Patch 2.2a

From Liquipedia Wild Rift Wiki
[e][h]Patch 2.2aa
Patch Information
Release Date:
2021-04-14
Highlights
  • Balance Changes
  • Rammus
  • Galio
Chronology
Wild Rift is full of mysteries. One of those is the traveling Armordillo, Rammus, who will be rolling his way to the Rift in a few days time. The Stargazers, sworn to protect humanity from unfathomable cosmic threats, will make their presence known later in the patch. Finally, we’re answering one of the biggest unknowns facing Wild Rift today: is it possible to win a game as Diana? Welcome to Patch 2.2aa.
Ben “Draggles” Forbes
Alex "Wav3Break" Huang
(Patch 2.2a)

Features[edit]

120HZ[edit]

We’re slowly rolling out 120fps mode support to high-end devices. The 120fps setting is still in testing—if you experience performance issues, please switch back to a fully supported frame rate. More information in the Controls and Settings section below.
Riot Games (Patch 2.2a)
  • Added the 120fps option to the following high-end devices: OnePlus 9 & OnePlus 9 Pro; Google Pixel 5; ASUS ROG Phone 2; Razer Phone 2.

Skins[edit]

All skins will be released throughout the patch.

  • Stargazer Camille
  • Stargazer Soraka
  • Stargazer Twisted Fate
  • Molten Rammus
  • Sweeper Rammus

Goodies[edit]

All goodies will be released throughout the patch.

  • Icons: Stargazer Endeavor, Stargazer Triumph
  • Emotes: Stargazer Pengu
  • Icon Borders: To The Stars, Cosmic Transcendence
  • Recalls: Recall Port
  • Baubles: : Stargazer

Events[edit]

  • Stargazer

New Champions[edit]

New Champion: Rammus Rammus[edit]

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.


Rammus will be released on April 22 at 0:01 UTC.
Riot (Patch 2.2a)

Champions[edit]

Alistar Alistar[edit]

For a tanky supportive champ, Alistar’s dealing too much damage, particularly to turrets. Using (2) Headbutt to attack turrets (did you know you could do that?) should be a bit more of a conscious choice..
Riot (Patch 2.2a)
  • 2 - Headbutt
    • Damage : 55/130/205/280 ⇒ 50/120/190/260
    • Turret damage ratio : 150% ⇒ 75%

Blitzcrank Blitzcrank[edit]

Blitzcrank has been slightly underperforming for a while now, so we’re reverting some of the nerfs he received last year. These changes, combined with the recent tank item update, should give him a healthier space in the support roster.
Riot (Patch 2.2a)
  • 1 - Rocket Grab
    • Damage : 60/120/180/240 ⇒ 80/140/200/260
  • 2 - Overdrive
    • Self-slow : 1.5 ⇒ 1 second

Corki Corki[edit]

Corki’s mail route stops by the Rift a bit too often. We’re giving him a bit of a break between deliveries with the goal to give him and his opponents a bit of breathing room.
Riot (Patch 2.2a)
  • Passive - Hextech Munitions
    • The Package arrival rate : 100 ⇒ 150 seconds

Diana Diana[edit]

Diana’s weak across the board, so we’re shifting some of the rank-up power from (3) Lunar Rush into (2) Pale Cascade alongside some general buffs. These changes will help her survive the laning phase and push her advantage when she gets ahead.
Riot (Patch 2.2a)
  • Base Stats
    • Base HP : 570 ⇒ 610
  • Passive - Moonsilver Blade
    • New : ⇒ After casting a spell, Diana gains 30% to 120% Attack Speed (based on level) for the next 3 attacks.
  • 1 - Crescent Strike
    • Cooldown : 10/9/8/7 ⇒ 9/8/7/6 seconds
  • 2 - Pale Cascade
    • Cooldown : 14 ⇒ 13/11.5/10/8.5 seconds
  • 3 - Lunar Rush
    • Removed : ⇒ Bonus Attack Speed moved to (P) Moonsilver Blade
  • Ultimate - Moonfall
    • Minimum base damage : 150/200/250 + 35% AP ⇒ 175/225/275 + 40% AP
    • Maximum base damage : 300/400/500 + 70% AP ⇒ 350/450/550 + 80% AP

Dr. Mundo Dr. Mundo[edit]

Mundo buy Sunfire Aegis. Mundo burn down entire jungle and enemy team. Mundo need time out.
Riot (Patch 2.2a)
  • Base Stats
    • Attack Damage : 64 ⇒ 58
    • Health : 690 ⇒ 650
    • Armor : 45 ⇒ 40
  • 3 - Masochism
    • Duration : 5 at all levels ⇒ 3/3.5/4/4.5 seconds

Galio Galio[edit]

