Patch 2.1a

From Liquipedia Wild Rift Wiki
[e][h]Patch 2.1a
Patch Information
Release Date:
2021-03-01
Highlights
  • Katarina
  • Balance Changes
Chronology
Sorry we’re late, traffic was a nightmare. As we didn’t put out any changes two weeks ago (but we did hotfix a couple of outliers), we’re on our way with a hot, fresh balance patch. Also, keep one eye open for Katarina, the Sinister Blade, releasing in a few days time. Welcome to Patch 2.1a!
Ben “Draggles” Forbes
Jonathan "JCM1117" Chao
(Patch 2.1a)

Skins[edit]

(Future 2.1 skins will be released in 2.1b)
All skins will be released throughout the patch.

  • Bilgewater Katarina
  • Death Sworn Katarina
  • Omega Squad Fizz
  • Omega Squad Teemo
  • Omega Squad Tristana
  • El Tigre Braum
  • Super Galaxy Shyvana

Events[edit]

Complete missions to unlock Katarina!
Riot Games (Patch 2.1a)

New Champion: Katarina Katarina[edit]

Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest caliber. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies. Her fiery ambition has driven her to pursue heavily-guarded targets, even at the risk of endangering her allies—but no matter the mission, Katarina will not hesitate to execute her duty amid a whirlwind of serrated daggers.


Katarina will be released later in the patch.
Riot (Patch 2.1a)

Champions[edit]

Ashe Ashe[edit]

For an ability that already requires attacks to be cast at full potential, (1) Ranger’s Focus felt a little bit too gated. Removing some of the cooldown to help improve the flow of using this ability.
Riot (Patch 2.1a)
  • 1 - Ranger's Focus
    • Cooldown : 8/7/6/5 ⇒ 7/6/5/4 seconds

Darius Darius[edit]

Darius has been slightly underperforming in higher levels of play so we are making his successful ability hits a bit more rewarding.
Riot (Patch 2.1a)
  • 1 - Decimate
    • Missing health heal% : 12 to 36% ⇒ 15 to 45%
  • 3 - Apprehend
    • Slow : 1 ⇒ 1.5 seconds

Ezreal Ezreal[edit]

Ezreal has been slightly weak since our last round of nerfs. Reverting the nerf to his (1) Mystic Shot we did back in Patch 1.1 to help him catch up.
Riot (Patch 2.1a)
  • 1 - Mystic Shot
    • Base damage : 20/50/80/110 ⇒ 20/55/90/125

Lulu Lulu[edit]

Everyone has tasted enough purple by now. We’re taking a larger swing at nerfing Lulu after seeing her win rate climb too far as people got better at playing her. These changes should help create more room for opponents when playing against her.
Riot (Patch 2.1a)
  • Base Stats
    • Base Health : 570 ⇒ 530
    • Movement speed : 330 ⇒ 325
  • 2 - Whimsy
    • Polymorph : 1.25/1.5/1.75/2 ⇒ 1/1.25/1.5/1.75 seconds
  • 3 - Help, Pix!
    • Shield : 5 ⇒ 2.5 seconds
    • Cast Range : 7 ⇒ 6
  • Ultimate - Wild Growth
    • Cast Range : 8 ⇒ 7

Miss Fortune Miss Fortune[edit]

Miss Fortune’s baseline defenses and waveclear are a bit too high given her ranged profile when compared to other marksmen. We’re adjusting her so dealing damage to her is more significant in stopping her from strutting to victory.
Riot (Patch 2.1a)
  • Base Stats
    • Base Armor : 35 ⇒ 30
    • Base health regen : 9 ⇒ 6
    • Base health regen per level : 0.81 ⇒ 0.55
      • 21 at LV15 ⇒ 14 at LV15
  • Passive - Love Tap
    • Damage vs Minions : 100% ⇒ 50%
    • Bugfix : Love Tap Damage vs monsters: 50% (Unchanged - now in tooltip)

Olaf Olaf[edit]

Olaf’s been overly consistent as a champion who is supposed to take risks to deal damage. We are toning down his utility and early game power to make him less generally powerful.
Riot (Patch 2.1a)
  • Base Stats
    • Base armor : 40 ⇒ 35
    • Base AD : 70 ⇒ 64
  • 1 - Undertow
    • Slow : 30/35/40/35% ⇒ 20/25/30/35%
    • Slow Duration : 2.5 ⇒ 2 seconds

Varus Varus[edit]

Varus is just a nudge from being in a really healthy spot. We are amping up his fun and unique ability to help him solidify his identity in the marksman roster.
Riot (Patch 2.1a)
  • 1 - Piercing Arrow
    • Cooldown : 18/16/14/12 ⇒ 16/14/12/10

Vayne Vayne[edit]

Vayne is a bit weaker in the duo lane than we’d like and is at risk for being the most affected by the Blade of the Ruined King changes (see below). Doing some preemptive light buffs that we think make her stronger when sharing lane with a partner than by herself.
Riot (Patch 2.1a)
  • 3 - Condemn
    • Damage on terrain stun : 75/120/165/210 ⇒ 105/145/185/225
  • Ultiamte - Final Hour
    • Cooldown : 100/80/60 ⇒ 90/75/60

Xayah Xayah[edit]

Xayah released weaker than expected. Giving her a large buff to help her soar.
Riot (Patch 2.1a)
  • 1 - Double Dagger
    • Base damage : 35/65/95/125 ⇒ 50/75/100/125
  • 2 - Deadly Plumage
    • Bonus ATK Speed : 25/30/35/40% ⇒ 35/40/45/50%
  • 3 - Bladecaller
    • Cooldown : 12/11/10/9 ⇒ 11/10/9/8 seconds
    • AD ratio : 0.6 ⇒ 0.8
  • Ultimate - Featherstorm
    • Base damage : 100/200/300 ⇒ 125/250/375

Items[edit]

Blade of the Ruined King[edit]

Blade of the Ruined King has risen to the top in all builds for marksmen even when its effect doesn’t seem like it would synergize that well with the individual champion. We are nerfing it and also shaping it so that the identity of the item is more in line with attack speed-based champions. We’re not seeing melee champions abusing this item, however, and we will be increasing its on-hit damage from melee attacks to keep it relatively power-neutral for melee users..
Riot (Patch 2.1a)
  • Attack Damage
    • 30 ⇒ 20
  • Attack Speed
    • 30% ⇒ 35%
  • On-hit Damage
    • Melee : 6% ⇒ 9% of current enemy HP physical damage
    • Range : 6% of current enemy HP physical damage (unchanged
  • Drain Movement Speed
    • 3 seconds ⇒ 2 seconds

Liandry's Torment[edit]

Many champions are overly benefitting from the power of Liandry’s Torment. We are tuning this item’s AP down as its identity should be more about dealing tons of damage in long fights through its passives than simply being a very strong AP stat stick. We’re adjusting Haunting Guise to accommodate this change.
Riot (Patch 2.1a)
  • Ability Power
    • 90 ⇒ 70
  • Combine Cost
    • 800 ⇒ 950
    • Total cost remain unchanged (3150g)

Haunting Guise[edit]

  • Ability Power
    • 35 ⇒ 25
  • Upgrade Cost
    • 950 ⇒ 800
  • Total Cost
    • 1450 ⇒ 1300

Additional Content[edit]