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Lee Sin

From Liquipedia Wild Rift Wiki
[e][h]Lee Sin
the Blind Monk
Champion Information
Region
Ionia
Primary Role
Secondary Role
Price:
5500 Blue Motes  725 Wild Cores
Resource Bar:
Energy
Release Date:
2020-10-22
Base Statistics
Health:
650
Health Regen:
2.1
Energy:
200
Attack Damage:
64
Attack Speed:
0.80
Armor:
35
Magic Resistance:
38
Movement Speed:
345
Esports Statistics
Win Rate:
1864W : 1743L (51.68%)

Lee Sin is a fighter/assassin-class champion in Wild Rift.

Abilities[edit]

Flurry
Ability
Passive
Affects
Self
Innate: Gains bonus attack speed for his next 2 attacks within a short time. The first attack restores energy and the second restores half of that amount.
Bonus Attack Speed:40%
Bonus Attack Speed Duration:3 seconds
Energy Restored:20/30/40
Sonic Wave
1
Ability
Point Target
Affects
Enemies
Damage Type
Physical
Sonic Wave: Fires an energy wave that deals physical damage to first enemy hit and reveals them. Hitting an enemy allows Resonating Strike to be cast within duration before it expire.


Resonating Strike: Dash to enemy marked by Sonic Wave, dealing physical damage based on its missing health.
Sonic Wave Damage:55/90/125/160 (+ 100% bonus AD)
Sonic Wave Duration:3 seconds
Resonating Strike Damage:55/90/125/160 (+ 100% bonus AD) - 110/180/250/320 (+ 200% bonus AD)
10
50
Safeguard
2
Ability
Ground Target
Affects
Self
Damage Type
Magical
Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for a short time. Allows Iron Will to be cast within a duration.


Safeguard's cooldown is reduced with each attack.

Iron Will: the next 2 attacks to deal an additional magic damage and gain .
Safeguard Shield:60/120/180/240
Safeguard Shield Duration:2 seconds
Safeguard Cooldown Reduction:1 second
Iron Will Duration:3 seconds
Iron Will Empowered Attack Damage:26/39/52/65
Iron Will Physical/Magic Vamp:16%/24%/32%/40%
17
50
Tempest
3
Ability
Area of Effect
Affects
Enemies
Damage Type
Magical
Tempest: Deals magic damage to nearby enemies and reveals them. Hitting an enemy allows Cripple to be cast within a duration before it expires.


Cripple: Slows enemies hit by Tempest, decaying over the course of time.
Tempest Damage:90/140/190/240 (+ 100% bonus AD)
Tempest Duration:3 seconds
Cripple Slow Value:30/40/50/60%
Cripple Slow Duration:4 seconds
10
50
Ultimate Ability
Dragon's Rage
4
Ability
Unit Target
Affects
Enemies
Damage Type
Physical
Active: Kicks an enemy champion, dealing physical damage and knocking it away.


Deals physical damage plus percentage of the kicked champion's bonus health to enemies hit by the kicked champion and knocks them up.
Kicked Champion Damage:175/400/625 (+ 200% bonus AD)
Knocked Champions Damage:175/400/625 (+ 200% bonus AD) (+ 12/15/18% bonus health)
Airborne Duration:1 second
80/65/50

Patch History[edit]

Patch Balance Changes
3.0a
2.6a
  • Base Stats
    • Buff Base health regeneration: 1.8 → 2.1
  • Dragon's Rage Dragon's Rage
    • Buff Base damage: 150/375/600 → 175/400/625
2.5
  • Iron Will Iron Will
    • Buff Empowered attacks: 1 → 2
    • Nerf Base damage: 50/75/100/125 → 26/39/52/65
    • Nerf AP ratio: 80% → 40%
    • Nerf Physical and magic vamp: 35/50/65/80% → 16/24/32/40%
2.2c
  • Flurry Flurry
    • Nerf Bonus attack speed: 50% → 40%
2.1
2.0a
  • Sonic Wave Sonic Wave
    • Nerf Target range: 11 → 10
    • Nerf Base damage: 60/100/140/180 → 55/90/125/160
1.1
  • Safeguard Safeguard
    • Rescale Cooldown: 15/14/13/12s → 15s at all ranks
    • Nerf Shield strength: 80/160/240/320 → 60/120/180/240
  • Iron Will Iron Will
    • Nerf Base damage: 55/100/145/190 → 50/75/100/125
    • Nerf Physical and magic vamp: 40/60/80/100% → 35/50/65/80%
1.0
  • Added

Notable Players[edit]

Additional Content[edit]

References[edit]