Wind Rider

From Liquipedia Warcraft Wiki
[e][h] Wind Rider
Unit Information
Built From:
Build Time:
35
W
Cost:
265 40 4
570
0 (6)
0.25 (always)
1600 / 800
Acquisition Range:
650
Selection Priorty:
2
Formation Rank:
2
Movement
320
Turn Rate:
0.4
Move Type:
fly
Collision Size:
8
Icon
Combat
36 - 44 (39 - 59)
450
missile
  • ground
  • structure
  • debris
  • air
  • item
  • ward

The sentient Wyverns of Kalimdor were eager to ally themselves with the Shamanistic Horde. Impressed by the Orcs' commitment to honor and victory, the Wyverns allowed the Orcs to ride them into combat against those who would disturb the tranquility of Kalimdor and its denizens. The Wyverns, who share a common ancestry with both Dragons and Gryphons, use their powerful talons and razor-like fangs against both airborne attackers and ground troops. Long-range siege weaponry. Effective against buildings but slow and vulnerable. Can learn the Burning Oil ability. Attacks land units and trees.

Highly mobile flying creature. Excellent at scouting. Can learn Envomed Spears.

Wind Riders are popular among Orc commanders because they can Bloodlust them for even more damage. Orc players use a combination of Wind Riders and Shamans. It's very important to research upgrades. Wind Riders are especially useful when you surprise the enemy with them and catch them without anti-air defenses.

Spell & Abilities[edit]

Envenomed Spears
Cast Type : Orb  Ability Type:  Physical
Target Type : No Target  Damage Type:  Universal
Deals 4 poison damage per second.
Lasts 25 seconds.
Duration : 25 (1) s
Damage : 4 per second
Upgrade: Envenomed Spears
Cost : 100 150  Research Time:  40
Researched at : Beastiary
Requirements : Fortress

Upgrades[edit]

Steel Ranged Weapons
Increases the ranged attack damage of Headhunters, Wind Riders, Troll Batriders and Demolishers.
Researched at : War Mill
 Hotkey : R
Cost : 100 100  Research Time:  60
Damage Dice Bonus : 1
Thorium Ranged Weapons
Cost : 150 200  Research Time:  75
Requires : Stronghold
Damage Dice Bonus : 2
 
Arcanite Ranged Weapons
Cost : 200 300  Research Time:  90
Requires : Fortress
Damage Dice Bonus : 3
 
Steel Armor
Increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Headhunters, Wind Riders and Demolishers.
Researched at : War Mill
 Hotkey : A
Cost : 150 75  Research Time:  60
Armor Bonus : 2
Thorium Armor
Cost : 225 225  Research Time:  75
Requires : Stronghold
Armor Bonus : 4
 
Arcanite Armor
Cost : 300 375  Research Time:  90
Requires : Fortress
Armor Bonus : 6
 

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.12
  • Nerf Wind Rider hit points have been reduced from 600 to 570.
1.10
  • Buff Wind Riders no longer require a Fortress to be built.
  • Buff Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second.
  • Neutral Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
  • Neutral When "attack-moving", air units now prefer to attack other air units more often than previously.
  • Nerf Wind Rider speed reduced to 320 from 350.
  • Nerf Wind Rider damage reduced to 36-44 from 39-47.

References[edit]

http://classic.battle.net/war3/orc/units/windrider.shtml