Patch 2.2

From Liquipedia Wild Rift Wiki
[e][h]Patch 2.2
Patch Information
Release Date:
2021-03-29
Highlights
  • Americas, Hong Kong, Macau
  • Role Selection & ARAM
  • Galio
Chronology
A monstrous patch is bringing a horde of champs, changes, and choices to Wild Rift! Wanna gank any lane? Galio’s just a stone’s throw away. Wanna choose your lane? Queue up with Position Preference. Want… just one lane? All Random All Mid is in testing. Strap in, stay hydrated. Welcome to Patch 2.2!
Ben “Draggles” Forbes
Alex "Wav3Break" Huang
(Patch 2.2)

3rd Regional Open Beta[edit]

Launching at the same time as patch deployment:

  • Americas Server
    • North America North America
    • South America South America
  • Southeast Asia Server
  • Hong Kong Hong Kong
  • Macau Macau

Languages[edit]

Added support for

  • Portuguese Speaking Brazilian Portuguese
  • Spain Latin American Spanish
  • World Arabic

Features[edit]

Position Preference[edit]

Calling all daring duos, skillful solo laners, and mediocre mids!


Patch 2.2 begins our testing of a new feature we’re calling Position Preference. Similar to League PC’s position select, we’ve been working on a way for you to have more control over the position you play in game.

Note: This test will not be running in the Americas.
Riot Games (Patch 2.2)

  • Enabled for 2 weeks in the ranked tab

ARAM[edit]

A player-favorite mode from League PC hits its first round of testing in Wild Rift this patch: All Random All Mid is here! ARAM will be available to try out for a limited time. Queue up and immediately enter hectic teamfights with speedier leveling in 12-minute all-out brawls.
Riot Games (Patch 2.2)

  • Starting April 5th with a small three-day test of the game mode to make sure that everything works as intended. If things look good, ARAM will be available to play for over a month, running from April 15th to May 19th.

Ranked Season 2[edit]

Start your ranked climb in the Americas as soon as Patch 2.2 begins on March 29!


Reaching Gold with 10 wins or more under your belt grants Glorious Jinx, plus Jinx if you don’t own her already.
Riot Games (Patch 2.2)

120HZ[edit]

We’re testing 120Hz support for a select few high-end devices. Your device may experience overheating or performance issues, so use carefully! More information in the Controls and Settings section below.
Riot Games (Patch 2.2)

Wild Pass[edit]

Patch 2.2 introduces the Wild Pass, a way to earn more content just for playing. You can choose to upgrade your Wild Pass to obtain some new rewards, and reaching the end of the pass (Level 50) grants you an exclusive skin: Hexplorer Jax! Beyond Level 50, you can continue to earn bonus rewards as well.
Riot Games (Patch 2.2)

Skins[edit]

All skins will be released throughout the patch.

  • Corgi Corki
  • Debonair Galio
  • Draven Draven
  • Fuzz Fizz
  • Infernal Galio
  • Surprise Party Amumu
  • Glorious Jinx
  • Hexplorer Jax
  • Academy Ahri
  • iBlitzcrank
  • Marauder Olaf

Goodies[edit]

All goodies will be released throughout the patch.

  • Icons: Charming Poro; Rebel Poro; Trickster Poro; Hextech Jaximus; Jax Unleashed
  • Emotes: The Slow Clap; Much Rage; Just Peachy; OHMAIGOSH; Forgotten Birthday; Super Shisa; Choncc Chortle; Retreat!
  • Icon Borders: Hexplorer Passage
  • Recalls: Recall Port
  • Baubles: Whoopsie; Trusty Shovel; Bright Idea
  • Rift Emblems: Hexplorer History; High Tech Hexplorer; The Great Demacia; Noxian Power

Events[edit]

  • Wild Rift Journey
  • Wild Welcome (Americas Only)

New Champions[edit]

New Champion: Galio Galio[edit]

Outside the Great City of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again.


Galio will be released on April 1 at 17:01 PST.
Riot (Patch 2.2)

Champions[edit]

Alistar Alistar[edit]

This cow’s too beefy.
Riot (Patch 2.2)
  • Base Stats
    • Health : 650 ⇒ 610
  • 1 - Pulverize
    • Knock-up radius : 300 ⇒ 275
    • Damage : 60/120/180/240 ⇒ 60/110/160/210

Amumu Amumu[edit]

Amumu’s tiptoeing over the line for our win rate tolerance, so we’re chipping away at a few of his core stats.
Riot (Patch 2.2)
  • Base Stats
    • Armor : 40 ⇒ 35
    • Health per level : 105 ⇒ 95/level
  • 2 - Despair
    • Damage AP Ratio : 1% per 100 AP ⇒ 0.75% per 100 AP
  • Ultimate - Curse of the Sad Mummy
    • Cooldown : 100/85/70 ⇒ 110/95/80

Corki Corki[edit]

Cleaning up Corki’s kit by removing an unintuitive mechanic where Corki automatically converted physical vamp to magic vamp when auto attacking.
Riot (Patch 2.2)
  • Passive - Hextech Munitions
    • Corki's attacks will no longer convert physical vamp into magic vamp and will instead behave as normal.

