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The Unforgiven
“Death is like the wind—always by my side.”
Champion Information
Primary Role
Secondary Role
6300 Blue Essence  975 Riot Points
Attack Type:
Resource Bar:
Release Date:
Base Statistics
Health Regen:
Attack Damage:
Attack Speed:
Magic Resistance:
Movement Speed:
Esports Statistics
Win Rate:
240W : 220L (52.17%)

Yasuo Yasuo, the Unforgiven[edit]

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self-defense. In time, his master’s true killer was revealed, and his brother mysteriously returned from death, yet Yasuo still could not forgive himself for all he had done. Now, he wanders the world with only the wind to guide his blade.


Way of the Wanderer
Innate - Intent: Yasuo's critical strike chance is multiplied, but his critical strikes deal reduced damage.

Innate - Resolve: Yasuo generates Flow when he moves by any means, which is tracked on his resource bar. Moving faster generates more Flow. At maximum Flow, upon taking damage from enemy champions or monsters, Yasuo consumes all Flow to generate a shield (based on level) for a short duration.
Critical Strike Chance Multiplier:2x
Critical Strike Damage:10%
Shield Strength:100-510
Steel Tempest
Damage Type
Active: Yasuo thrusts forward, damaging all enemies in a line. dealing physical damage to enemies hit. Steel Tempest is treated as a basic attack. It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed and scales with all the same things.

If Steel Tempest hits an enemy with the thrust, he is granted a stack Gathering Storm. At full stacks, Steel Tempest fires a whirlwind in the target duration, knocking up enemies hit airborne.

Casting Steel Tempest during Sweeping Blade will instead affect enemies around Yasuo at the end of the dash, or doing so immediately at his landing location after blinking while ending the dash prematurely.
Physical Damage:20/55/90/125 (+ 100% AD)
Gathering Storm Stacks:2 stacks
Wind Wall
Active: Yasuo creates a gust of wind that travels in the target direction over to form a wall in front of him. The wall slowly drifts forward a small amount, blocking all hostile non-turret projectiles that attempt to pass through it.

The wall will grant sight around its area.
Wall Width:300/400/500/600
Wall Duration:4 seconds
Sweeping Blade
Damage Type
Active: Yasuo dashes a fixed distance through a target enemy, dealing magic damage.

Each Sweeping Blade cast increases the next dash's base damage, stacking up to a maximum two times.
Yasuo cannot target the same enemy more than once every few seconds.

If Steel Tempest is cast while dashing, it will strike as a circle.
Magic Damage:70/80/90/100 (+ 20% bonus AD) (+ 60% AP)
Base Damage Increase:25%
Target Immunity Duration:8 seconds
Dash Speed:900 (+ current movement speed)
Ultimate Ability
Last Breath
Damage Type
Active: Yasuo blinks to an airborne enemy champion, instantly generating maximum Flow but also resets all stacks of Gathering Storm.

Upon arrival, he knocks the enemy target and all enemy champions around them airborne for a short duration, slashing them with his sword over the duration, dealing physical damage.

For the next few seconds, Yasuo's critical strikes gain 50% bonus armor penetration - this affects armor from items, buffs, and runes.
Physical Damage:200/350/500 (+ 150% bonus AD)
Airborne Duration:1 second
Bonus Armor Penetration Duration:15 seconds
  • If Yasuo would be placed inside a turret's attack range upon blinking, he will instead attempt to position himself outside it (does not apply to Nexus Obelisk).


As a child, Yasuo often believed what the others in his village said of him: on the best days, his very existence was an error in judgement; on the worst, he was a mistake that could never be undone.

Like most pain, there was some truth to it. His mother was a widow already raising a young son, when the man who would be Yasuo’s father blew into her life like an autumn wind. And, just like that lonely season, he was gone again before the blanket of Ionian winter settled over the small family.

