Fizz

From Liquipedia Wild Rift Wiki
[e][c]Fizz
The Tidal Trickster
"You people can’t even breathe water. You’re boring."
Champion Information
Region
Primary Role
Secondary Role
Price:
5500 Blue Essence  725 Riot Points
Release Date:
2020-06-06
Base Statistics
Health:
610
Health Regen:
8
Mana:
345
Mana Regen:
18
Attack Damage:
58
Attack Speed:
0.80
Armor:
30
Movement Speed:
335
Esports Statistics
Win Rate:
67W : 65L (50.76%)

Fizz is a Assassin class champion in Wild Rift.

Abilities[edit]

Seastone Trident
Ability
Passive
Affects
Enemy
Damage Type
Magical
Attacks deal an additional 22 magic damage (22 + 40% AP over 3 seconds.
Urchin Strike
1
Ability
No Target
Affects
Enemies
Damage Type
Magical
Dashes through target enemy, dealing 10 magic damage (10 + 55% AP) plus (100% AD) and applying on-hit effects.
Base Damage:10/30/50/70
8/7.5/7/6.5
50
Rending Wave
2
Ability
Buff
Affects
Self
Damage Type
Magical
Empowers the next attack to deal 50 bonus magic damage (50 + 50% AP). Additional attacks within 5 seconds deal 10 bonus magic damage (10 + 35% AP).


Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.
First Damage:50/75/100/125
Bonus Damage:10/15/20/25
10/9.5/9/8.5
30/40/50/60
Playful / Trickster
3
Ability
Ground Target
Affects
Enemies
Damage Type
Magical
Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 70 magic damage (70 + 70% AP) and slows enemies hit by 40% for 2 seconds.


Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.
Base Damage:85/150/215/280
Slow:40%/45%/50%/55%
15.5/13.5/11.5/9.5
85/90/95/100
Chum the Waters
4
Ability
Ground Target
Affects
Enemies
Damage Type
Magical
Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them.


The farther the fish travels, the larger the shark it will attract, dealing 150 to 350 magic damage ( 150 + 60% AP to 350 + 120% AP) and slowing enemies hit by 40% to 80% based on the size of the shark.

If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location
Min. Damage:150/250/350
Max. Damage:350/450/550
65/55/45
100

Lore[edit]

In ages past, the oceans of Runeterra were home to civilizations far older than those of the land. In the depths of what is now the Guardian’s Sea, a great city once stood—it was here that the yordle Fizz made his home. He lived alongside the artisans and warriors of that proud, noble race. Even though he was not one of them, they treated him as an equal, and his playful nature and tall tales of adventures in the open sea made him welcome at any gathering.

But the world was changing. The oceans were growing warmer, emboldening fierce predators to rise up from the deepest trenches. Other settlements had fallen silent, but the rulers of the great city could still not agree on how to deal with the threat. Fizz pledged to roam the seas in search of survivors, or anyone who knew what had happened.

Then, one dark day, the gigalodons came.

These huge dragon-sharks stunned their prey with fell shrieking, and the avenues of the great city were soon clouded red. Thousands died in a matter of hours, the immense bulk of their killers crushing towers and temples in a monstrous feeding frenzy. Scenting blood in the water, Fizz raced back, determined to join the fight and save the city.

He was too late. There was nothing left of the city to save. When the debris finally settled, not a single living creature remained, nor any stone upon another, and the ravenous shoal had moved on. Alone in the cold depths, Fizz sank into mournful despair. As his yordle magic began to fade, he let himself be carried by the currents, drifting in a catatonic torpor, dreaming away the millennia…

It was only chance that reawakened him. A handful of copper coins fell from above, scattered to the seabed in the wake of a huge, wooden fish that swam upon the surface. This was no gigalodon, but Fizz was alarmed nonetheless—he knew little of the world overhead, but surely no fish could survive up there? He ventured up and peered into the salty air for the first time.

There were people, people who lived outside of the water and sailed in wooden fish of all sizes. Fizz found the thought both frightening and exciting, but the curious gifts they cast into the water made it clear that they wanted to be his friends. In time, following their movements to and fro across the oceans, he came to the port city of Bilgewater.

To the inhabitants of that lawless place, this strange and slippery creature quickly became something of a legend—the Tidal Trickster, a spirit of the ocean itself. It is said that he can summon great beasts to do his bidding, hole a ship’s hull with his stone trident, and breathe air or water as it suits him. Many a misbehaving child has been warned on a moonless night: “Go quickly to sleep, or the Trickster will come and feed you to the fishes…”

Fizz is good-natured, but mischievous even for a yordle, and delights in confounding the people of Bilgewater. The most seasoned fishermen know, just as the ocean may rise and fall, the Tidal Trickster is as likely to lead them into windless doldrums as to an easy catch that would fill their nets. Even so, Fizz does not take kindly to the greedy or selfish, and more than one haughty sea captain hoping to make a quick pile of silver has found that her mysterious guide has led her crew not to safety, but to shipwreck.

Version History[edit]

Version Balance Changes
2.4
  • 2 - Rending Wave
    • New Now applies its initial bonus magic damage from the first attack in a 175 radius splash area around the target hit and applies Seastone Trident (P) to targets hit by this splash
  • 3 - Playful / Trickster
    • New Protobelt now buffers during Playful instead of cancelling it
    • New Protobelt no longer cancels Trickster’s fall down splash if Fizz did not re-cast Trickster
2.3b
  • Passive - Seastone Trident
    • Nerf Bonus damage to monsters : 200% ⇒ 150%
2.3
  • Passive - Seastone Trident
    • New Passive Damage Over Time now deals 200% damage to neutral monsters
  • 3 - Playful / Trickster
    • Buff Mana : 95/100/105/110 ⇒ 85/90/95/100
    • Buff Cooldown : 16/14/12/10s ⇒ 15.5/13.5/11.5/9.5s
    • Buff Base Damage : 70/140/210/280 ⇒ 85/150/215/280
2.2c
  • Base Stats
    • Buff Mana Regen : 15 ⇒ 18
1.1
  • Base Stats
    • Nerf Mana Regen : 18 ⇒ 15

Notable Players[edit]

Additional Content[edit]

References[edit]