Akali

From Liquipedia Wild Rift Wiki
[e][c]Akali
the Rogue Assassin
“If you look dangerous, you better be dangerous.”
Champion Information
Region
Ionia
Primary Role
Real Name:
Akali Jhomen Tethi
Price:
5500 Blue Essence  725 Riot Points
Resource Bar:
Energy
Release Date:
2020-11-03
Base Statistics
Health:
570
Health Regen:
9
Energy:
200
Attack Damage:
64
Attack Speed:
0.80
Armor:
30
Magic Resistance:
38
Movement Speed:
345
Esports Statistics
Win Rate:
353W : 279L (55.85%)

Akali is an Assassin class champion in Wild Rift.

Abilities[edit]

Asassin's Mark
Ability
Passive
Affects
Enemies
Damage Type
Magical
Dealing active ability damage to a champion reveals a ring for 4 seconds.


Crossing the ring empowers Akali's next attack to gain 100 range, deal 40 bonus magic damage (40 + 60% bonus AD + ) and restore 15 energy .

Gains 50% Movement Speed while moving toward the ring.
Upon crossing the ring, she gains 50% Movement Speed while moving toward enemy champions for 2 seconds.
Five Point Strike
1
Ability
Point Target
Affects
Enemies
Damage Type
Magical
Throws five kunais, dealing 67 magic damage (25 + 65% AD + 60% AP). Enemies struck at maximum range are slowed by 50% for 0.5 seconds.
Base Damage:25/60/95/130
1.5
130/110/90/70
Twilight Shroud
2
Ability
Point Target
Affects
Self
Creates a smoke cloud that expands over 5.5 seconds and restore 80 energy . Akali is invisible and gains 25% Movement Speed inside the shroud.


Attacking breaks the invisibility for 0.8 seconds.
Duration:5.5/6/6.5/7
MS:30/35/40/45%
18
Shuriken Flip
3
Ability
No Target
Affects
Enemies
Damage Type
Magical
Flips backward and throws a shuriken, dealing 63 magic damage (30 + 25% AD + 30% AP) and marking the target for 3 seconds.


Re-cast: Dashes to the marked target, dealing 63 magic damage (70 + 50% AD + 80% AP)
Shuriken Base Damage:30/60/90/120
Dash Base Damage:70/120/170/220
15/13/11/9
30
Perfect Execution
4
Ability
Point Target
Affects
Enemies
Damage Type
Physical
Magical
First Cast: Dashes through an enemy champion, dealing 85 magic damage (85 + 50% bonus AD + 30% AP). Can be cast again after 2.5 seconds.


Second Cast: Dashes in target direction, dealing 85 magic damage (85 + 40% AP), increased by up to 300% based on targets' missing Health.

Deals max damage to targets below 35% health.
Base Damage:85/150/215
90/70/50

Lore[edit]

Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check.

The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight.

Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance.

But balance can be fleeting. The order found itself divided.

A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them.

Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more.

When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow.

She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes.

But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint.

He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way.

In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore.

Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide.

Version History[edit]

Version Balance Changes
2.3
  • Base Stats
    • Nerf Base HP : 650 ⇒ 570
    • Buff HP per level : 115 ⇒ 125
    • Buff Total HP at level 15 : 2260 ⇒ 2320
    • Nerf Armor : 35 ⇒ 30
  • 1 - Five-Point Strike
    • Nerf Energy : 95/90/85/80 ⇒ 130/110/90/70
  • 2 - Twilight Shroud
    • Restores 80 Energy
    • Increases Total Energy by 80 when shroud is active
  • 3 - Shuriken Flip
    • Nerf Shuriken base damage : 40/80/120/160 ⇒ 30/60/90/120
    • Nerf Shuriken AD ratio : 0.35 ⇒ 0.25
    • Nerf Shuriken AP ratio : 0.5 ⇒ 0.3
    • Buff Dash base damage : 40/80/120/160 ⇒ 70/120/170/220
    • Nerf Dash AD ratio : 0.35 ⇒ 0.5
    • Buff Dash AP ratio : 0.5 ⇒ 0.8
  • Ult - Perfect Execution
    • Rework First Cast : Physical damage ⇒ Magic damage
    • New First Cast AP ratio : 0.3
    • Nerf Second Cast AP ratio : 0.5 ⇒ 0.4
    • Nerf Max AP ratio : 1.5 ⇒ 1.2
1.1
  • Base Stats
    • Buff Armor : 30 ⇒ 35
  • Passive - Assassin's Mark
    • Buff Bonus movement speed : 40% ⇒ 50%
  • 2 - Twilight Shroud
    • Buff Cooldown : 20 ⇒ 18 Seconds
    • Buff Bonus movement speed : 25/30/35/40% ⇒ 30/35/40/45%
  • 3 - Shuriken Flip
    • Buff Missile Range : 7 ⇒ 7.5

Notable Players[edit]

Additional Content[edit]

References[edit]