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Akali

From Liquipedia Wild Rift Wiki
[e][h]Akali
the Rogue Assassin
“If you look dangerous, you better be dangerous.”
Champion Information
Region
Ionia
Primary Role
Real Name:
Akali Jhomen Tethi
Price:
5500 Blue Motes  725 Wild Cores
Resource Bar:
Energy
Release Date:
2020-11-03
Base Statistics
Health:
570
Health Regen:
9
Energy:
200
Attack Type:
Melee
Attack Damage:
64
Attack Speed:
0.80
Armor:
30
Magic Resistance:
38
Movement Speed:
345
Esports Statistics
Win Rate:
1128W : 1075L (51.2%)

Akali (full name Akali Jhomen Tethi) is an melee assassin champion in Wild Rift. She has high mobility and evasiveness to assassinate enemies in quick bursts of magical damage.

The Rogue Assassin[edit]

Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.

Abilities[edit]

Assassin's Mark
Ability
Passive
Affects
Self | Enemies
Damage Type
Magical

Innate: Akali's damaging abilities against enemy champions create a ring around them. While moving towards the ring, Akali gains .

If Akali leaves the ring, she gains while moving toward nearby enemy champions and her next basic attack is to gain bonus range, and deal bonus magic damage.
Bonus Magic Damage:28-140 (+ 60% bonus AD)
Bonus Range:100
Bonus Movement Speed:30%
Bonus Movement Speed Duration:2 seconds
Ring Duration:4 seconds
Notes
Five Point Strike
1
Ability
Direction
Affects
Enemies
Damage Type
Magical
Active: Akali throws five kunais in a cone in the target direction, dealing magic damage to enemies hit, as well as slowing them if they were hit at maximum range.
Magic Damage:30/65/100/135 (+ 65% AD)
Slow Strength:50%
Slow Duration:0.5 seconds
1.5
120/100/80/60
Notes
Twilight Shroud
2
Ability
Location
Affects
Self

Active: Akali gains energy and detonates a smoke bomb in the target direction, creating a shroud for a few seconds that expands into a ring over the duration.

Entering the shroud renders Akali invisible and gains , unless she is dashing.

Attacking or casting abilities breaks the invisibility, preventing her from regaining it again for a short duration.
Duration:5.5/6/6.5/7
Energy Granted:80
Movement Speed:30/35/40/45%
Invisibility Break Duration:0.8 seconds
18
Notes
Shuriken Flip
3
Ability
Direction
Affects
Self | Enemies
Damage Type
Magical

Active: Akali flips in the opposite direction and fires a shuriken in the target direction, dealing magic damage to the first enemy hit and marking them for 3 seconds. Shuriken Flip can be recast while the target is marked.

Re-cast: Akali dashes to the marked target, dealing magic damage upon arrival.
Shuriken Damage:30/60/90/120 (+ 25% AD)
Dash Damage:70/120/170/220 (+ 50% AD)
Missile range:7.5 units
15/13/11/9
30
Notes
  • Projectile Intercepted by projectile-catching effects.
  • Root or Ground Disabled while rooted or grounded.
  • Knockdown Interrupted by knockdowns.
  • Akali will track the target if they change locations.
    • She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
Ultimate Ability
Perfect Execution
4
Ability
Unit | Direction
Affects
Self | Enemies
Damage Type
Magical

Active: Akali dashes through the target enemy champion, dealing magic damage to enemies within her path. Perfect Execution can be re-cast after a few seconds.

Re-cast: Akali dashes in the target direction, dealing magic damage to enemies within her path, increased based on target's missing health.
First Cast Damage:80/200/320(+ 50% bonus AD)
Second Cast Damage:70/140/210 to 255/450/645
Second Cast Damage Increase:4.62% per 1% of enemy missing health
Re-cast:2.5 seconds
90/70/50
Notes

Lore[edit]

Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check.

The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight.

Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance.

But balance can be fleeting. The order found itself divided.

A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them.

Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more.

When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow.

She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes.

But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint.

He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way.

In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore.

Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide.

Patch History[edit]

Patch Balance Changes
3.2
  • Base Stats
    • Nerf Energy regeneration (per 5s): 75 → 50

Five Point Strike Five Point Strike

  • Buff Base damage: 25/60/95/130 → 30/65/100/135
  • Buff Cost energy: 130/110/90/70 → 120/100/80/60

Perfect Execution Perfect Execution

  • Buff First cast damage: 85/150/215 → 80/200/320
  • Nerf Minimum second cast damage: 85/150/215 + 40% AP→ 70/140/210 + 30%AP
2.4b
  • Assassin's Mark Assassin's Mark
    • Nerf Bonus movement speed: 50% → 30%
    • Nerf Base damage: 40-180 → 28-140
2.3
  • Base Stats
    • Nerf Base health: 650 → 570
    • Buff Health per level: 115 → 125
      • Buff Health at level 15: 2260 → 2320
    • Nerf Base armor: 35 → 30
  • Assassin's Mark Assassin's Mark
    • Removed Removed energy refund when crossing the ring.
  • Five Point Strike Five Point Strike
    • Nerf Energy cost: 95/90/85/80 → 130/110/90/70
  • Twilight Shroud Twilight Shroud
    • New Now restores 80 energy.
    • New Now increases total energy by 80 when Twilight Shroud is active.
  • Shuriken Flip Shuriken Flip
    • Nerf Shuriken base damage: 40/80/120/160 → 30/60/90/120
    • Nerf Shuriken AD ratio: 35% → 25%
    • Nerf Shuriken AP ratio: 50% → 30%
    • Buff Dash base damage: 40/80/120/160 → 70/120/170/220
    • Buff Dash AD ratio: 35% → 50%
    • Buff Dash AP ratio: 50% → 80%
  • Perfect Execution Perfect Execution
    • Rework First cast: physical damage → magic damage
    • New First cast AP ratio: 30%
    • Nerf Second cast AP ratio: 50% → 40%
    • Nerf Maximum AP ratio: 150% → 120%
1.1
  • Base Stats
    • Buff Base armor: 30 → 35
  • Assassin's Mark Assassin's Mark
    • Buff Bonus movement speed: 40% → 50%
  • Twilight Shroud Twilight Shroud
    • Buff Cooldown: 20s → 18s
    • Buff Bonus movement speed: 25/30/35/40% → 30/35/40/45%
  • Shuriken Flip Shuriken Flip
    • Buff Missile range: 7 → 7.5

Notable Players[edit]

Additional Content[edit]

References[edit]