Darius Darius[edit]

“Sometimes, it takes tactical genius to break a fortress. Sometimes, you just have to hit it harder.”
Riot (Patch 2.2)
  • Ultimate - Noxian Guillotine
    • Darius is now unstoppable during the cast time.

Dr. Mundo Dr.Mundo[edit]

Mundo’s jungle presence is creeping into OP territory.
Riot (Patch 2.2)
  • 1 - Infected Cleaver
    • Max damage vs monsters : 320/380/440/500 ⇒ 290/360/430/500
  • 3 - Masochism
    • Cooldown : 6/5/4/3 ⇒ 6/5.5/5/4.5 seconds

Jhin Jhin[edit]

Tuning down some of Jhin’s PvE power to keep him from lane bullying through tempo as opposed to finding good trades with his champ opponents.
Riot (Patch 2.2)
  • 3 - Captive Audience
    • Now deals 65% damage to non-champions

Orianna Orianna[edit]

Despite systemic nerfs, we’re taking another swing at Orianna’s lane bullying in order to stem the inevitable robot midlane uprising.
Riot (Patch 2.2)
  • Base Stats
    • Health : 570 ⇒ 530
  • 1 - Command: Attack
    • Cooldown : 6/5/4/3 ⇒ 7.5/6/4.5/3 seconds
    • AP ratio : 0.5 ⇒ 0.4
    • Base damage : 60/100/140/180 ⇒ 50/90/130/170
  • 3 - Command: Protect
    • Base damage : 60/100/140/180 ⇒ 50/90/130/170

Pantheon[edit]

Bringing the Aspect of War back in line with his League PC counterpart.
Riot (Patch 2.2)
  • 1 - Comet Spear
    • Mortal Will (enhanced) (1) no longer slows
  • 2 - Shield Vault
    • Bugfix : Now correctly resets attacks and empowered attacks cannot be interrupted
  • 3 - Aegis Assault
    • No longer blocks turret damage
    • Mortal Will (enhanced) (3) no longer has an extended duration
    • Mortal Will (enhanced) (3) now gains 60% movement speed for 1.5s when slamming shield
  • Ultimate - Grand Starfall
    • The spear that lands before Pantheon now slows by 50% for 2s and deals Comet Spear’s damage in a small area

Teemo Teemo[edit]

Teemo is in a pretty healthy spot in high level play, but overperforming at lower ranks. Reducing his snap escape potential, which we think is relied on more by players who need to use it to recover from being out of position.
Riot (Patch 2.2)
  • 3 - Guerilla Warfare
    • Camouflage channel time : 0.8 ⇒ 1 second

Items[edit]

New[edit]

Force of Nature[edit]

Force of Nature will be replacing Adaptive Helm as the go-to Magic Resist item for when those pesky mages won’t leave you alone.
Riot (Patch 2.2)
  • Health : 350
  • Magic Resist : 45
  • Total cost : 2850g
    • Spectre’s Cowl (1100g) + Winged Moonplate (900g) + 950g
  • Passive - Storm
    • +5% movement speed
  • Passive - Absorb
    • Taking ability damage grants you 6 bonus movement speed and 6 bonus Magic Resist for 5 seconds, stacking up to 5 times, for a maximum of 30 bonus movement speed and 30 bonus Magic Resist. Each unique ability gives 1 stack.

Frozen Heart[edit]

Use Frozen Heart’s aura to reduce nearby enemies’ Attack Speed and defend your team.
Riot (Patch 2.2)
  • Armor : 70
  • Mana : 300
  • Ability Haste : 20
  • Total cost : 2850g
    • Warden’s Mail (1050g) + Glacial Shroud (1000g) + 800g
  • Passive - Winter's Caress
    • Reduces the Attack Speed of nearby enemies by 15%

Winged Moonplate[edit]

Winged Moonplate is the new component item for Dead Man’s Plate. Tank players, it’s time to engage.
Riot (Patch 2.2)
  • Health : 150]
  • Total cost : 900g
    • Ruby Crystal (500g) + 400g
  • Passive - Flight
    • +5% movement speed

Changes[edit]

Sapphire Crystal[edit]

Sapphire Crystal is now the go-to for heavy mana users; it’s inheriting the Mana Charge passive so you can start stacking up your Tear of the Goddess earlier.
Riot (Patch 2.2)
  • Mana : 300 ⇒ 100
  • NEW : 5 Ability Haste
  • NEW : Passive - Mana Charge
    • Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds.
  • Cost unchanged

