Patch 2.1

From Liquipedia Wild Rift Wiki
[e][h]Patch 2.1
Patch Information
Release Date:
2021-02-02
Highlights
  • Xayah & Rakan
  • Replay & Spectator
  • Lunar Beast Event
Chronology
With the yordles all rounded up from their adventure, it’s time to look to the future. And… maybe the recent past? Check out Replays and Spectator Mode, along with the Lunar Beast event, featuring six new skins (including Wild Rift-exclusive Lunar Beast Miss Fortune). Later, Xayah and Rakan will be dancing their way into the Duo Lane. Welcome to Patch 2.1!
Ben “Draggles” Forbes
Jonathan "JCM1117" Chao
(Patch 2.0)

Features[edit]

Replay Mode[edit]

Replays are now available for your 50 most recent matches! Play back your game as it happened to improve your play or relive those unforgettable moments. Replays feature a new HUD, showing both teams’ items, summoner spells, gold earned, and more.
Riot Games (Patch 2.1)

  • Can be accessed from your Match History page or the end-of-game screen.
  • Watch the match back as it happened or follow any other player in the game.
  • Different playback speed settings are available, ranging from 0.5× to 8× speed.
  • Rewinding/timeskipping is not currently supported.
  • Cannot be used for Practice Mode games.
  • Replays will expire with each new patch.

Spectator Mode[edit]

Attention all coaches, organizers, and backseat gamers: Patch 2.1 brings the ability to spectate your friends’ matches! Spectating a matchmade game features a three minute delay to avoid game spoilers. Custom games feature three spectator slots, and do not have any delay.
Riot Games (Patch 2.1)

  • To spectate a player in a matchmade game, you must be friends with them.
  • Must be on the same game version to spectate a player.
  • Can be disabled through “Allow spectators” option in the Settings menu.
  • When spectating, the map will always be oriented with Baron Lane at the top and Dragon Lane at the bottom

Skins[edit]

(Future 2.1 skins will be released in patches 2.1a, 2.1b and 2.1c)
All skins will be released throughout the patch.

  • Lunar Beast Alistar
  • Lunar Beast Annie
  • Lunar Beast Darius
  • Lunar Beast Fiora
  • Lunar Beast Jarvan IV
  • Lunar Beast Miss Fortune
  • Panda Teemo
  • Cosmic Dawn Rakan
  • Cosmic Dusk Xayah
  • Heartseeker Vayne
  • Sweetheart Rakan
  • Sweetheart Sona
  • Sweetheart Xayah

Events[edit]

Empower the relics of revels past to tame the Beast and save the day.
Riot Games (Patch 2.1)

New Champions[edit]

New Champion: Xayah Xayah[edit]

Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.


Xayah will be released later in the patch.
Riot (Patch 2.1)

New Champion: Rakan Rakan[edit]

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name had long been synonymous with wild festivals, uncontrollable parties, and anarchic music. But this energetic, traveling showman has left his old life behind, dedicating himself to the cause of his lover, the rebel Xayah. Together, they seek to free Ionia’s wild magic, restoring the vastaya’s birthright. Rakan will be released later in the patch.
Riot (Patch 2.1)

Champions[edit]

Corki Corki[edit]

Corki isn’t delivering on his high-flyin’, high-falutin’ antics, especially given his identity as a marksman mage. We’re adding a bit of satisfaction to his arsenal.
Riot (Patch 2.1)
  • 1 - Phosphorus Bomb
    • AD ratio : 0.5 bonus AD ⇒ 0.7 bonus AD
  • 3 - Gatling Gun
    • Armor/Magic Resist Reduction : 4/6/8/10 ⇒ 8/12/16/20
  • Ultimate - Missile Barrage
    • Base damage : 80/95/110 ⇒ 80/115/150
    • AD ratio : 0.25 ⇒ 0.25/0.45/0.65
    • Big One base damage : 160/190/220 ⇒ 160/230/300
    • Big One AD ratio : 0.5 ⇒ 0.5/0.9/1.3

Jarvan IV Jarvan IV[edit]