Even though Yasuo’s older half-brother, Yone, was everything Yasuo was not—respectful, cautious, conscientious—the two were inseparable. When other children teased Yasuo, Yone was there to defend him. But what Yasuo lacked in patience, he made up for in determination. When Yone began his apprenticeship at the village’s renowned sword school, a young Yasuo followed, waiting outside in monsoon rain, until the teachers relented and opened the gates.

Much to the annoyance of his new peers, Yasuo showed natural talent, and became the only student in several generations to catch the attention of Elder Souma, last master of the legendary wind technique. The old man saw Yasuo’s potential, but like trying to bridle a whirlwind, this pupil was known to ignore most teaching. Yone pleaded with his brother to set aside his arrogance, gifting him a maple seed, the school’s highest lesson in humility. The next morning, Yasuo accepted the position as Souma’s apprentice, and personal bodyguard.

When word of the Noxian invasion reached the school, some were inspired by the great stand that had been taken at the Placidium of Navori, and soon the village was bled of the able bodied. Yasuo longed to add his sword to the cause, but even as his classmates and brother left to fight, he was ordered to remain and protect the elders.

The invasion became a war. Finally, one rain-slicked night, the drums of a Noxian march could be heard in the next valley over. Yasuo abandoned his post, foolishly believing he could turn the tide.

But he found no battle—only a raw grave for hundreds of Noxian and Ionian corpses. Something terrible and unnatural had happened here, something that no single blade could have stopped. The land itself seemed tainted by it.

Sobered, Yasuo returned to the school the next day, only to be surrounded by the remaining students, their swords drawn. Elder Souma was dead, and Yasuo found himself accused not only of dereliction, but of murder. He realized the true killer would go unpunished if he did not act quickly, so he fought his way free, though he knew this would all but confirm his apparent guilt.

Now a fugitive in war-torn Ionia, Yasuo sought any clue that might lead him to the murderer. All the while, he was hunted by his former allies, continually forced to fight or die. This was a price he was willing to pay, until he was tracked down by the one he dreaded most—his own brother, Yone.

Bound by honor, they circled each other. When their swords finally met, Yone was no match and, with a single flash of steel, Yasuo cut his brother down.

He begged forgiveness, but Yone’s dying words were of the wind techniques responsible for Elder Souma’s death, and that his brother was the only one who could have known them. Then he fell silent, passing on before he could grant any absolution.

Without master or brother, Yasuo roamed the mountains distraught, drinking away the pain of war and loss, a sword without a sheath. There in the snow, he met Taliyah, a young Shuriman stone mage who had fled the Noxian military. In her, Yasuo saw an unlikely student, and in himself, an even more unlikely teacher. He trained her in the ways of elemental magic, wind shaping stone, embracing at last the teachings of Elder Souma.

Their world changed with rumors of a risen Shuriman god-emperor. Yasuo and Taliyah parted ways, though he gifted her the treasured maple seed, its lesson now learned. As she returned to her native desert sands, Yasuo set out for his own village, determined to put right his mistakes and find his old master’s true killer.

Within the stone walls of the council hall, Elder Souma’s death was revealed to have been an accident, one brought about by the Noxian exile known as Riven—and one for which she felt deep remorse. Even so, Yasuo still could not absolve himself of the choice he had made to abandon his master or, worse yet, how that choice had ultimately led to Yone’s death.

To this day, Yasuo continues to wander the land, his sense of guilt the only thing weighing down the free wind.

Version History[edit]

Version Balance Changes
  • Base Stats
    • Nerf Armor reduced from 40 to 35.
    • Nerf Health reduced from 650 to 570.
  • 3 - Sweeping Blade
    • Nerf Dash speed reduced from 1200 + movement speed to 900 + movement speed.
  • Ultimate - Last Breath
    • Buff Base damage increased from 200/300/400 to 200/350/500.
    • Buff Animation time reduced from 1.5 to 1.25 seconds.
    • Nerf Knock-up duration reduced from 1.5 to 1.25 seconds.
  • Base Stats
    • Buff Armor increased from 35 to 40.
    • Buff Health increased from 610 to 650.

Notable Players[edit]

Additional Content[edit]