From Liquipedia Warcraft Wiki
[e][h] Warden

18 +2.4

20 +1.60

16 +2.00

22 - 42


Primary Attribute
Base Stats
1800 / 800
Turn Rate:
Level Changes
HP Regen.: (+0.50 at Night)
22 - 42
28 - 48
36 - 56

The mysterious wardens serve as the night elves' special police force in Kalimdor. Set apart from the militant Sentinels, wardens are usually employed as jailors, assassins, and bounty hunters. When loosed upon escaped criminals, wardens employ a number of supernatural powers that enable them to recapture their prey and mete out the night elves' justice. Wardens have a line of sight teleport ability called "blink," which they can use to outmaneuver even the quickest of foes.

A cunning Hero, adept at entering and escaping combat. Set apart from the militant Sentinels, Wardens are usually employed as jailors, assassins, and bounty hunters. Attacks land units.

The Warden cannot attack air units unless she uses Fan of Knives or Shadow Strike.

The Warden is an assassination type Hero that can require a lot of skill to use. Unlike the Demon Hunter, she can't take the same amount of damage before dying. She lacks the Immolation and Evasion abilities and other bonuses that allow the Demon Hunter to survive in melee combat much longer. So the way you play the Warden is a little bit different. She is best played by sending her in to cast Fan of Knives or Shadow Strike, then run or Blink her away once the enemy starts beating on her. She can also assist in melee combat if the enemy is not attacking her. If you don't spend time controlling her and ignore her in battle, she can easily die. But in the right hands of an advanced player, she is very deadly. People find new respect for the Warden.

Unlike the Demon Hunter and Keeper of the Grove, the Warden has Hide! Use this ability during battle when the enemy focuses their attention on her. Then once they move on to other targets, come out of "cloak" and attack. You can even Blink away if they continue to surround your Hero.

The Warden has one of the best ultimate abilities for the Night Elves: Vengeance.

Spells & Abilities[edit]

Cast Type : Active
Target Type : No Target
Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.
Fade Duration : 1.5 seconds
Hotkey : I
Fan of Knives
Cast Type : Active  Ability Type:  Magical
Target Type : No Target  Damage Type:  Enhanced Physical
The Warden flings a flurry of knives at multiple enemy targets around her.
Cast Requirements : 100 9 s
Targets Allowed : Air, Ground, Enemy, Organic
Area of Effect : 400 / 450 / 475
Damage per target : 75/125/190
Unit cap : 4/5/5
Hotkey : F


  • Make sure you use this ability only when the enemy is nearby. It's easy to cast this by mistake otherwise. You cannot aim this ability because it aims itself.
  • Fan of Knives also damages invisible units around the Warden (but they must be detected to be damaged), this also applies for Burrowed units.
Cast Type : Active  Ability Type:  Magical
Target Type : Point Target
Short distance teleportation that allows the Warden to move in and out of combat.
Cast Requirements : 50 / 10 / 10
10 / 7 / 4 s
 Range:  99999
Maximum Range : 1000/1075/1150
Minimum Range : 200
Notes : Blink cannot not be used, if the the Warden's movement is disabled.
Hotkey : B


  • Blink's range is about a half to a full screen radius.
  • This spell is useful for getting out of danger when surrounded by the enemy.
  • Blink is also useful for catching up to enemy units that are running away.
  • Blink is very useful for traveling somewhere very quickly. Just keep blinking ahead.
  • Blink is useful for crossing barriers such as Rivers, Trees, islands, etc.
  • Blink can't be used to escape disabling abilities such as Ensnare, Entangling Roots, and so on.
  • Blink does not work when the Warden is immobilized by a spell.
  • Units that are following the Warden will stop following if she Blinks. This is intentional.
Shadow Strike
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target  Damage Type:  initial Enhanced Physical, over time Magic
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement rate slowed for a short duration.
Cast Requirements : 75 8 s  Range:  300
Targets Allowed : Ground, Air, Enemy, Neutral, Organic
Duration : 15 s
Strike damage : 75/150/225
Damage over time : 10/30/45 every 3 sec
Slow Amount : 50%
Slow Duration : 3 seconds
Hotkey : D


  • This ability is useful against single powerful targets, especially Heroes. This is an excellent anti-hero ability. If they teleport away, the poison damage is still active and they can die once they arrive at their location! =)
  • Shadow Strike cannot be removed by Banish. Don't forget, Shadow Strike can hit air units!
Cast Type : Active  Ability Type:  Universal
Target Type : No Target
Creates a powerful avatar that summons invulnerable spirits from friendly corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish..
Cast Requirements : 200 180 s
Summons : Avatar of Vengeance
Hotkey : V


  • Wait until there are a bunch of corpses before using the spell.


Gives Night Elves the ability to see as far at night as they do during the day.
Researched at : Hunter's Hall
 Hotkey : U
Cost : 50 50  Research Time:  45
Requires : Tree of Ages

Version History[edit]

Balance Patch History
Patch Version Balance Changes
  • Neutral Blink cooldown changed from 10/10/1 seconds to 10/7/4 seconds.
  • Nerf Fan of Knives level-2 base damage increased to 125 from 120, and level-3 base damage increased from 180 to 190. Although this appears to be an upgrade, it actually is a reduction in overall power. The previous patch had a bug at levels 2 and 3 in which, if 6 or more targets were available, the ability did more than the expected amount of maximum damage. This change remedies that error.
  • Nerf Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15.
  • Nerf Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180.


External links[edit]