Seraphine is a Mage class champion in Wild Rift.
Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note. Seraphine's next attack gains 0.3 Attack Range and deals an additional (4+4% of AP).
Reaches maximum damage when the target is below 25% Health.
If Seraphine is already shielded, nearby allies are healed for 5.13% of their missing Health (5+0.13% of AP), increased by 50% for each ally.
If the enemy is already slowed, they are rooted instead. If they are rooted, they are sunned.
Spell extends when it touches an ally or enemy champion.
Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they’re not alone, that they’re stronger together, and that, in her eyes, their potential is limitless.