Tear of the Goddess[edit]

  • NEW : 10 Ability Haste
  • NEW : Passive - Mana Charge
    • Mana gained from Sapphire Crystal’s Mana Charge carries over into Tear of the Goddess, so Tear can start with up to 250 Mana already stacked.
    • Mana per charge : 8 ⇒ 7

Winter's Approach[edit]

Winter’s Approach and Fimbulwinter are being reworked to become the Health/Mana/Ability Haste item. CC machines, start your engines!
Riot (Patch 2.2)
  • NEW : 350 Health
  • REMOVED : 40 Armor
  • Mana : 450 ⇒ 500
  • Ability Haste : 10
  • Total Cost : 2600g
    • Tear of the Goddess (900g) + Giant’s Belt (1000g) + 700g
  • NEW : Passive - Awe
    • Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
  • NEW : Passive - Mana Charge
    • Increases max Mana by 8 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Caps at 700 bonus Mana, transforming Winter’s Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Fimbulwinter[edit]

  • NEW : 350 Health
  • REMOVED : 40 Armor
  • Mana : 1150 ⇒ 1200
  • Ability Haste : 10
  • Total Cost : 2600g
    • Tear of the Goddess (900g) + Giant’s Belt (1000g) + 700g
  • NEW : Passive - Awe
    • Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
  • NEW : Passive - Frozen Colossus
    • Immobilizing an enemy champion consumes Mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current max mana) for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana. (15 second cooldown)

Manamune[edit]

  • Ability Haste : 10 ⇒ 20

Muramana[edit]

  • Ability Haste : 10 ⇒ 20

Sheen[edit]

We want to make Sheen a more viable purchase for non-mana users. This change also impacts the build paths for Lich Bane, Trinity Force, and Iceborn Gauntlet.
Riot (Patch 2.2)
  • REMOVED : 300 Mana
  • Cost : 1100 ⇒ 900
    • No longer builds out of Sapphire Crystal

Lich Bane[edit]

  • REMOVED : 300 Mana
  • Total Cost : 3050 ⇒ 2950
    • Now builds from Sheen (900g) + Aether Wisp (950g) + 1100g

Trinity Force[edit]

  • REMOVED : 300 Mana
  • Cost : 3733 ⇒ 3533
    • Now builds from Sheen (900g) + Stinger (1200g) + Phage (1100g) + 333g

Iceborn Gauntlet[edit]

  • REMOVED : 300 Mana
  • Total Cost : 2700 (unchanged)
    • Combine Cost : 600 ⇒ 800
    • Builds from Sheen (900g) + Glacial Shroud (1000g) + 800g

Dead Man's Plate[edit]

As above, with a new build path, Dead Man’s Plate is the go-to tank item for speedy engagements.
Riot (Patch 2.2)
  • NEW : Passive - Relentless
    • +5% movement speed
  • Total Cost : 2900 (unchanged)
    • Now builds from Winged Moonplate (900g) + Chain Vest (1000g) + 1000g

Thornmail[edit]

We felt applying Grevious Wounds was too far out of the tank’s control after having purchased Thornmail, so this should give more ways to apply the debuff when they need it most.
Riot (Patch 2.2)
  • ADJUSTED : Passive - Thorns
    • Upon being hit by a basic attack on-hit, reflects 25 (+ 10% bonus Armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing enemy champions also inflicts them with Grievous Wounds for 3 seconds.

Sunfire Aegis[edit]

Like a beautiful butterfly, Sunfire Cape is evolving into Sunfire Aegis. There are a few notable differences between the PC and Wild Rift versions though. Wild Rift’s version isn’t a mythic item and thus doesn’t have a mythic passive. It also loses out on a lot of tank stats as this version only has Health and Ability Haste. Sunfire Aegis is your go-to tank item if you want a bit of extra damage.
Riot (Patch 2.2)
  • Health : 400 ⇒ 500
  • REMOVED : 40 Armor
  • NEW : 15 Ability Haste
  • Total Cost : 3000
    • Bami’s Cinder (1100g) + Kindlegem (1000g) + 900g
  • ADJUSTED : Passive - Immolate
    • Deals 16-30 magic damage +1% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5s, stacking up to 6 times. Immolate deals 50% bonus damage to minions and monsters.
  • Passive - Flame Touch
    • At max Immolate Stacks, attacks burn enemies around you for Immolate's damage over 3 seconds. Immolate deals 150% damage to minions and monsters.

