

Strategies[edit]

Due to its size Twisted Meadows often sees expansion plays and highly teched high-upkeep armies fighting. The Goblin Laboratories allow for a great harassment potential via Goblin Zeppelins and Goblin Sappers.

Human[edit]

Creeping can be done effectively by fast-building an altar and then clearing the Goblin Laboratory next to one's main base with the help of militia. Against most opponents a expansion will be set up before teching to tier 2. Siege Engines can be employed versus nightelf and undead opponents.

Nightelf[edit]

Creeping is done by AoW-creeping the Mercenary Camp/Goblin Merchant or the orange creep camp outside the main base. Trees of Life can be used to clear goldmines and set up (multiple) expansions. Mass Huntress, Tavern-heroes as well as the usual bear and dryad combination or Druid of the Talon work on this map.

Orc[edit]

The first creep camp to take is the orange one outside the main base. Alternatively, the orc player might go for harassment by disturbing his opponent's creeping. As the map is quite large, this is not always indicated. The standard strategy applies best for orc on this map: Blademaster, Shadow Hunter, Raider and Spirit Walker.

Undead[edit]

The first creep camp to take is the orange one outside the main base. Alternatively, the undead player might go for harassment by disturbing his opponent's creeping. As the map is quite large, this is not always indicated.

Statistics[edit]

Human vs. Night Elf Night Elf vs. Orc Orc vs. Undead Undead vs. Human Orc vs. Human Night Elf vs. Undead Mirrors
Map # Σ Human Night Elf Human % Σ Night Elf Orc Night Elf % Σ Orc Undead Orc % Σ Undead Human Undead % Σ Orc Human Orc % Σ Night Elf Undead Night Elf % Human Night Elf Orc Undead
Twisted MeadowsTwisted Meadows    6605 823 354 469 43.0% 1126 590 536 52.4% 658 339 319 51.5% 635 324 311 51.0% 626 309 317 49.4% 1019 469 550 46.0% 242 595 372 266

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.30.1 Neutral Tree locations reverted to 1.29.
Neutral Goblin Laboratories have a tree within range for Wisps.
Neutral Adjusted all starting locations to allow for optimal building placement.
1.30.0 Neutral Red Dragons replaced with Granite Golems to prevent base harass (Thanks Ugrilainen).
1.19 Neutral Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
1.17 Neutral Added some trees near the south Mercenary Camp to prevent mercenary purchase without engaging the creeps.
Neutral Added some trees to prevent item purchase from Goblin Merchant without engaging creep camp.
1.15 Neutral Lowered creep strength for Goblin Merchant.
Neutral Goblin Laboratories are harder to purchase from without engaging creeps.
Neutral Corner creep camps harder to Gargoyle rush.
Neutral Replaced Marketplace with Tavern.
1.13 Neutral Added ground-based anti-air creep to the island.
Neutral Added some trees behind the 3 o'clock start location to prevent building NE town hall behind the gold mine.
Neutral Changed a level-4 drop from charged item to permanent item.
1.12 Neutral A Golem has been added to each of the Mercenary Camps.

References[edit]

  1. 2003 Map Contest, Overview of all 11 winning maps.