Jarvan’s been underperforming for a while now so we’re giving him some buffs to make him a more worthy contender.
Riot (Patch 2.1)
  • Base Stats
    • AD per level : 3.6 ⇒ 4.55
  • Passive - Martial Cadence
    • Now deals 20 minmum damage
  • 1 - Dragon Strike
    • Dragon Strike to Demacian Standard dash combo hitbox size : 2 ⇒ 2.5
  • Ultimate - Cataclysm
    • Fixed dash speed : 0.4 ⇒ 0.25s

Jax Jax[edit]

Jax has been underperforming in matchups we expect him to be stronger in. Amping up his gap closing so he can snowball better, particularly in situations against squishy ranged champions.
Riot (Patch 2.1)
  • 1 - Leap Strike
    • Range : 6 ⇒ 6.5
    • Cooldown : 9/8/7/6 ⇒ 7.5/7/6.5/6 seconds
    • Damage : 55/110/165/220 ⇒ 60/115/170/225

Kai'Sa Kai'Sa[edit]

Fixing an issue where Kai’Sa wasn’t hitting as hard as she should.
Riot (Patch 2.1)
  • 2 - Void Seeker
    • Correctly applies Caustic Wounds’ damage to the target hit

Kennen Kennen[edit]

Electric ninja rat too strong, especially as a lane bully and burst mage. We’re tuning him down across the board.
Riot (Patch 2.1)
  • Base Stats
    • Base AD : 58 ⇒ 52
    • Movement Speed : 335 ⇒ 330
  • 2 - Electrical Surge
    • Cooldown : 12/10/8/6 ⇒ 15/12/9/6 seconds
  • 3 - Lightning Rush
    • Base damage : 85/140/195/250 ⇒ 70/125/180/235
    • AP ratio : 0.8 ⇒ 0.7
  • Ultimate - Slicing Maelstrom
    • Base damage : 35/70/105 ⇒ 30/60/90
    • AP ratio : 0.2 ⇒ 0.15

Lee Sin Lee Sin[edit]

Our last changes made it so Sonic Wave (1) sometimes can’t reach a target kicked back by Dragon’s Rage (Ult). We’re adjusting the range to make this combo reliable again. We expect this to be a light nerf, but Lee Sin is for the most part in an okay spot.
Riot (Patch 2.1)
  • Ultimate - Dragon's Rage
    • Knockback range : 7.5 ⇒ 6.75

Lulu Lulu[edit]

A light nerf to Lulu’s mana and ult to de-enormify her laning power.
Riot (02/05 Hotfix)
  • Base Stats
    • Mana : 480 ⇒ 435
  • Ultimate - Wild Growth
    • Cooldown : 70/60/50 ⇒ 85/70/55 seconds

Orianna Orianna[edit]

Ori’s Shockwave is available a little too often in the early-to-mid-game.
Riot (02/05 Hotfix)
  • Ultimate - Command: Shockwave
    • Cooldown : 70/60/50 ⇒ 85/70/55 seconds

Tristana Tristana[edit]

Tristana’s abilities feel very lackluster, and her signature Explosive Charge (3) is not living up to its promise of being a huge nuke when fully stacked. We’re amping up all of her explosive powers to help her keep pace with other bot laners.
Riot (Patch 2.1)
  • 1 - Rapid Fire
    • Attack speed : 30/50/70/90% ⇒ 50/70/90/110%
    • Duration : 5 ⇒ 7 seconds
  • 2 - Rocket Jump
    • Base damage : 60/130/200/270 ⇒ 85/155/225/295
  • 3 - Explosive Charge
    • Passive base damage : 40/70/100/130 ⇒ 55/85/115/145
    • Active base damage : 60/70/80/90 ⇒ 65/80/95/110
    • AD ratio : 50/70/90/110% Bonus AD ⇒ 55/90/125/160% Bonus AD

Twisted Fate Twisted Fate[edit]

Twisted Fate has been underperforming especially in higher levels of play. We are making it more rewarding to players who are able to select the right card in the right situation.
Riot (Patch 2.1)
  • 2 - Pick a Card
    • Blue Card mana restoration : 50/65/80/95 ⇒ 60/90/120/150
    • Blue Card AP ratio : 0.5 ⇒ 0.8
    • Red Card AP ratio : 0.5 ⇒ 0.65
    • Gold Card stun duration : 1/1.25/1.5/1.75 ⇒ 1.25/1.5/1.75/2 seconds