Much like his iconic ultimate, Galio arrived with a bang and disrupted the meta significantly. We’re toning back his damage across the board, and shortening his (3) Justice Punch range based on feedback that it felt a little long.
Riot (Patch 2.2a)
  • Base Stats
    • Health : 610 ⇒ 570
  • Passive - Colossal Smash
    • Cooldown : 5/4/3 at level 1/5/9 ⇒ 5/4.5/4s at level 1/5/9
    • Base damage : 15 to 225 (based on level) ⇒ 15 to 190 (based on level)
  • 1 - Winds of War
    • Percent HP damage per AP ratio : 2% ⇒ 1.5%
  • 2 - Shield of Durand
    • Cooldown : 15/14/13/12 ⇒ 18/17/16/15 seconds
    • AP ratio : 60% ⇒ 45%
  • 3 - Justice Punch
    • Dash range : 6.5 ⇒ 5.75

Leona Leona[edit]

Leona’s not quite shining as a crowd controlling support tank yet, so we’re lowering the cooldowns of her core lockdown combo.
Riot (Patch 2.2a)
  • 1 - Shield of Daybreak
    • Cooldown : 6 ⇒ 5 seconds at all levels
  • 3 - Zenith Blade
    • Cooldown : 13/12/11/10 ⇒ 12/10/8/6 seconds

Pantheon[edit]

We’re happy with Pantheon’s mini-rework from Patch 2.2, but he could still use a few more tools in his arsenal. These adjustments should help him maintain his ability to carry an early game lead into a W.
Riot (Patch 2.2a)
  • Base Stats
    • Attack Damage : 58 ⇒ 64
    • Attack Damager per level : 2.65 ⇒ 3.6
  • 1 - Comet Spear
    • Tap base damage : 55/100/145/190 ⇒ 70/110/150/190
    • Charge base damage : 55/100/145/190 ⇒ 70/110/150/190
    • Bonus AD ratio : 100% ⇒ 110%
    • Critical strike bonus AD ratio : 150% ⇒ 165%

Shyvana Shyvana[edit]

Shyvana’s got it all: tankiness, high damage, she’s a freakin’ dragon. In the absence of Davion, we’re cutting down her damage and health.
Riot (Patch 2.2a)
  • Base Stats
    • Health : 650 ⇒ 610
  • 1 - Twin Bite
    • Cooldown : 8/7/6/5 ⇒ 9/8/7/6 seconds
  • 3 - Flame Breath
    • Maximum on-hit HP damage ratio : 3.5% ⇒ 3%

Tristana Tristana[edit]

We’re cautiously buffing Tristana as she’s still not matching up to the rest of the marksman roster.
Riot (Patch 2.2a)
  • Base Stats
    • Attack Damage per level : 2.65 ⇒ 3.6
  • 3 - Explosive Charge
    • Cooldown : 16 at all levels ⇒ 16/15/14/13

Vi Vi[edit]

Vi has been a popular and reliable pick in high-level games, but on the strong side in regular play. These changes allow her to keep her reliable gank patterns, but at a slightly higher risk.
Riot (Patch 2.2a)
  • Base Stats
    • Armor : 35 ⇒ 30
  • Ultimate - Assault and Battery
    • Cooldown : 85/65/45 ⇒ 95/75/55 seconds

Items[edit]

Infinity Orb[edit]

Infinity Orb is providing too much value for its gold cost. We’re bumping its price up a smidgen to delay its purchase in snowbally games..
Riot (Patch 2.2a)
  • Total Cost : 2850 ⇒ 3150

Sunfire Aegis[edit]

While not being drastically overpowered (...except on Mundo lol), Sunfire Aegis is performing a bit too well. Taking it down a notch to add some more first-item choice for tanks.
Riot (Patch 2.2a)
  • Base Damage : 16 to 30 ⇒ 16 to 25
  • Bonus Damage HP Ratio : 1% ⇒ 0.8%

Glorious Enchant[edit]

A glorious bugfix.
Riot (Patch 2.2a)
  • [BUGFIX] Fixed a bug where item cost displayed as 800g
  • Cost remain unchanged at 500g

Game Systems[edit]

Turrets[edit]

In competitive play, we’re seeing a lot of early grouping, making the laning phase almost nonexistent in high-level matches. This is part of our effort to incrementally release systemic changes that maintain the laning phase for competitive games.
Riot (Patch 2.2a)
  • During the first 4 minutes (previously 3 minutes)
    • Solo (Baron) Lane and Mid Lane outer turrets gain 90 bonus Armor and Magic Resist.
  • During the first 4 minutes (previously 3 minutes)
    • All outer turrets gain additional defensive bonuses when multiple enemies are nearby:
      • 2 champions in total: 10 Armor and Magic Resist
      • 3 champions in total: 100 → 250 Armor and Magic Resist
      • 4 champions in total: 200 → 300 Armor and Magic Resist
      • 5 champions in total: 300 → 350 Armor and Magic Resist

Additional Content[edit]