Mortal Reminder[edit]

  • Combine cost : 350 ⇒ 650
  • Total cost : 2650 ⇒ 2950

Randuin's Omen[edit]

  • Armor : 50 ⇒ 55

Warmog's Armor[edit]

  • Health : 650 ⇒ 700

Adaptive Helm[edit]

Adaptive Helm wasn’t hitting the mark, and its ideal use case wasn’t always clear, so we’re replacing it with Force of Nature.
Riot (Patch 2.2)
  • Removed

Game Systems[edit]

Attack Speed[edit]

We’re changing the way champions play with higher attack speed. Previously, champs who stack a bunch of attack speed items have less attack frame reduction, which makes kiting and chasing a bit too reliable. We expect marksmen to feel the highest impact here, so we’ll be monitoring this adjustment closely.
Riot (Patch 2.2)
  • Attack Speed's effect ratio on attacks' windup time: 100% ⇒ 50%
    • Windup time = base windup time / (1 + attack speed) ⇒ base windup time / (1 + attack speed × 50%)

Communication and Social[edit]

  • Added 3 new pings for easier team coordination.
  • Receive emails if a player you reported was penalized for their in-game

behavior in future

  • You can now equip the same emote in multiple autofire slots, because there’s never a bad time to spam the galaxy brain poro.


  • Game invites
    • Invite notifications are no longer a giant full-screen takeover; they’re now a smaller, friendlier notification that won’t block your interactions with the client. You can accept, reject, or simply swipe right to hide this game invite.
    • Improved the visuals for when you invite friends who are already in game.


  • Social sharing
    • You can now share your achievements and Wild Pass rewards to Facebook, or by downloading the image directly.


  • End-of-game screen
    • If you stay for a while in the end-of-game screen, and your friends are ready to go again, the game will give you a friendly nudge to continue.
    • Added an indicator in the end-of-game screen to indicate which players were marked as AFK

Controls & Settings[edit]

  • Added new graphics presets: Performance, Graphics, and Custom
  • Added new FPS options: 40, 90 and 120:
  • Deadzone Ability Tuning
  • Move Stick Can now be centered closer to the edge of the screen on first touch similar to “Move Stick Type - Follow”

Summoner Spells[edit]

Ghost[edit]

Ghost has seen little use, so we’re adjusting it to be similar to League PC’s version. Getting a takedown (kill or assist) refreshes its effect, a bit like Jinx’s Get Excited!
Riot (Patch 2.2)
  • Duration : 6 ⇒ 8 seconds
  • Burst top speed reduced
  • Burst duration : 2 ⇒ 3 seconds
  • On takedown, the buff’s duration is increased by 6 seconds, and the speed burst is reapplied.

Ignite[edit]

Scaling back Ignite’s cast range so that killing people with it requires a bit more forethought, and opponents feel like they actually had a chance to do something before catching fire.
Riot (Patch 2.2)
  • Cast Range : 7 ⇒ 5.5

Tutorial[edit]

  • We’re changing up the first-login flow to get players into Wild Rift’s action faster, downloading a smaller chunk of the game while patching the rest in the background. Players will load straight into the first tutorial before login, and after completing the tutorial, there’s a small interactive experience to learn about some featured champs.
    • This will show up for all players after Patch 2.2, so feel free to skip the tutorial if you already know your stuff.


  • New players will no longer immediately enter the standard free-to-play champ rotation when they finish the tutorials. They will instead have a designated champion pool, aimed at giving them a taste of different roles, playstyles, and champ fantasies.
    • The champs are: Braum, Ezreal, Fiora, Graves, Lux, Malphite, Miss Fortune, Sona, Xin Zhao and Zed
    • The day after players hit level 7, they’ll rejoin the standard F2P champion pool. We wanted to make sure we waited to “graduate” players into this bucket to lower the risk of having back-to-back games with totally different champs.


  • We added more info to the tutorials to better teach how turrets work.

Miscellaneous[edit]

  • Raised the in-game camera height on some tablet devices.
  • Added map visuals to better indicate when Blue Sentinel, Red Brambleback, or Rift Scuttler are about to spawn: a grey map icon switches to a yellow icon when their respawn is imminent.
  • Added visuals to help indicate lane assignments more clearly in game.
  • Improved visuals for tower aggro: danger zones now have more solid coloring so new players clearly know when they have drawn tower aggro.


  • Added an option to hide in-game names entirely or change them to champion names.
  • Malphite’s 3D model background in the collection page is now based in Ixtal.
  • Events with temporary personalization content (like spawn effects and Homeguard trails) will now show in the Events panel under an Equip menu.
  • Continued to address performance and latency issues.


  • Champ select filters now let you pick by position (solo lane, jungle, etc.)
  • If refunding content through the App Store/Google Play Store would put your Wild Rift account in the negative, you will be temporarily suspended as a precaution. Reach out to Player Support to regain access.

Additional Content[edit]