Yasuo Yasuo[edit]

Yasuo’s ultimate sometimes feels more like a Last Sigh. Currently it feels like it takes too long to complete the animation so we’re speeding it up, and also increasing its damage in the late game.
Riot (Patch 2.1)
  • Ultimate - Last Breath
    • Base damage : 200/300/400 ⇒ 200/350/500
    • Animation time : 1.5 ⇒ 1.25 seconds
    • Knock-up duration : 1.5 ⇒ 1.25 seconds

Items[edit]

We believe Youmuu’s is offering too much as a single item and needs to be trimmed down a bit to have a clearer (and weaker) purpose. We’re reworking the Momentum passive to only stack Movement Speed at a baseline instead of also converting Momentum into magic damage. Since our goal is not to nerf Dead Man’s Plate, we will be adding the Momentum to magic damage conversion onto Dead Man’s Plate’s Crushing Blow passive.
Riot (Patch 2.1)

Youmuu's Ghostblade[edit]

  • Momentum
    • Removed : Attack convert Momentum into bonus magic damage on-hit
    • Attacks will still remove all Momentum stacks.
  • Spectral Haste
    • Unchanged

Dead Man's Plate[edit]

  • Momentum
    • Removed : Attack convert Momentum into bonus magic damage on-hit
    • Attacks will still remove all Momentum stacks.
  • Crushing Blow
    • New : Attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend max Momentum also slow by 50% for 1 second


Stacking the effects of the Redemption or Locket Enchants should come at a cost similar to multiple Heals. We’re adding some restrictions to preserve active enchant diversity.
Riot (Patch 2.1)

Locket Enchant[edit]

  • Locket shield effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds

Redeeming Enchant[edit]

  • New : Redemption heal effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds

Objectives & Turrets[edit]

Baron Buff[edit]

  • When champions with Hand of Baron buff leave minion vicinity, buff linger duration reduced from 10 → 5 seconds

Rift Scuttler[edit]

  • Now spawn similarly to League PC. At the start of the game, two Rift Scuttlers spawn (one on each side of the map), then one Scuttler on either side is randomly spawned thereafter.

Game Systems[edit]

Ping Display[edit]

Added the ability to see your exact latency in game.

Portrait Lock[edit]

By popular demand, added the ability to choose the order in which enemies appear when using Portrait Lock.

In-Game Chat[edit]

The in-game chat settings have been updated. All / Team / Off is now All / Team / Party. The new Party setting allows for premade party chat while hiding chat from other team members.

Summoner Spell Timers[edit]

  • Added an indicator around summoner spell buttons showing exactly how long spell casts like Barrier and Ghost will be active.

Smite Indicator[edit]

  • Added a visual indicator to indicate reduced gold from minions if using the Smite summoner spell.

Others[edit]

  • Increased the amount of Blue Motes in Weekly Activity Chests, and slightly increased Activity Points required to earn the third chest in a week. XP and Poro Coin rewards are unchanged:
    • Chest 1: 120 Activity Points - 150BM → 250BM
    • Chest 2: 240 Activity Points - 175BM → 275BM
    • Chest 3: 465 Activity Points (was 400) - 200BM → 425BM


  • Added the ability to gift recalls, baubles and emotes.
  • Fixed a bug where reaching account level 10 would remove the Suggested Activities menu.


  • Chests now prioritize granting unowned content first, and if all potential content is owned, Poro Coins can be granted instead. This fixes an issue where chests could not be used if all potential content was owned.
  • Champions earned from leveling up have been removed as potential drops from chests.
  • Adjusted the login flow to ensure that important login popup messaging (like server status) will not be skipped when using automatic login.


  • On iOS, increased the time before automatic logout when minimizing Wild Rift or locking screen.
  • Refreshed tutorials with more information about lane indicators.
  • Moved hardware/device permission requests from first login to the first time a feature is used. For instance, instead of requesting access to save media on first login, Wild Rift now asks for access for the first time saving media (like sharing on social media).

Additional Content[edit]