Wind Rider

[e][h] Wind Rider
Unit Information
Built From:
Build Time:
35
W
Cost:
265 40 4
Hit Points:
570
Armor:
0 (6)
HP Regeneration:
0.25 (always)
Level:
Race:
Sight Range:
1600 / 800
Acquisition Range:
650
Selection Priorty:
2
Formation Rank:
2
Movement
Speed:
320
Turn Rate:
0.4
Move Type:
fly
Collision Size:
8
Icon
Combat
Damage:
36 - 44 (39 - 59)
Range:
450
Weapon Type:
missile
Targets:
  • ground
  • structure
  • debris
  • air
  • item
  • ward

The sentient Wyverns of Kalimdor were eager to ally themselves with the Shamanistic Horde. Impressed by the Orcs' commitment to honor and victory, the Wyverns allowed the Orcs to ride them into combat against those who would disturb the tranquility of Kalimdor and its denizens. The Wyverns, who share a common ancestry with both Dragons and Gryphons, use their powerful talons and razor-like fangs against both airborne attackers and ground troops. Long-range siege weaponry. Effective against buildings but slow and vulnerable. Can learn the Burning Oil ability. Attacks land units and trees.

Highly mobile flying creature. Excellent at scouting. Can learn Envomed Spears.

Wind Riders are popular among Orc commanders because they can Bloodlust them for even more damage. Orc players use a combination of Wind Riders and Shamans. It's very important to research upgrades. Wind Riders are especially useful when you surprise the enemy with them and catch them without anti-air defenses.

Spell and Abilities[edit]

Envenomed Spears
Cast Type : Orb  Ability Type:  Physical
Target Type : No Target  Damage Type:  Universal
Adds an additional poison effect to the Wind Rider's Attack. A unit poisoned by the Envenomed Spear takes an additional 4 damage per second over 25 seconds.
Duration : 25 (1) s
Damage : 4 per secod
Upgrade: Envenomed Spears
Cost : 100 150  Research Time:  40
Researched at : Beastiary
Requirements : Fortress

Upgrades[edit]

Steel Ranged Weapons
Increases the ranged attack damage of Headhunters, Wind Riders, Troll Batriders and Demolishers.
Researched at : War Mill
 Hotkey : R
Cost : 100 100  Research Time:  60
Damage Dice Bonus : 1
Thorium Ranged Weapons
Cost : 150 200  Research Time:  75
Requires : Stronghold
Damage Dice Bonus : 2
 
Arcanite Ranged Weapons
Cost : 200 300  Research Time:  90
Requires : Fortress
Damage Dice Bonus : 3
 
Steel Armor
Increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Headhunters, Wind Riders and Demolishers.
Researched at : War Mill
 Hotkey : A
Cost : 150 75  Research Time:  60
Armor Bonus : 2
Thorium Armor
Cost : 225 225  Research Time:  75
Requires : Stronghold
Armor Bonus : 4
 
Arcanite Armor
Cost : 300 375  Research Time:  90
Requires : Fortress
Armor Bonus : 6
 

References[edit]

http://classic.battle.net/war3/orc/units/windrider.shtml